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DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache. Finally remove the EmuGfxState class, cheers! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
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10 changed files with 90 additions and 127 deletions
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@ -1233,6 +1233,9 @@ void Renderer::ApplyState(bool bUseDstAlpha)
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SetLogicOpMode();
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}
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D3D::context->PSSetConstantBuffers(0, 1, &PixelShaderCache::GetConstantBuffer());
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D3D::context->VSSetConstantBuffers(0, 1, &VertexShaderCache::GetConstantBuffer());
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D3D::context->PSSetShader(PixelShaderCache::GetActiveShader(), NULL, 0);
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D3D::context->VSSetShader(VertexShaderCache::GetActiveShader(), NULL, 0);
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}
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