Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania 2010-03-09 04:38:07 +00:00
parent 5beb6dfd47
commit cc7c6cd35f
16 changed files with 704 additions and 323 deletions

View file

@ -134,10 +134,38 @@ void SetupUnit::SetupTriFan()
}
void SetupUnit::SetupLine()
{}
{
if (m_VertexCounter < 1)
{
m_VertexCounter++;
m_VertWritePointer = m_VertPointer[m_VertexCounter];
return;
}
Clipper::ProcessLine(m_VertPointer[0], m_VertPointer[1]);
m_VertexCounter = 0;
m_VertWritePointer = m_VertPointer[0];
}
void SetupUnit::SetupLineStrip()
{}
{
if (m_VertexCounter < 1)
{
m_VertexCounter++;
m_VertWritePointer = m_VertPointer[m_VertexCounter];
return;
}
m_VertexCounter++;
Clipper::ProcessLine(m_VertPointer[0], m_VertPointer[1]);
m_VertWritePointer = m_VertPointer[0];
m_VertPointer[0] = m_VertPointer[1];
m_VertPointer[1] = &m_Vertices[m_VertexCounter & 1];
}
void SetupUnit::SetupPoint()
{}