update Cheat files

This commit is contained in:
Nayla Hanegan 2023-04-20 20:32:13 -04:00
commit cbfd634a4b
No known key found for this signature in database
GPG key ID: BAFE9001DA16CFA2
217 changed files with 2263 additions and 1880 deletions

View file

@ -33,13 +33,14 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
if (!m_game_id.empty())
{
IniFile game_ini_local;
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
}
@ -185,7 +186,7 @@ void ARCodeWidget::SaveCodes()
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
ActionReplay::SaveCodes(&game_ini_local, m_ar_codes);
game_ini_local.Save(ini_path);

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@ -63,6 +63,6 @@ private:
const UICommon::GameFile& m_game;
std::string m_game_id;
IniFile m_gameini_local;
IniFile m_gameini_default;
Common::IniFile m_gameini_local;
Common::IniFile m_gameini_default;
};

View file

@ -40,13 +40,14 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
if (!m_game_id.empty())
{
IniFile game_ini_local;
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
}
@ -245,7 +246,7 @@ void GeckoCodeWidget::SaveCodes()
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
Gecko::SaveCodes(game_ini_local, m_gecko_codes);
game_ini_local.Save(ini_path);

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@ -9,7 +9,6 @@
#include "Common/Config/Config.h"
#include "DolphinQt/Config/Graphics/BalloonTip.h"
#include "DolphinQt/Settings.h"
GraphicsBool::GraphicsBool(const QString& label, const Config::Info<bool>& setting, bool reverse)
@ -32,23 +31,3 @@ void GraphicsBool::Update()
{
Config::SetBaseOrCurrent(m_setting, static_cast<bool>(isChecked() ^ m_reverse));
}
GraphicsBoolEx::GraphicsBoolEx(const QString& label, const Config::Info<bool>& setting,
bool reverse)
: ToolTipRadioButton(label), m_setting(setting), m_reverse(reverse)
{
connect(this, &QCheckBox::toggled, this, &GraphicsBoolEx::Update);
setChecked(Config::Get(m_setting) ^ reverse);
if (Config::GetActiveLayerForConfig(m_setting) != Config::LayerType::Base)
{
QFont bf = font();
bf.setBold(true);
setFont(bf);
}
}
void GraphicsBoolEx::Update()
{
Config::SetBaseOrCurrent(m_setting, static_cast<bool>(isChecked() ^ m_reverse));
}

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@ -4,7 +4,6 @@
#pragma once
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipRadioButton.h"
namespace Config
{
@ -24,16 +23,3 @@ private:
const Config::Info<bool>& m_setting;
bool m_reverse;
};
class GraphicsBoolEx : public ToolTipRadioButton
{
Q_OBJECT
public:
GraphicsBoolEx(const QString& label, const Config::Info<bool>& setting, bool reverse = false);
private:
void Update();
const Config::Info<bool>& m_setting;
bool m_reverse;
};

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@ -299,7 +299,7 @@ void MappingWindow::OnLoadProfilePressed()
const QString profile_path = m_profiles_combo->currentData().toString();
IniFile ini;
Common::IniFile ini;
ini.Load(profile_path.toStdString());
m_controller->LoadConfig(ini.GetOrCreateSection("Profile"));
@ -322,7 +322,7 @@ void MappingWindow::OnSaveProfilePressed()
File::CreateFullPath(profile_path);
IniFile ini;
Common::IniFile ini;
m_controller->SaveConfig(ini.GetOrCreateSection("Profile"));
ini.Save(profile_path);
@ -542,7 +542,7 @@ void MappingWindow::OnDefaultFieldsPressed()
void MappingWindow::OnClearFieldsPressed()
{
// Loading an empty inifile section clears everything.
IniFile::Section sec;
Common::IniFile::Section sec;
// Keep the currently selected device.
const auto default_device = m_controller->GetDefaultDevice();

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@ -21,10 +21,11 @@
PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
: m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
{
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
Common::IniFile game_ini_default =
SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
PatchEngine::LoadPatchSection("OnFrame", &m_patches, game_ini_default, game_ini_local);
@ -128,7 +129,7 @@ void PatchesWidget::SavePatches()
{
const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
PatchEngine::SavePatchSection(&game_ini_local, m_patches);
game_ini_local.Save(ini_path);

View file

@ -1,7 +1,7 @@
// Copyright 2020 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/Graphics/BalloonTip.h"
#include "DolphinQt/Config/ToolTipControls/BalloonTip.h"
#include <memory>

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@ -7,7 +7,7 @@
#include <QString>
#include "DolphinQt/Config/Graphics/BalloonTip.h"
#include "DolphinQt/Config/ToolTipControls/BalloonTip.h"
constexpr int TOOLTIP_DELAY = 300;