Check if all players have the game before starting netplay

https://bugs.dolphin-emu.org/issues/8885
This commit is contained in:
Aestek 2016-07-10 10:13:34 +02:00
commit cd9a58b704
7 changed files with 116 additions and 7 deletions

View file

@ -17,6 +17,8 @@
#include "Common/TraversalClient.h"
#include "Core/NetPlayProto.h"
enum class PlayerGameStatus;
class NetPlayUI;
class NetPlayServer : public TraversalClientClient
@ -64,6 +66,7 @@ private:
PlayerId pid;
std::string name;
std::string revision;
PlayerGameStatus game_status;
ENetPeer* socket;
u32 ping;