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DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache. Finally remove the EmuGfxState class, cheers! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
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10 changed files with 90 additions and 127 deletions
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@ -32,6 +32,7 @@ public:
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static ID3D11VertexShader* GetActiveShader() { return last_entry->shader; }
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static D3DBlob* GetActiveShaderBytecode() { return last_entry->bytecode; }
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static ID3D11Buffer* &GetConstantBuffer();
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static ID3D11VertexShader* GetSimpleVertexShader();
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static ID3D11VertexShader* GetClearVertexShader();
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