Cheats: Refresh active code after editing it.

This commit is contained in:
TryTwo 2025-07-09 12:56:15 -07:00
commit ca056611ac
2 changed files with 9 additions and 0 deletions

View file

@ -272,6 +272,8 @@ void ARCodeWidget::OnCodeEditClicked()
return; return;
const auto* const selected = items[0]; const auto* const selected = items[0];
const bool enabled = selected->checkState() == Qt::Checked;
auto& current_ar = m_ar_codes[m_code_list->row(selected)]; auto& current_ar = m_ar_codes[m_code_list->row(selected)];
if (current_ar.user_defined) if (current_ar.user_defined)
@ -292,6 +294,9 @@ void ARCodeWidget::OnCodeEditClicked()
SaveCodes(); SaveCodes();
UpdateList(); UpdateList();
if (!m_restart_required && enabled)
ActionReplay::ApplyCodes(m_ar_codes, m_game_id, m_game_revision);
} }
void ARCodeWidget::OnCodeRemoveClicked() void ARCodeWidget::OnCodeRemoveClicked()

View file

@ -224,6 +224,7 @@ void GeckoCodeWidget::EditCode()
return; return;
const int index = item->data(Qt::UserRole).toInt(); const int index = item->data(Qt::UserRole).toInt();
const bool enabled = item->checkState() == Qt::Checked;
m_cheat_code_editor->SetGeckoCode(&m_gecko_codes[index]); m_cheat_code_editor->SetGeckoCode(&m_gecko_codes[index]);
if (m_cheat_code_editor->exec() == QDialog::Rejected) if (m_cheat_code_editor->exec() == QDialog::Rejected)
@ -231,6 +232,9 @@ void GeckoCodeWidget::EditCode()
SaveCodes(); SaveCodes();
UpdateList(); UpdateList();
if (!m_restart_required && enabled)
Gecko::SetActiveCodes(m_gecko_codes, m_game_id, m_game_revision);
} }
void GeckoCodeWidget::RemoveCode() void GeckoCodeWidget::RemoveCode()