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Check if all players have the game before starting netplay
https://bugs.dolphin-emu.org/issues/8885
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7 changed files with 116 additions and 7 deletions
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@ -17,6 +17,8 @@
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#include "Common/TraversalClient.h"
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#include "Core/NetPlayProto.h"
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enum class PlayerGameStatus;
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class NetPlayUI;
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class NetPlayServer : public TraversalClientClient
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@ -64,6 +66,7 @@ private:
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PlayerId pid;
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std::string name;
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std::string revision;
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PlayerGameStatus game_status;
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ENetPeer* socket;
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u32 ping;
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