update Cheat files

This commit is contained in:
Nayla Hanegan 2023-04-20 20:32:13 -04:00
parent 9ab8c1e433
commit cbfd634a4b
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GPG key ID: BAFE9001DA16CFA2
217 changed files with 2263 additions and 1880 deletions

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@ -40,13 +40,14 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
if (!m_game_id.empty())
{
IniFile game_ini_local;
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
}
@ -245,7 +246,7 @@ void GeckoCodeWidget::SaveCodes()
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
Gecko::SaveCodes(game_ini_local, m_gecko_codes);
game_ini_local.Save(ini_path);