DolphinQT/Netplay: Make variables constant

This commit is contained in:
Dr. Dystopia 2025-03-26 17:00:13 +01:00
parent b2e5d6df25
commit cb30862cfb
6 changed files with 51 additions and 51 deletions

View file

@ -67,8 +67,8 @@ void PadMappingDialog::ConnectWidgets()
int PadMappingDialog::exec()
{
auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer();
const auto client = Settings::Instance().GetNetPlayClient();
const auto server = Settings::Instance().GetNetPlayServer();
// Load Settings
m_players = client->GetPlayers();
m_pad_mapping = server->GetPadMapping();
@ -87,7 +87,7 @@ int PadMappingDialog::exec()
for (auto& combo_group : {m_gc_boxes, m_wii_boxes})
{
bool gc = combo_group == m_gc_boxes;
const bool gc = combo_group == m_gc_boxes;
for (size_t i = 0; i < combo_group.size(); i++)
{
auto& combo = combo_group[i];
@ -131,8 +131,8 @@ void PadMappingDialog::OnMappingChanged()
{
for (unsigned int i = 0; i < m_wii_boxes.size(); i++)
{
int gc_id = m_gc_boxes[i]->currentIndex();
int wii_id = m_wii_boxes[i]->currentIndex();
const int gc_id = m_gc_boxes[i]->currentIndex();
const int wii_id = m_wii_boxes[i]->currentIndex();
m_pad_mapping[i] = gc_id > 0 ? m_players[gc_id - 1]->pid : 0;
m_gba_config[i].enabled = m_gba_boxes[i]->isChecked();