Fix build errors related to formatting non-scoped enums

This commit is contained in:
Pokechu22 2022-10-11 14:23:38 -07:00
parent b051903c3d
commit cc5640245c
31 changed files with 234 additions and 182 deletions

View file

@ -133,23 +133,24 @@ void SHADER::SetProgramBindings(bool is_compute)
glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
}
// Need to set some attribute locations
glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Position), "rawpos");
glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::PositionMatrix), "posmtx");
glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "rawcolor0");
glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "rawcolor1");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Color0), "rawcolor0");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Color1), "rawcolor1");
glBindAttribLocation(glprogid, SHADER_NORMAL_ATTRIB, "rawnormal");
glBindAttribLocation(glprogid, SHADER_TANGENT_ATTRIB, "rawtangent");
glBindAttribLocation(glprogid, SHADER_BINORMAL_ATTRIB, "rawbinormal");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Normal), "rawnormal");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Tangent), "rawtangent");
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Binormal), "rawbinormal");
}
for (int i = 0; i < 8; i++)
{
// Per documentation: OpenGL copies the name string when glBindAttribLocation is called, so an
// application may free its copy of the name string immediately after the function returns.
glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB + i, fmt::format("rawtex{}", i).c_str());
glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::TexCoord0 + i),
fmt::format("rawtex{}", i).c_str());
}
}