Enable shader_framebuffer_fetch blend path on ubershaders

Tested on a linux Intel Skylake integrated graphics with
blend_func_extended force-disabled, as it's the only platform I have
that doesn't crash with ubershaders and supports fb_fetch
This commit is contained in:
Jonathan Hamilton 2017-12-26 12:30:22 -08:00
parent 8d68adcaf3
commit ceb1f8c8cb
5 changed files with 170 additions and 4 deletions

View file

@ -473,6 +473,43 @@ void PixelShaderManager::SetBlendModeChanged()
constants.dither = dither;
dirty = true;
}
BlendingState state = {};
state.Generate(bpmem);
if (constants.blend_enable != state.blendenable)
{
constants.blend_enable = state.blendenable;
dirty = true;
}
if (constants.blend_src_factor != state.srcfactor)
{
constants.blend_src_factor = state.srcfactor;
dirty = true;
}
if (constants.blend_src_factor_alpha != state.srcfactoralpha)
{
constants.blend_src_factor_alpha = state.srcfactoralpha;
dirty = true;
}
if (constants.blend_dst_factor != state.dstfactor)
{
constants.blend_dst_factor = state.dstfactor;
dirty = true;
}
if (constants.blend_dst_factor_alpha != state.dstfactoralpha)
{
constants.blend_dst_factor_alpha = state.dstfactoralpha;
dirty = true;
}
if (constants.blend_subtract != state.subtract)
{
constants.blend_subtract = state.subtract;
dirty = true;
}
if (constants.blend_subtract_alpha != state.subtractAlpha)
{
constants.blend_subtract_alpha = state.subtractAlpha;
dirty = true;
}
s_bDestAlphaDirty = true;
}