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https://github.com/dolphin-emu/dolphin.git
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Add an option to show the active title in the title
This can be useful for figuring out at a glance what title is running, along with its game ID / title ID.
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parent
2f5f9be9ac
commit
cfc0cc1453
3 changed files with 46 additions and 21 deletions
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@ -32,6 +32,7 @@
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/TitleDatabase.h"
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#include "VideoCommon/HiresTextures.h"
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#include "DiscIO/Enums.h"
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@ -162,6 +163,7 @@ void SConfig::SaveInterfaceSettings(IniFile& ini)
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interface->Set("ShowLogWindow", m_InterfaceLogWindow);
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interface->Set("ShowLogConfigWindow", m_InterfaceLogConfigWindow);
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interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
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interface->Set("ShowActiveTitle", m_show_active_title);
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interface->Set("ThemeName", theme_name);
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interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
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interface->Set("DisableTooltips", m_DisableTooltips);
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@ -468,6 +470,7 @@ void SConfig::LoadInterfaceSettings(IniFile& ini)
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interface->Get("ShowLogWindow", &m_InterfaceLogWindow, false);
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interface->Get("ShowLogConfigWindow", &m_InterfaceLogConfigWindow, false);
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interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
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interface->Get("ShowActiveTitle", &m_show_active_title, true);
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interface->Get("ThemeName", &theme_name, DEFAULT_THEME_DIR);
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interface->Get("PauseOnFocusLost", &m_PauseOnFocusLost, false);
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interface->Get("DisableTooltips", &m_DisableTooltips, false);
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@ -712,7 +715,7 @@ void SConfig::LoadSettingsFromSysconf()
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void SConfig::ResetRunningGameMetadata()
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{
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SetRunningGameMetadata("00000000", 0, 0);
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SetRunningGameMetadata("00000000", 0, 0, Core::TitleDatabase::TitleType::Other);
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}
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void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume,
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@ -720,7 +723,8 @@ void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume,
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{
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u64 title_id = 0;
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volume.GetTitleID(&title_id, partition);
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SetRunningGameMetadata(volume.GetGameID(partition), title_id, volume.GetRevision(partition));
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SetRunningGameMetadata(volume.GetGameID(partition), title_id, volume.GetRevision(partition),
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Core::TitleDatabase::TitleType::Other);
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}
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void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
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@ -734,31 +738,41 @@ void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
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if (!DVDInterface::UpdateRunningGameMetadata(tmd_title_id))
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{
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// If not launching a disc game, just read everything from the TMD.
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SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion());
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SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion(),
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Core::TitleDatabase::TitleType::Channel);
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}
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}
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void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision)
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void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision,
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Core::TitleDatabase::TitleType type)
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{
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const bool was_changed = m_game_id != game_id || m_title_id != title_id || m_revision != revision;
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m_game_id = game_id;
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m_title_id = title_id;
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m_revision = revision;
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if (was_changed)
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{
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NOTICE_LOG(BOOT, "Game ID set to %s", game_id.c_str());
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if (!was_changed)
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return;
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if (Core::IsRunning())
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{
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// TODO: have a callback mechanism for title changes?
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g_symbolDB.Clear();
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CBoot::LoadMapFromFilename();
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HLE::Reload();
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PatchEngine::Reload();
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HiresTexture::Update();
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DolphinAnalytics::Instance()->ReportGameStart();
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}
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if (game_id == "00000000")
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{
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m_title_description.clear();
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return;
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}
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const Core::TitleDatabase title_database;
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m_title_description = title_database.Describe(m_game_id, type);
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NOTICE_LOG(CORE, "Active title: %s", m_title_description.c_str());
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if (Core::IsRunning())
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{
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// TODO: have a callback mechanism for title changes?
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g_symbolDB.Clear();
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CBoot::LoadMapFromFilename();
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HLE::Reload();
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PatchEngine::Reload();
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HiresTexture::Update();
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DolphinAnalytics::Instance()->ReportGameStart();
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}
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}
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