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VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded
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parent
f1f1ecc9d1
commit
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2 changed files with 48 additions and 3 deletions
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <filesystem>
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#include <fmt/format.h>
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#include <map>
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#include <memory>
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@ -35,7 +36,8 @@ struct VideoConfig;
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namespace VideoCommon
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{
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class CustomTextureData;
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}
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class GameTextureAsset;
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} // namespace VideoCommon
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constexpr std::string_view EFB_DUMP_PREFIX = "efb1";
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constexpr std::string_view XFB_DUMP_PREFIX = "xfb1";
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@ -113,6 +115,12 @@ struct fmt::formatter<EFBCopyParams>
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}
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};
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struct CachedTextureAsset
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{
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std::shared_ptr<VideoCommon::GameTextureAsset> m_asset;
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std::optional<std::filesystem::file_time_type> m_last_write_time;
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};
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struct TCacheEntry
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{
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// common members
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@ -164,6 +172,8 @@ struct TCacheEntry
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std::string texture_info_name = "";
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CachedTextureAsset linked_asset;
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explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
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std::unique_ptr<AbstractFramebuffer> fb);
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@ -337,6 +347,10 @@ private:
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using TexPool = std::unordered_multimap<TextureConfig, TexPoolEntry>;
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static bool DidLinkedAssetsChange(const TCacheEntry& entry);
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TCacheEntry* LoadImpl(const TextureInfo& texture_info, bool force_reload);
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bool CreateUtilityTextures();
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void SetBackupConfig(const VideoConfig& config);
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