InputCommon: When using dynamic input textures, only call force reload textures once for packs that have multiple configurations

This commit is contained in:
iwubcode 2021-02-02 23:04:33 -06:00
parent 0a9c764dc4
commit ce7db2e32b
3 changed files with 10 additions and 12 deletions

View file

@ -10,9 +10,11 @@
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "InputCommon/DynamicInputTextureConfiguration.h"
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/RenderBase.h"
namespace InputCommon
{
@ -41,9 +43,13 @@ void DynamicInputTextureManager::Load()
void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec,
const std::string& controller_name)
{
bool any_dirty = false;
for (const auto& configuration : m_configuration)
{
configuration.GenerateTextures(sec, controller_name);
any_dirty |= configuration.GenerateTextures(sec, controller_name);
}
if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)
g_renderer->ForceReloadTextures();
}
} // namespace InputCommon