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more bug fix in dx11:
fixed screen clearing and simplify drawClearQuad a little put some nice code from dx11 that i like in dx9. modify plugin spec preparing for implementing efb poke (is not used often but is a missing functionality so..) please test. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5710 8ced0084-cf51-0410-be5f-012b33b47a6e
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13 changed files with 58 additions and 50 deletions
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@ -420,7 +420,7 @@ ID3D11Buffer* clearvb = NULL;
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typedef struct { float x,y,z,u,v; } STQVertex;
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typedef struct { float x,y,z,u,v; } STSQVertex;
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typedef struct { float x,y,z; float col[4];} ClearVertex;
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typedef struct { float x,y,z; u32 col;} ClearVertex;
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void InitUtils()
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{
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@ -575,16 +575,11 @@ void drawClearQuad(u32 Color, float z, ID3D11PixelShader* PShader, ID3D11VertexS
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if (lastcol != Color || lastz != z)
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{
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float col[4];
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col[0] = (float)((Color & 0xFF) << 24);
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col[1] = (float)((Color & 0xFF00) << 8);
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col[2] = (float)((Color & 0xFF0000) >> 8);
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col[3] = (float)((Color & 0xFF000000) >> 24);
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ClearVertex coords[4] = {
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{-1.0f, 1.0f, z, {col[0],col[1],col[2],col[3]}},
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{ 1.0f, 1.0f, z, {col[0],col[1],col[2],col[3]}},
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{-1.0f, -1.0f, z, {col[0],col[1],col[2],col[3]}},
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{ 1.0f, -1.0f, z, {col[0],col[1],col[2],col[3]}},
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{-1.0f, 1.0f, z, Color},
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{ 1.0f, 1.0f, z, Color},
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{-1.0f, -1.0f, z, Color},
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{ 1.0f, -1.0f, z, Color},
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};
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D3D11_MAPPED_SUBRESOURCE map;
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