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only load gameini settings if they exist
change D3D to use char[] for resolution settings in ini warning fixes for FrameAui.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4273 8ced0084-cf51-0410-be5f-012b33b47a6e
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6 changed files with 66 additions and 48 deletions
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@ -232,11 +232,11 @@ void EnableAlphaToCoverage()
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D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3dpp, &dev)))
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{
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MessageBoxA(wnd,
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"Sorry, but it looks like your 3D accelerator is too old,\n"
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"or doesn't support features that Dolphin requires.\n"
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"Falling back to software vertex processing.\n",
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"Dolphin Direct3D plugin", MB_OK | MB_ICONERROR);
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MessageBox(wnd,
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_T("Sorry, but it looks like your 3D accelerator is too old,\n")
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_T("or doesn't support features that Dolphin requires.\n")
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_T("Falling back to software vertex processing.\n"),
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_T("Dolphin Direct3D plugin"), MB_OK | MB_ICONERROR);
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if (FAILED(D3D->CreateDevice(
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adapter,
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D3DDEVTYPE_HAL,
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@ -246,9 +246,9 @@ void EnableAlphaToCoverage()
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//D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
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&d3dpp, &dev)))
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{
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MessageBoxA(wnd,
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"Software VP failed too. Upgrade your graphics card.",
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"Dolphin Direct3D plugin", MB_OK | MB_ICONERROR);
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MessageBox(wnd,
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_T("Software VP failed too. Upgrade your graphics card."),
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_T("Dolphin Direct3D plugin"), MB_OK | MB_ICONERROR);
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return E_FAIL;
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}
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}
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