Use official names for GameCube controller sticks

Main Stick is changed to Control Stick and C-Stick is changed to C Stick.

A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
This commit is contained in:
JosJuice 2015-09-12 22:45:06 +02:00
parent c0a89c3bf4
commit cbd539eb3d
12 changed files with 57 additions and 48 deletions
Source/Core/InputCommon

View file

@ -143,7 +143,11 @@ void ControllerEmu::SaveConfig(IniFile::Section *sec, const std::string& base)
}
ControllerEmu::AnalogStick::AnalogStick(const char* const _name, ControlState default_radius)
: ControlGroup(_name, GROUP_TYPE_STICK)
: AnalogStick(_name, _name, GROUP_TYPE_STICK)
{}
ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* const _ui_name, ControlState default_radius)
: ControlGroup(_name, _ui_name, GROUP_TYPE_STICK)
{
for (auto& named_direction : named_directions)
controls.emplace_back(new Input(named_direction));