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InputCommon: When using dynamic input textures, only call force reload textures once for packs that have multiple configurations
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3 changed files with 10 additions and 12 deletions
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@ -19,7 +19,7 @@ class DynamicInputTextureConfiguration
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public:
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explicit DynamicInputTextureConfiguration(const std::string& json_file);
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~DynamicInputTextureConfiguration();
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void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
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bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
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private:
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struct DynamicInputTextureData
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