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VideoCommon: Move shader cache filename generation to common
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9 changed files with 61 additions and 51 deletions
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@ -163,14 +163,9 @@ void GeometryShaderCache::Init()
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void GeometryShaderCache::LoadShaderCache()
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{
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if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
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std::string cache_filename = StringFromFormat(
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"%sdx11-%s-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().GetGameID().c_str(), g_ActiveConfig.GetHostConfigFilename().c_str());
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GeometryShaderCacheInserter inserter;
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g_gs_disk_cache.OpenAndRead(cache_filename, inserter);
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g_gs_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "GS", true, true),
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inserter);
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}
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void GeometryShaderCache::Reload()
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