update Cheat files

This commit is contained in:
Nayla Hanegan 2023-04-20 20:32:13 -04:00
parent 9ab8c1e433
commit cbfd634a4b
No known key found for this signature in database
GPG key ID: BAFE9001DA16CFA2
217 changed files with 2263 additions and 1880 deletions

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@ -29,7 +29,7 @@ InputConfig::~InputConfig() = default;
bool InputConfig::LoadConfig(InputClass type)
{
IniFile inifile;
Common::IniFile inifile;
bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
static constexpr std::array<std::string_view, MAX_BBMOTES> num = {"1", "2", "3", "4", "BB"};
std::string profile[MAX_BBMOTES];
@ -57,8 +57,8 @@ bool InputConfig::LoadConfig(InputClass type)
break;
}
IniFile game_ini = SConfig::GetInstance().LoadGameIni();
IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
Common::IniFile game_ini = SConfig::GetInstance().LoadGameIni();
auto* control_section = game_ini.GetOrCreateSection("Controls");
for (int i = 0; i < 4; i++)
{
@ -95,7 +95,7 @@ bool InputConfig::LoadConfig(InputClass type)
std::vector<std::string> controller_names;
for (auto& controller : m_controllers)
{
IniFile::Section config;
Common::IniFile::Section config;
// Load settings from ini
if (useProfile[n])
{
@ -146,7 +146,7 @@ void InputConfig::SaveConfig()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
IniFile inifile;
Common::IniFile inifile;
inifile.Load(ini_filename);
std::vector<std::string> controller_names;
@ -212,7 +212,7 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
}
void InputConfig::GenerateControllerTextures(const IniFile& file)
void InputConfig::GenerateControllerTextures(const Common::IniFile& file)
{
std::vector<std::string> controller_names;
for (auto& controller : m_controllers)