Unify the way of setting game ID, title ID, revision

The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
This commit is contained in:
JosJuice 2017-03-09 09:47:43 +01:00
parent 883bec873f
commit ced1614cac
21 changed files with 126 additions and 117 deletions

View file

@ -77,7 +77,7 @@ void ShaderCache::Init()
if (!File::Exists(shader_cache_path))
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
std::string title_game_id = SConfig::GetInstance().m_strGameID.c_str();
const std::string& title_game_id = SConfig::GetInstance().GetGameID();
std::string gs_cache_filename =
StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_game_id.c_str());