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Reimplement custom PNG banners in game list
Fixes https://bugs.dolphin-emu.org/issues/10938 and makes PNG banners available in DolphinQt2 for the first time.
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13 changed files with 113 additions and 32 deletions
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@ -83,7 +83,7 @@ public:
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virtual std::map<Language, std::string> GetShortMakers() const { return {}; }
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virtual std::map<Language, std::string> GetLongMakers() const { return {}; }
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virtual std::map<Language, std::string> GetDescriptions() const { return {}; }
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virtual std::vector<u32> GetBanner(int* width, int* height) const = 0;
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virtual std::vector<u32> GetBanner(u32* width, u32* height) const = 0;
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std::string GetApploaderDate() const { return GetApploaderDate(GetGamePartition()); }
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virtual std::string GetApploaderDate(const Partition& partition) const = 0;
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// 0 is the first disc, 1 is the second disc
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