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Enable shader_framebuffer_fetch blend path on ubershaders
Tested on a linux Intel Skylake integrated graphics with blend_func_extended force-disabled, as it's the only platform I have that doesn't crash with ubershaders and supports fb_fetch
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5 changed files with 170 additions and 4 deletions
Source/Core/VideoCommon
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@ -153,9 +153,7 @@ static void BPWritten(const BPCmd& bp)
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SetBlendMode();
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// Dither
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if (bp.changes & 0x04)
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PixelShaderManager::SetBlendModeChanged();
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PixelShaderManager::SetBlendModeChanged();
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}
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return;
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case BPMEM_CONSTANTALPHA: // Set Destination Alpha
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