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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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3 changed files with 3 additions and 5 deletions
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@ -81,8 +81,6 @@ public:
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m_efb.color_tex = swaptex;
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}
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static int GetEFBSlices() { return m_efb.slices; }
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private:
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XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) override;
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void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc) override;
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