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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
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21 changed files with 1158 additions and 650 deletions
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@ -8,22 +8,22 @@
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class SDLWindow : public GLWindow
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{
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public:
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virtual void SwapBuffers();
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virtual void SetWindowText(const char *text);
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virtual bool PeekMessages();
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virtual void Update();
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virtual bool MakeCurrent();
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virtual void SwapBuffers();
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virtual void SetWindowText(const char *text);
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virtual bool PeekMessages();
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virtual void Update();
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virtual bool MakeCurrent();
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static bool valid() { return true; }
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~SDLWindow();
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SDLWindow();
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static bool valid() { return true; }
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~SDLWindow();
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SDLWindow();
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};
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#else
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class SDLWindow : public GLWindow
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{
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public:
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SDLWindow() {}
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public:
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SDLWindow() {}
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};
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#endif
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#endif
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