mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-05 23:58:59 +00:00
Replace the shader uid system with a new one which quasi-automatically generates uids for shaders.
Currently used in the vertex shader only (had to fork lighting shaders for now).
This commit is contained in:
parent
a8d4c78cec
commit
ca0e292dd4
5 changed files with 464 additions and 294 deletions
|
@ -131,7 +131,7 @@ void GFXDebuggerBase::DumpVertexShader(const char* path)
|
|||
sprintf(filename, "%sdump_vs.txt", path);
|
||||
|
||||
File::CreateEmptyFile(filename);
|
||||
File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
|
||||
/// File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
|
||||
}
|
||||
|
||||
void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue