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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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9d9bd5341d
commit
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3 changed files with 3 additions and 5 deletions
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@ -57,7 +57,7 @@ FramebufferManager::FramebufferManager()
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D3D11_TEXTURE2D_DESC texdesc;
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HRESULT hr;
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m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
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m_EFBLayers = m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
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// EFB color texture - primary render target
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texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, target_width, target_height, m_efb.slices, 1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, D3D11_USAGE_DEFAULT, 0, sample_desc.Count, sample_desc.Quality);
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@ -164,7 +164,7 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
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{
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return new XFBSource(D3DTexture2D::Create(target_width, target_height,
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(D3D11_BIND_FLAG)(D3D11_BIND_RENDER_TARGET|D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBSlices()), FramebufferManager::GetEFBSlices());
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()), FramebufferManager::GetEFBLayers());
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}
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void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc)
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