OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1801 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-01-06 01:50:57 +00:00
commit cbdad3495d
5 changed files with 58 additions and 30 deletions

View file

@ -16,16 +16,22 @@
// http://code.google.com/p/dolphin-emu/
// --------------------
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯
#include "../Globals.h"
#include <string>
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#endif
//////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// ¯¯¯¯¯¯¯¯¯¯
// --------------------
// On and off
bool g_consoleEnable = true;
@ -47,6 +53,7 @@ FILE* __fStdOut[1]; // you have to update this manually, we can't place a nFiles
#ifdef _WIN32
HANDLE __hStdOut = NULL;
#endif
///////////////////////////////////
// =======================================================================================
@ -159,6 +166,9 @@ void OpenConsole()
}
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Get the window handle of the console
// ¯¯¯¯¯¯¯¯¯¯
#if defined(DEBUGG) && defined(_WIN32)
HWND GetConsoleHwnd(void)
{
@ -200,3 +210,4 @@ HWND GetConsoleHwnd(void)
}
#endif // win32
////////////////////////////////////