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OpenGL:
1. Removed the custom screen size functions again (the ones I added in revision 2310). All games I tried are now full screen so it's probably not needed any more. 2. Disabled my XFB supplements when the real XFB is on, since they are supposed to supplement each other. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2318 8ced0084-cf51-0410-be5f-012b33b47a6e
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// http://code.google.com/p/dolphin-emu/
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// Preliminary non-working code.
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/////////////////////////////////////////////////////////////////////////
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// File description
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/* ---------------
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This file handles the External Frame Buffer (XFB). The XFB is a storage point when the picture is resized
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by the system to the correct display format for output to the TV. In most cases its function can be
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supplemented by the equivalent adjustments in glScissor and glViewport (or their DirectX equivalents). But
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for some homebrew games these functions are necessary because the homebrew game communicate directly with
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them.
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///////////////////////////////////*/
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#include "Globals.h"
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#include "GLUtil.h"
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