Enable shader_framebuffer_fetch blend path on ubershaders

Tested on a linux Intel Skylake integrated graphics with
blend_func_extended force-disabled, as it's the only platform I have
that doesn't crash with ubershaders and supports fb_fetch
This commit is contained in:
Jonathan Hamilton 2017-12-26 12:30:22 -08:00
parent 8d68adcaf3
commit ceb1f8c8cb
5 changed files with 170 additions and 4 deletions
Source/Core/VideoCommon

View file

@ -153,9 +153,7 @@ static void BPWritten(const BPCmd& bp)
SetBlendMode();
// Dither
if (bp.changes & 0x04)
PixelShaderManager::SetBlendModeChanged();
PixelShaderManager::SetBlendModeChanged();
}
return;
case BPMEM_CONSTANTALPHA: // Set Destination Alpha