mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-09 12:42:41 +00:00
VideoCommon: De-globalize GeometryShaderManager class.
This commit is contained in:
parent
1bfecd8003
commit
cb0a603c72
15 changed files with 90 additions and 67 deletions
Source/Core/VideoCommon
|
@ -320,9 +320,10 @@ void VertexManagerBase::InvalidateConstants()
|
|||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& vertex_shader_manager = system.GetVertexShaderManager();
|
||||
auto& geometry_shader_manager = system.GetGeometryShaderManager();
|
||||
auto& pixel_shader_manager = system.GetPixelShaderManager();
|
||||
vertex_shader_manager.dirty = true;
|
||||
GeometryShaderManager::dirty = true;
|
||||
geometry_shader_manager.dirty = true;
|
||||
pixel_shader_manager.dirty = true;
|
||||
}
|
||||
|
||||
|
@ -487,6 +488,7 @@ void VertexManagerBase::Flush()
|
|||
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& pixel_shader_manager = system.GetPixelShaderManager();
|
||||
auto& geometry_shader_manager = system.GetGeometryShaderManager();
|
||||
auto& vertex_shader_manager = system.GetVertexShaderManager();
|
||||
|
||||
CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
|
||||
|
@ -566,7 +568,7 @@ void VertexManagerBase::Flush()
|
|||
g_texture_cache->BindTextures(used_textures);
|
||||
|
||||
// Now we can upload uniforms, as nothing else will override them.
|
||||
GeometryShaderManager::SetConstants(m_current_primitive_type);
|
||||
geometry_shader_manager.SetConstants(m_current_primitive_type);
|
||||
pixel_shader_manager.SetConstants();
|
||||
UploadUniforms();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue