D3D: Use common GetEFBLayers() instead of GetEFBSlices().

This commit is contained in:
Jules Blok 2014-11-14 11:16:54 +01:00
parent 9d9bd5341d
commit cf12c93c86
3 changed files with 3 additions and 5 deletions

View file

@ -57,7 +57,7 @@ FramebufferManager::FramebufferManager()
D3D11_TEXTURE2D_DESC texdesc;
HRESULT hr;
m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
m_EFBLayers = m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
// EFB color texture - primary render target
texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, target_width, target_height, m_efb.slices, 1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, D3D11_USAGE_DEFAULT, 0, sample_desc.Count, sample_desc.Quality);
@ -164,7 +164,7 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
{
return new XFBSource(D3DTexture2D::Create(target_width, target_height,
(D3D11_BIND_FLAG)(D3D11_BIND_RENDER_TARGET|D3D11_BIND_SHADER_RESOURCE),
D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBSlices()), FramebufferManager::GetEFBSlices());
D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()), FramebufferManager::GetEFBLayers());
}
void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc)