This commit is contained in:
Ryan Houdek 2013-01-07 13:47:34 -06:00
parent 5240e75be2
commit d0301ca89d
13 changed files with 242 additions and 627 deletions

View file

@ -17,7 +17,6 @@
#include "Globals.h"
#include "FramebufferManager.h"
#include "VertexShaderGen.h"
#include "TextureConverter.h"
#include "Render.h"
@ -28,11 +27,6 @@ namespace OGL
extern bool s_bHaveFramebufferBlit; // comes from Render.cpp. ugly.
static GLuint s_VBO = 0;
static GLuint s_VAO = 0;
static MathUtil::Rectangle<float> s_cached_sourcerc;
static MathUtil::Rectangle<float> s_cached_drawrc;
int FramebufferManager::m_targetWidth;
int FramebufferManager::m_targetHeight;
int FramebufferManager::m_msaaSamples;
@ -59,15 +53,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
m_resolvedDepthTexture = 0;
m_xfbFramebuffer = 0;
s_cached_sourcerc.bottom = -1;
s_cached_sourcerc.left = -1;
s_cached_sourcerc.right = -1;
s_cached_sourcerc.top = -1;
s_cached_drawrc.bottom = -1;
s_cached_drawrc.left = -1;
s_cached_drawrc.right = -1;
s_cached_drawrc.top = -1;
m_targetWidth = targetWidth;
m_targetHeight = targetHeight;
@ -184,28 +169,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
// Create XFB framebuffer; targets will be created elsewhere.
glGenFramebuffersEXT(1, &m_xfbFramebuffer);
// Generate VBO & VAO - and initialize the VAO for "Draw"
glGenBuffers(1, &s_VBO);
glGenVertexArrays(1, &s_VAO);
glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
glBindVertexArray(s_VAO);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 6*sizeof(GLfloat), NULL);
glClientActiveTexture(GL_TEXTURE0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+2);
glClientActiveTexture(GL_TEXTURE1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4);
// TODO: this after merging with graphic_update
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
glViewport(0, 0, m_targetWidth, m_targetHeight);
glScissor(0, 0, m_targetWidth, m_targetHeight);
@ -217,8 +181,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
FramebufferManager::~FramebufferManager()
{
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteBuffers(1, &s_VBO);
glDeleteVertexArrays(1, &s_VAO);
GLuint glObj[3];
@ -343,35 +305,24 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
if(!(s_cached_sourcerc == sourcerc) || !(s_cached_drawrc == drawrc)) {
GLfloat vertices[] = {
drawrc.left, drawrc.bottom,
sourcerc.left, sourcerc.bottom,
0.0f, 0.0f,
drawrc.left, drawrc.top,
sourcerc.left, sourcerc.top,
0.0f, 1.0f,
drawrc.right, drawrc.top,
sourcerc.right, sourcerc.top,
1.0f, 1.0f,
drawrc.right, drawrc.bottom,
sourcerc.right, sourcerc.bottom,
1.0f, 0.0f
};
glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
s_cached_sourcerc = sourcerc;
s_cached_drawrc = drawrc;
}
glBegin(GL_QUADS);
glTexCoord2f(sourcerc.left, sourcerc.bottom);
glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
glVertex2f(drawrc.left, drawrc.bottom);
glTexCoord2f(sourcerc.left, sourcerc.top);
glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
glVertex2f(drawrc.left, drawrc.top);
glTexCoord2f(sourcerc.right, sourcerc.top);
glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
glVertex2f(drawrc.right, drawrc.top);
glTexCoord2f(sourcerc.right, sourcerc.bottom);
glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
glVertex2f(drawrc.right, drawrc.bottom);
glEnd();
glBindVertexArray(s_VAO);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// TODO: this after merging with graphic_update
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
GL_REPORT_ERRORD();
}