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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
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12 changed files with 43 additions and 30 deletions
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@ -287,9 +287,7 @@ void Video_Prepare()
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Fifo_Init();
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VertexLoaderManager::Init();
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OpcodeDecoder_Init();
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VertexShaderCache::Init();
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VertexShaderManager::Init();
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PixelShaderCache::Init();
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PixelShaderManager::Init();
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CommandProcessor::Init();
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PixelEngine::Init();
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@ -307,9 +305,7 @@ void Shutdown()
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CommandProcessor::Shutdown();
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VertexManager::Shutdown();
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Shutdown();
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VertexShaderManager::Shutdown();
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PixelShaderCache::Shutdown();
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PixelShaderManager::Shutdown();
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TextureCache::Shutdown();
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OpcodeDecoder_Shutdown();
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