Compiles. Unsure of what commit even with but somewhere between 2.2.3 and 2.2.4. Starting from 202ef1d for now to be safe

This commit is contained in:
R2DLiu 2021-10-31 22:43:44 -04:00
commit d05e4c490a
34 changed files with 4051 additions and 1394 deletions

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@ -1,8 +1,9 @@
name: PR Builds x64
name: Builds
on:
push:
branches: [ master ]
branches:
- master
paths-ignore:
- "**.md"
- "**.ini"
@ -13,274 +14,211 @@ on:
- "**.ini"
jobs:
# windows64-netplay:
# env:
# DXSDK_DIR: "C:\\Program Files (x86)\\Microsoft DirectX SDK (June 2010)\\"
# name: "Windows Netplay"
# runs-on: windows-2019
# steps:
# - name: "Remove Redistributable"
# shell: cmd
# run: |
# MsiExec.exe /passive /X{F0C3E5D1-1ADE-321E-8167-68EF0DE699A5}
# - name: "Setup MSBuild"
# uses: microsoft/setup-msbuild@v1
# - name: "Install DirectX SDK"
# shell: powershell
# run: |
# choco install directx-sdk
# - name: "Checkout"
# uses: actions/checkout@v2.3.1
# - name: 'Fetch Git Tags'
# if: success()
# shell: bash
# run: |
# git fetch --prune --unshallow
# echo ::set-env name=GIT_BRANCH::$(git rev-parse --abbrev-ref HEAD)
# echo ::set-env name=GIT_HASH::$(git rev-parse --short HEAD)
# echo ::set-env name=GIT_TAG::$(git describe --tags --abbrev=0)
# echo ::set-env name=CURR_DATE::$(date +%Y-%m-%d)
# - name: "Build Netplay Dolphin"
# shell: cmd
# run: |
# msbuild /p:Configuration=Release /p:Platform=x64 ${{ github.workspace }}\Source\Dolphin.sln
# - name: "Package Netplay"
# working-directory: ${{ github.workspace }}
# run: |
# $env:FILE_NAME="${{ env.CURR_DATE }}-${{ env.OBS_GIT_HASH }}-${{ env.OBS_GIT_TAG }}-win64-netplay.zip"
# mkdir artifact
# Xcopy /Y /E /I .\Data\Sys .\Binary\x64\Sys
# cd .\Binary\x64\
# fsutil file createnew portable.txt 0
# fsutil file createnew FIX-VCRUNTIME140-ERROR.txt 0
# echo "Download and install this: https://aka.ms/vs/16/release/vc_redist.x64.exe" > .\FIX-VCRUNTIME140-ERROR.txt
# 7z a ${env:FILE_NAME} .\*
# move ${env:FILE_NAME} ..\..\artifact\
# - name: "Publish"
# if: success()
# uses: actions/upload-artifact@v2-preview
# with:
# name: "windows64-netplay"
# path: "./artifact/"
# windows64-playback:
# env:
# DXSDK_DIR: "C:\\Program Files (x86)\\Microsoft DirectX SDK (June 2010)\\"
# name: "Windows Playback"
# runs-on: windows-2019
# steps:
# - name: "Remove Redistributable"
# shell: cmd
# run: |
# MsiExec.exe /passive /X{F0C3E5D1-1ADE-321E-8167-68EF0DE699A5}
# - name: "Setup MSBuild"
# uses: microsoft/setup-msbuild@v1
# - name: "Install DirectX SDK"
# shell: powershell
# run: |
# choco install directx-sdk
# - name: "Checkout"
# uses: actions/checkout@v2.3.1
# - name: 'Fetch Git Tags'
# if: success()
# shell: bash
# run: |
# git fetch --prune --unshallow
# echo ::set-env name=GIT_BRANCH::$(git rev-parse --abbrev-ref HEAD)
# echo ::set-env name=GIT_HASH::$(git rev-parse --short HEAD)
# echo ::set-env name=GIT_TAG::$(git describe --tags --abbrev=0)
# echo ::set-env name=CURR_DATE::$(date +%Y-%m-%d)
# - name: "Build Playback Dolphin"
# shell: cmd
# run: |
# msbuild /p:Configuration=ReleasePlayback /p:Platform=x64 ${{ github.workspace }}\Source\Dolphin.sln
# - name: "Package Playback"
# if: success()
# working-directory: ${{ github.workspace }}
# run: |
# $env:FILE_NAME="${{ env.CURR_DATE }}-${{ env.OBS_GIT_HASH }}-${{ env.OBS_GIT_TAG }}-win64-playback.zip"
# mkdir artifact
# git clone https://github.com/project-slippi/slippi-desktop-app
# Xcopy /Y /E /I .\Data\Sys .\Binary\x64\Sys
# Xcopy /Y /E /I .\slippi-desktop-app\app\dolphin-dev\overwrite\Sys .\Binary\x64\Sys
# Xcopy /Y /E /I .\slippi-desktop-app\app\dolphin-dev\overwrite\User .\Binary\x64\User
# cd .\Binary\x64\
# fsutil file createnew portable.txt 0
# 7z a ${env:FILE_NAME} .\*
# move ${env:FILE_NAME} ..\..\artifact\
# - name: "Publish"
# if: success()
# uses: actions/upload-artifact@v2-preview
# with:
# name: "windows64-playback"
# path: "./artifact/"
ubuntu64-netplay:
name: "Ubuntu Netplay"
runs-on: ubuntu-18.04
steps:
- name: "Checkout"
uses: actions/checkout@v2
- name: 'Fetch Git Tags'
if: success()
run: |
git fetch --prune --unshallow
echo "GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD)" >> $GITHUB_ENV
echo "GIT_HASH=$(git rev-parse --short HEAD)" >> $GITHUB_ENV
echo "GIT_TAG=$(git describe --tags --abbrev=0)" >> $GITHUB_ENV
echo "CURR_DATE=$(date +%Y-%m-%d)" >> $GITHUB_ENV
- name: "Install prerequisites"
if: success()
shell: bash
run: |
sudo dpkg --add-architecture amd64
sudo apt update
sudo apt install \
cmake \
pkg-config \
git \
wget \
libao-dev \
libasound2-dev \
libavcodec-dev \
libavformat-dev \
libbluetooth-dev \
libenet-dev \
libgtk2.0-dev \
liblzo2-dev \
libminiupnpc-dev \
libopenal-dev \
libpulse-dev \
libreadline-dev \
libsfml-dev \
libsoil-dev \
libsoundtouch-dev \
libswscale-dev \
libusb-1.0-0-dev \
libxext-dev \
libxrandr-dev \
portaudio19-dev \
zlib1g-dev \
libudev-dev \
libevdev-dev \
libmbedtls-dev \
libcurl4-openssl-dev \
libegl1-mesa-dev \
libpng-dev \
qtbase5-private-dev \
libxxf86vm-dev \
x11proto-xinerama-dev
- name: "Build Netplay Dolphin"
if: success()
working-directory: ${{ github.workspace }}
run: |
chmod +x ./build-linux.sh
./build-linux.sh
- name: "Build Netplay AppImage"
if: success()
working-directory: ${{ github.workspace }}
run: |
chmod +x ./build-appimage.sh
./build-appimage.sh
- name: "Package Netplay"
if: success()
working-directory: ${{ github.workspace }}
run: |
mkdir artifact
FILE_NAME=${{ env.CURR_DATE }}-${{ env.GIT_HASH }}-${{ env.GIT_TAG }}-linux-appimage-netplay.zip
zip -r "${FILE_NAME}" ./*.AppImage*
mv "${FILE_NAME}" ./artifact/
- name: "Publish"
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: "linux-netplay"
path: "./artifact/"
ubuntu64-playback:
name: "Ubuntu Playback"
runs-on: ubuntu-18.04
steps:
- name: "Checkout"
uses: actions/checkout@v2
- name: 'Fetch Git Tags'
if: success()
run: |
git fetch --prune --unshallow
echo "GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD)" >> $GITHUB_ENV
echo "GIT_HASH=$(git rev-parse --short HEAD)" >> $GITHUB_ENV
echo "GIT_TAG=$(git describe --tags --abbrev=0)" >> $GITHUB_ENV
echo "CURR_DATE=$(date +%Y-%m-%d)" >> $GITHUB_ENV
- name: "Install prerequisites"
if: success()
shell: bash
run: |
sudo dpkg --add-architecture amd64
sudo apt update
sudo apt install \
cmake \
pkg-config \
git \
wget \
libao-dev \
libasound2-dev \
libavcodec-dev \
libavformat-dev \
libbluetooth-dev \
libenet-dev \
libgtk2.0-dev \
liblzo2-dev \
libminiupnpc-dev \
libopenal-dev \
libpulse-dev \
libreadline-dev \
libsfml-dev \
libsoil-dev \
libsoundtouch-dev \
libswscale-dev \
libusb-1.0-0-dev \
libxext-dev \
libxrandr-dev \
portaudio19-dev \
zlib1g-dev \
libudev-dev \
libevdev-dev \
libmbedtls-dev \
libcurl4-openssl-dev \
libegl1-mesa-dev \
libpng-dev \
qtbase5-private-dev \
libxxf86vm-dev \
x11proto-xinerama-dev
- name: "Build Playback Dolphin"
if: success()
working-directory: ${{ github.workspace }}
run: |
chmod +x ./build-linux.sh
./build-linux.sh playback
- name: "Build Playback AppImage"
if: success()
working-directory: ${{ github.workspace }}
run: |
chmod +x ./build-appimage.sh
./build-appimage.sh playback
- name: "Package Playback"
if: success()
working-directory: ${{ github.workspace }}
run: |
mkdir artifact
FILE_NAME=${{ env.CURR_DATE }}-${{ env.GIT_HASH }}-${{ env.GIT_TAG }}-linux-appimage-playback.zip
zip -r "${FILE_NAME}" ./*.AppImage
mv "${FILE_NAME}" ./artifact/
- name: "Publish"
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: "linux-playback"
path: "./artifact/"
macOS64-netplay:
name: "macOS Netplay"
# windows:
# strategy:
# fail-fast: false
# matrix:
# build_type: [Netplay, Playback]
# include:
# - build_type: Netplay
# artifact_name: windows64-netplay
# build_config: -G "Ninja" -DCMAKE_BUILD_TYPE="Release" -DQt5_DIR:STRING="D:\a\dolphin\dolphin\Externals\Qt\Qt5.15.0\msvc2019_64\lib\cmake\Qt5" -DSLIPPI_PLAYBACK=false
# - build_type: Playback
# artifact_name: windows64-playback
# build_config: -G "Ninja" -DCMAKE_BUILD_TYPE="Release" -DQt5_DIR:STRING="D:\a\dolphin\dolphin\Externals\Qt\Qt5.15.0\msvc2019_64\lib\cmake\Qt5"
# env:
# DXSDK_DIR: "C:\\Program Files (x86)\\Microsoft DirectX SDK (June 2010)\\"
# name: "Windows ${{ matrix.build_type }}"
# runs-on: windows-2019
# steps:
# - name: "Checkout"
# uses: actions/checkout@v2
# with:
# submodules: recursive
# # - name: "Remove Redistributable"
# # shell: cmd
# # run: |
# # MsiExec.exe /passive /X{F0C3E5D1-1ADE-321E-8167-68EF0DE699A5}
# # MsiExec.exe /passive /X{1D8E6291-B0D5-35EC-8441-6616F567A0F7}
# # mkdir .\Tools\DX
# # - name: "Setup MSBuild"
# # uses: microsoft/setup-msbuild@v1
# # - name: Cache DXSDK_Jun10.exe
# # uses: actions/cache@v2
# # with:
# # path: ./Tools/DX/
# # key: ${{ runner.os }}
# # - name: "Download DirectX SDK"
# # working-directory: ${{ github.workspace }}
# # shell: powershell
# # run: |
# # if (!(Test-Path ".\Tools\DX\DXSDK_Jun10.exe" -PathType Leaf)) { Invoke-WebRequest -Uri https://github.com/project-slippi/Ishiiruka/releases/download/v2.2.5/DXSDK_Jun10.exe -UseBasicParsing -OutFile ".\Tools\DX\DXSDK_Jun10.exe" }
# # - name: "Install DirectX SDK"
# # working-directory: ${{ github.workspace }}
# # shell: cmd
# # run: |
# # .\Tools\DX\DXSDK_Jun10.exe /U /F
# - name: 'Fetch Git Tags'
# shell: bash
# if: success()
# run: |
# git fetch --prune --unshallow
# echo "GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD)" >> $GITHUB_ENV
# echo "GIT_HASH=$(git rev-parse --short HEAD)" >> $GITHUB_ENV
# echo "GIT_TAG=$(git describe --tags --abbrev=0)" >> $GITHUB_ENV
# echo "CURR_DATE=$(date +%Y-%m-%d)" >> $GITHUB_ENV
# - uses: seanmiddleditch/gha-setup-ninja@master
# - uses: egor-tensin/vs-shell@v2
# - name: "Build ${{ matrix.build_type }} Dolphin"
# shell: cmd
# working-directory: ${{ github.workspace }}
# run: |
# mkdir build
# cd build
# dir ..\Externals\Qt\Qt5.15.0\msvc2019_64\lib\cmake\Qt5
# cmake ${{ matrix.build_config }} ..
# ninja
# - name: "Package ${{ matrix.build_type }}"
# working-directory: ${{ github.workspace }}
# run: |
# Xcopy /Y /E /I .\Data\Sys .\Binary\x64\Sys
# cd .\Binary\x64\
# fsutil file createnew FIX-VCRUNTIME140-ERROR.txt 0
# echo "Download and install this: https://aka.ms/vs/16/release/vc_redist.x64.exe" > .\FIX-VCRUNTIME140-ERROR.txt
# - name: "Add Playback codes"
# working-directory: ${{ github.workspace }}
# if: matrix.build_type == 'Playback'
# run: |
# Xcopy /Y /E /I .\Data\Sys .\Binary\x64\Sys
# Xcopy /Y /E /I .\Data\PlaybackGeckoCodes\* .\Binary\x64\Sys\GameSettings\
# - name: Package Artifact
# working-directory: ${{ github.workspace }}
# run: |
# $FILE_NAME="${{ env.CURR_DATE }}-${{ env.GIT_HASH }}-${{ env.GIT_TAG }}-${{ matrix.artifact_name }}.zip"
# mkdir artifact
# cd .\Binary\x64\
# fsutil file createnew portable.txt 0
# 7z a $FILE_NAME .\*
# move $FILE_NAME ..\..\artifact\
# - name: "Publish"
# if: success()
# uses: actions/upload-artifact@v2-preview
# with:
# name: ${{ matrix.artifact_name }}
# path: "./artifact/"
linux:
strategy:
fail-fast: false
matrix:
build_type: [Netplay, Playback]
include:
- build_type: Netplay
artifact_name: linux-netplay
build_config: netplay
- build_type: Playback
artifact_name: linux-playback
build_config: playback
name: "Linux ${{ matrix.build_type }}"
runs-on: ubuntu-18.04
steps:
- name: "Checkout"
uses: actions/checkout@v2
with:
submodules: recursive
- name: 'Fetch Git Tags'
if: success()
run: |
git fetch --prune --unshallow
echo "GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD)" >> $GITHUB_ENV
echo "GIT_HASH=$(git rev-parse --short HEAD)" >> $GITHUB_ENV
echo "GIT_TAG=$(git describe --tags --abbrev=0)" >> $GITHUB_ENV
echo "CURR_DATE=$(date +%Y-%m-%d)" >> $GITHUB_ENV
- name: "Install prerequisites"
if: success()
shell: bash
run: |
sudo dpkg --add-architecture amd64
sudo apt update
sudo apt install \
cmake \
pkg-config \
git \
wget \
libao-dev \
libasound2-dev \
libavcodec-dev \
libavformat-dev \
libbluetooth-dev \
libenet-dev \
libgtk2.0-dev \
liblzo2-dev \
libminiupnpc-dev \
libopenal-dev \
libpulse-dev \
libreadline-dev \
libsfml-dev \
libsoil-dev \
libsoundtouch-dev \
libswscale-dev \
libusb-1.0-0-dev \
libwebkit2gtk-4.0-dev \
libxext-dev \
libxrandr-dev \
portaudio19-dev \
zlib1g-dev \
libudev-dev \
libevdev-dev \
libmbedtls-dev \
libcurl4-openssl-dev \
libegl1-mesa-dev \
libpng-dev \
qtbase5-private-dev \
libxxf86vm-dev \
x11proto-xinerama-dev
- name: "Build ${{ matrix.build_type }} Dolphin"
if: success()
working-directory: ${{ github.workspace }}
run: |
chmod +x ./build-linux.sh && ./build-linux.sh ${{ matrix.build_config }}
- name: "Build ${{ matrix.build_type }} AppImage"
if: success()
working-directory: ${{ github.workspace }}
run: |
chmod +x ./build-appimage.sh && ./build-appimage.sh ${{ matrix.build_config }}
- name: "Package"
if: success()
working-directory: ${{ github.workspace }}
run: |
mkdir artifact
FILE_NAME=${{ env.CURR_DATE }}-${{ env.GIT_HASH }}-${{ env.GIT_TAG }}-${{ matrix.artifact_name }}.zip
chmod +x ./*.AppImage
zip -r "${FILE_NAME}" ./*.AppImage*
mv "${FILE_NAME}" ./artifact/
- name: "Publish"
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: ${{ matrix.artifact_name }}
path: "./artifact/"
macOS:
strategy:
fail-fast: false
matrix:
build_type: [Netplay, Playback]
include:
- build_type: Netplay
artifact_name: macOS-netplay
build_config: netplay
- build_type: Playback
artifact_name: macOS-playback
build_config: playback
name: "macOS ${{ matrix.build_type }}"
runs-on: macos-10.15
steps:
- name: "Checkout"
uses: actions/checkout@v2
with:
submodules: recursive
- name: 'Fetch Git Tags'
if: success()
run: |
@ -302,7 +240,8 @@ jobs:
if: success()
shell: bash
run: |
brew update
rm '/usr/local/bin/2to3' || true
echo "HOMEBREW_NO_AUTO_UPDATE=1" >> $GITHUB_ENV
brew upgrade cmake
brew install \
ffmpeg \
@ -312,100 +251,26 @@ jobs:
libao \
sound-touch \
hidapi \
qt
- name: "Build Netplay"
qt@5
- name: "Build ${{ matrix.build_type }} Dolphin"
if: success()
shell: bash
working-directory: ${{ github.workspace }}
run: |
mkdir build
cd build
export LIBRARY_PATH=/usr/lib/
cmake -DSLIPPI_PLAYBACK=false -DQt5_DIR=$(brew --prefix qt)/lib/cmake/Qt5 -DENABLE_NOGUI=false ..
make -j7
- name: "Package Netplay"
chmod +x ./build-mac.sh && ./build-mac.sh ${{ matrix.build_config }}
- name: Package ${{ matrix.build_type }}
if: success()
shell: bash
working-directory: ${{ github.workspace }}
run: |
FILE_NAME=${{ env.CURR_DATE }}-${{ env.GIT_HASH }}-${{ env.GIT_TAG }}-macOS-netplay.tar.gz
echo "::set-env name=FILE_NAME::${FILE_NAME}"
cp -Rf Data/Sys build/Binaries/Dolphin.app/Contents/Resources/
FILE_NAME=${{ env.CURR_DATE }}-${{ env.GIT_HASH }}-${{ env.GIT_TAG }}-${{ matrix.artifact_name }}.tar.gz
mkdir artifact
cd ./build/Binaries/
zip -r "${FILE_NAME}" Dolphin.app
zip -r "${FILE_NAME}" "Slippi_Dolphin.app"
mv "${FILE_NAME}" ../../artifact/
- name: "Publish"
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: "macOS-netplay"
path: "./artifact/"
macOS64-playback:
name: "macOS Playback"
runs-on: macos-10.15
steps:
- name: "Checkout"
uses: actions/checkout@v2
- name: 'Fetch Git Tags'
if: success()
run: |
git fetch --prune --unshallow
echo "GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD)" >> $GITHUB_ENV
echo "GIT_HASH=$(git rev-parse --short HEAD)" >> $GITHUB_ENV
echo "GIT_TAG=$(git describe --tags --abbrev=0)" >> $GITHUB_ENV
echo "CURR_DATE=$(date +%Y-%m-%d)" >> $GITHUB_ENV
- name: "Install 10.14 SDK"
if: success()
shell: bash
working-directory: ${{ github.workspace }}
run: |
wget https://github.com/phracker/MacOSX-SDKs/releases/download/10.15/MacOSX10.14.sdk.tar.xz
tar -xf MacOSX10.14.sdk.tar.xz
rm MacOSX10.14.sdk.tar.xz
sudo mv MacOSX10.14.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
- name: "Download and Install prerequisites"
if: success()
shell: bash
run: |
brew update
brew upgrade cmake
brew install \
ffmpeg \
libpng \
libav \
pkgconfig \
libao \
sound-touch \
hidapi \
qt
- name: "Build Playback"
if: success()
shell: bash
working-directory: ${{ github.workspace }}
run: |
mkdir build
export LD_LIBRARY_PATH=/usr/lib/
cd build
cmake -DQt5_DIR=$(brew --prefix qt)/lib/cmake/Qt5 -DENABLE_NOGUI=false ..
make -j7
- name: "Package Playback"
if: success()
shell: bash
working-directory: ${{ github.workspace }}
run: |
mkdir artifact
git clone https://github.com/project-slippi/slippi-desktop-app
cd ./build/Binaries/
cp -Rf ../../Data/Sys ./Dolphin.app/Contents/Resources
cp -Rf ../../slippi-desktop-app/app/dolphin-dev/overwrite/Sys ./Dolphin.app/Contents/Resources
cp -Rf ../../slippi-desktop-app/app/dolphin-dev/overwrite/User ./Dolphin.app/Contents/Resources
FILE_NAME=${{ env.CURR_DATE }}-${{ env.GIT_HASH }}-${{ env.GIT_TAG }}-macOS-playback.zip
zip -r "${FILE_NAME}" Dolphin.app
mv "${FILE_NAME}" ../../artifact/
- name: "Publish"
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: "macOS-playback"
name: ${{ matrix.artifact_name }}
path: "./artifact/"

2
.gitignore vendored
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@ -11,6 +11,8 @@ Source/Core/Common/scmrev.h
/obj/
# Ignore files output by Android cmake build
/Source/Android/app/.cxx/
# Ignore build output
/Source/out/**
/libs/
# Ignore various files created by visual studio/msbuild
*.ipch

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@ -549,6 +549,7 @@ else()
check_vendoring_approved(fmt)
message(STATUS "Using static fmt from Externals")
add_subdirectory(Externals/fmt EXCLUDE_FROM_ALL)
include_directories(Externals/fmt/include)
endif()
add_subdirectory(Externals/imgui)
add_subdirectory(Externals/glslang)

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Data/linux-env.sh Normal file
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@ -0,0 +1,15 @@
#!/bin/bash -e
# linux-env.sh
# Add /usr/lib/ to LD_LIBRARY_PATH cause Ubuntu is dumb
export LD_LIBRARY_PATH="/usr/lib/:$LD_LIBRARY_PATH"
if [[ $(env | grep -i wayland) ]]; then
# wxWidgets 3.14 is GTK3, which seemingly has an issue or two when
# running under Wayland. Explicitly setting this for Slippi avoids
# those issues.
export GDK_BACKEND=x11
# Disable Webkit compositing on Wayland cause it breaks stuff
export WEBKIT_DISABLE_COMPOSITING_MODE=1
fi

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@ -1,17 +1,20 @@
#include <string>
#include <codecvt>
#include <locale>
#include <string>
#include "SlippiGame.h"
namespace Slippi {
namespace Slippi
{
//**********************************************************************
//* Event Handlers
//**********************************************************************
//The read operators will read a value and increment the index so the next read will read in the correct location
uint8_t readByte(uint8_t* a, int& idx, uint32_t maxSize, uint8_t defaultValue) {
if (idx >= (int)maxSize) {
// The read operators will read a value and increment the index so the next read
// will read in the correct location
uint8_t readByte(uint8_t* a, int& idx, uint32_t maxSize, uint8_t defaultValue)
{
if (idx >= (int)maxSize)
{
idx += 1;
return defaultValue;
}
@ -19,8 +22,10 @@ namespace Slippi {
return a[idx++];
}
uint16_t readHalf(uint8_t* a, int& idx, uint32_t maxSize, uint16_t defaultValue) {
if (idx >= (int)maxSize) {
uint16_t readHalf(uint8_t* a, int& idx, uint32_t maxSize, uint16_t defaultValue)
{
if (idx >= (int)maxSize)
{
idx += 2;
return defaultValue;
}
@ -30,8 +35,10 @@ namespace Slippi {
return value;
}
uint32_t readWord(uint8_t* a, int& idx, uint32_t maxSize, uint32_t defaultValue) {
if (idx >= (int)maxSize) {
uint32_t readWord(uint8_t* a, int& idx, uint32_t maxSize, uint32_t defaultValue)
{
if (idx >= (int)maxSize)
{
idx += 4;
return defaultValue;
}
@ -41,21 +48,25 @@ namespace Slippi {
return value;
}
float readFloat(uint8_t* a, int& idx, uint32_t maxSize, float defaultValue) {
float readFloat(uint8_t* a, int& idx, uint32_t maxSize, float defaultValue)
{
uint32_t bytes = readWord(a, idx, maxSize, *(uint32_t*)(&defaultValue));
return *(float*)(&bytes);
}
void handleGameInit(Game* game, uint32_t maxSize) {
void handleGameInit(Game* game, uint32_t maxSize)
{
int idx = 0;
// Read version number
for (int i = 0; i < 4; i++) {
for (int i = 0; i < 4; i++)
{
game->version[i] = readByte(data, idx, maxSize, 0);
}
// Read entire game info header
for (int i = 0; i < GAME_INFO_HEADER_SIZE; i++) {
for (int i = 0; i < GAME_INFO_HEADER_SIZE; i++)
{
game->settings.header[i] = readWord(data, idx, maxSize, 0);
}
@ -64,15 +75,18 @@ namespace Slippi {
// Read UCF toggle bytes
bool shouldRead = game->version[0] >= 1;
for (int i = 0; i < UCF_TOGGLE_SIZE; i++) {
for (int i = 0; i < UCF_TOGGLE_SIZE; i++)
{
uint32_t value = shouldRead ? readWord(data, idx, maxSize, 0) : 0;
game->settings.ucfToggles[i] = value;
}
// Read nametag for each player
std::array<std::array<uint16_t, NAMETAG_SIZE>, 4> playerNametags;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < NAMETAG_SIZE; j++) {
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < NAMETAG_SIZE; j++)
{
playerNametags[i][j] = readHalf(data, idx, maxSize, 0);
}
}
@ -84,15 +98,18 @@ namespace Slippi {
game->settings.isFrozenPS = readByte(data, idx, maxSize, 0);
// Pull header data into struct
int player1Pos = 24; // This is the index of the first players character info
int player1Pos = 24; // This is the index of the first players character info
std::array<uint32_t, Slippi::GAME_INFO_HEADER_SIZE> gameInfoHeader = game->settings.header;
for (int i = 0; i < 4; i++) {
// this is the position in the array that this player's character info is stored
for (int i = 0; i < 4; i++)
{
// this is the position in the array that this player's character info is
// stored
int pos = player1Pos + (9 * i);
uint32_t playerInfo = gameInfoHeader[pos];
uint8_t playerType = (playerInfo & 0x00FF0000) >> 16;
if (playerType == 0x3) {
if (playerType == 0x3)
{
// Player type 3 is an empty slot
continue;
}
@ -106,7 +123,7 @@ namespace Slippi {
p.characterColor = playerInfo & 0xFF;
p.nametag = playerNametags[i];
//Add player settings to result
// Add player settings to result
game->settings.players[i] = p;
}
@ -114,13 +131,15 @@ namespace Slippi {
auto majorVersion = game->version[0];
auto minorVersion = game->version[1];
if (majorVersion > 3 || (majorVersion == 3 && minorVersion >= 1)) {
if (majorVersion > 3 || (majorVersion == 3 && minorVersion >= 1))
{
// After version 3.1.0 we added a dynamic gecko loading process. These
// are needed before starting the game. areSettingsLoaded will be set
// to true when they are received
game->areSettingsLoaded = false;
}
else if (majorVersion > 1 || (majorVersion == 1 && minorVersion >= 6)) {
else if (majorVersion > 1 || (majorVersion == 1 && minorVersion >= 6))
{
// Indicate settings loaded immediately if after version 1.6.0
// Sheik game info was added in this version and so we no longer
// need to wait
@ -128,7 +147,8 @@ namespace Slippi {
}
}
void handleGeckoList(Game* game, uint32_t maxSize) {
void handleGeckoList(Game* game, uint32_t maxSize)
{
game->settings.geckoCodes.clear();
game->settings.geckoCodes.insert(game->settings.geckoCodes.end(), data, data + maxSize);
@ -136,10 +156,11 @@ namespace Slippi {
game->areSettingsLoaded = true;
}
void handleFrameStart(Game* game, uint32_t maxSize) {
void handleFrameStart(Game* game, uint32_t maxSize)
{
int idx = 0;
//Check frame count
// Check frame count
int32_t frameCount = readWord(data, idx, maxSize, 0);
game->frameCount = frameCount;
@ -157,10 +178,11 @@ namespace Slippi {
game->framesByIndex[frameCount] = frame;
}
void handlePreFrameUpdate(Game* game, uint32_t maxSize) {
void handlePreFrameUpdate(Game* game, uint32_t maxSize)
{
int idx = 0;
//Check frame count
// Check frame count
int32_t frameCount = readWord(data, idx, maxSize, 0);
game->frameCount = frameCount;
@ -168,7 +190,8 @@ namespace Slippi {
FrameData* frame = frameUniquePtr.get();
bool isNewFrame = true;
if (game->framesByIndex.count(frameCount)) {
if (game->framesByIndex.count(frameCount))
{
// If this frame already exists, get the current frame
frame = game->frames.back().get();
isNewFrame = false;
@ -181,16 +204,16 @@ namespace Slippi {
uint8_t playerSlot = readByte(data, idx, maxSize, 0);
uint8_t isFollower = readByte(data, idx, maxSize, 0);
//Load random seed for player frame update
// Load random seed for player frame update
p.randomSeed = readWord(data, idx, maxSize, 0);
//Load player data
// Load player data
p.animation = readHalf(data, idx, maxSize, 0);
p.locationX = readFloat(data, idx, maxSize, 0);
p.locationY = readFloat(data, idx, maxSize, 0);
p.facingDirection = readFloat(data, idx, maxSize, 0);
//Controller information
// Controller information
p.joystickX = readFloat(data, idx, maxSize, 0);
p.joystickY = readFloat(data, idx, maxSize, 0);
p.cstickX = readFloat(data, idx, maxSize, 0);
@ -198,12 +221,13 @@ namespace Slippi {
p.trigger = readFloat(data, idx, maxSize, 0);
p.buttons = readWord(data, idx, maxSize, 0);
//Raw controller information
// Raw controller information
p.physicalButtons = readHalf(data, idx, maxSize, 0);
p.lTrigger = readFloat(data, idx, maxSize, 0);
p.rTrigger = readFloat(data, idx, maxSize, 0);
if (asmEvents[EVENT_PRE_FRAME_UPDATE] >= 59) {
if (asmEvents[EVENT_PRE_FRAME_UPDATE] >= 59)
{
p.joystickXRaw = readByte(data, idx, maxSize, 0);
}
@ -218,27 +242,31 @@ namespace Slippi {
target->operator[](playerSlot) = p;
// Add frame to game
if (isNewFrame) {
if (isNewFrame)
{
frame->numSinceStart = game->frames.size();
game->frames.push_back(std::move(frameUniquePtr));
game->framesByIndex[frameCount] = frame;
}
}
void handlePostFrameUpdate(Game* game, uint32_t maxSize) {
void handlePostFrameUpdate(Game* game, uint32_t maxSize)
{
int idx = 0;
//Check frame count
// Check frame count
int32_t frameCount = readWord(data, idx, maxSize, 0);
FrameData* frame;
if (game->framesByIndex.count(frameCount)) {
if (game->framesByIndex.count(frameCount))
{
// If this frame already exists, get the current frame
frame = game->frames.back().get();
}
// As soon as a post frame update happens, we know we have received all the inputs
// This is used to determine if a frame is ready to be used for a replay (for mirroring)
// As soon as a post frame update happens, we know we have received all the
// inputs This is used to determine if a frame is ready to be used for a
// replay (for mirroring)
frame->inputsFullyFetched = true;
uint8_t playerSlot = readByte(data, idx, maxSize, 0);
@ -249,24 +277,24 @@ namespace Slippi {
p->internalCharacterId = readByte(data, idx, maxSize, 0);
// Check if a player started as sheik and update
if (frameCount == GAME_FIRST_FRAME && p->internalCharacterId == GAME_SHEIK_INTERNAL_ID) {
if (frameCount == GAME_FIRST_FRAME && p->internalCharacterId == GAME_SHEIK_INTERNAL_ID)
{
game->settings.players[playerSlot].characterId = GAME_SHEIK_EXTERNAL_ID;
}
// Set settings loaded if this is the last character
if (frameCount == GAME_FIRST_FRAME) {
if (frameCount == GAME_FIRST_FRAME)
{
uint8_t lastPlayerIndex = 0;
for (auto it = frame->players.begin(); it != frame->players.end(); ++it) {
if (it->first <= lastPlayerIndex) {
for (auto it = frame->players.begin(); it != frame->players.end(); ++it)
{
if (it->first <= lastPlayerIndex)
{
continue;
}
lastPlayerIndex = it->first;
}
if (playerSlot >= lastPlayerIndex) {
game->areSettingsLoaded = true;
}
}
}
@ -279,34 +307,41 @@ namespace Slippi {
game->lastFinalizedFrame = lastFinalizedFrame;
}
void handleGameEnd(Game* game, uint32_t maxSize) {
void handleGameEnd(Game* game, uint32_t maxSize)
{
int idx = 0;
game->winCondition = readByte(data, idx, maxSize, 0);
}
// This function gets the position where the raw data starts
int getRawDataPosition(std::ifstream* f) {
int getRawDataPosition(std::ifstream* f)
{
char buffer[2];
f->seekg(0, std::ios::beg);
f->read(buffer, 2);
if (buffer[0] == 0x36) {
if (buffer[0] == 0x36)
{
return 0;
}
if (buffer[0] != '{') {
if (buffer[0] != '{')
{
// TODO: Do something here to cause an error
return 0;
}
// TODO: Read ubjson file to find the "raw" element and return the start of it
// TODO: For now since raw is the first element the data will always start at 15
// TODO: For now since raw is the first element the data will always start at
// 15
return 15;
}
uint32_t getRawDataLength(std::ifstream* f, int position, int fileSize) {
if (position == 0) {
uint32_t getRawDataLength(std::ifstream* f, int position, int fileSize)
{
if (position == 0)
{
return fileSize;
}
@ -319,23 +354,23 @@ namespace Slippi {
return length;
}
std::unordered_map<uint8_t, uint32_t> getMessageSizes(std::ifstream* f, int position) {
std::unordered_map<uint8_t, uint32_t> getMessageSizes(std::ifstream* f, int position)
{
char buffer[2];
f->seekg(position, std::ios::beg);
f->read(buffer, 2);
if (buffer[0] != EVENT_PAYLOAD_SIZES) {
if (buffer[0] != EVENT_PAYLOAD_SIZES)
{
return {};
}
int payloadLength = buffer[1];
std::unordered_map<uint8_t, uint32_t> messageSizes = {
{ EVENT_PAYLOAD_SIZES, payloadLength }
};
std::unordered_map<uint8_t, uint32_t> messageSizes = { {EVENT_PAYLOAD_SIZES, payloadLength} };
std::vector<char> messageSizesBuffer(payloadLength - 1);
f->read(&messageSizesBuffer[0], payloadLength - 1);
for (int i = 0; i < payloadLength - 1; i += 3) {
for (int i = 0; i < payloadLength - 1; i += 3)
{
uint8_t command = messageSizesBuffer[i];
// Extract the bytes in u8s. Without this the chars don't or together well
@ -349,8 +384,10 @@ namespace Slippi {
return messageSizes;
}
void SlippiGame::processData() {
if (isProcessingComplete) {
void SlippiGame::processData()
{
if (isProcessingComplete)
{
// If we have finished processing this file, return
return;
}
@ -358,17 +395,20 @@ namespace Slippi {
// This function will process as much data as possible
int startPos = (int)file->tellg();
file->seekg(startPos);
if (startPos == 0) {
if (startPos == 0)
{
file->seekg(0, std::ios::end);
int len = (int)file->tellg();
if (len < 2) {
if (len < 2)
{
// If we can't read message sizes payload size yet, return
return;
}
int rawDataPos = getRawDataPosition(file.get());
int rawDataLen = len - rawDataPos;
if (rawDataLen < 2) {
if (rawDataLen < 2)
{
// If we don't have enough raw data yet to read the replay file, return
// Reset to begining so that the startPos condition will be hit again
file->seekg(0);
@ -382,7 +422,8 @@ namespace Slippi {
file->read(buffer, 2);
file->seekg(startPos);
auto messageSizesSize = (int)buffer[1];
if (rawDataLen < messageSizesSize) {
if (rawDataLen < messageSizesSize)
{
// If we haven't received the full payload sizes message, return
// Reset to begining so that the startPos condition will be hit again
file->seekg(0);
@ -397,10 +438,11 @@ namespace Slippi {
int endPos = (int)file->tellg();
int sizeToRead = endPos - startPos;
file->seekg(startPos);
//log << "Size to read: " << sizeToRead << "\n";
//log << "Start Pos: " << startPos << "\n";
//log << "End Pos: " << endPos << "\n\n";
if (sizeToRead <= 0) {
// log << "Size to read: " << sizeToRead << "\n";
// log << "Start Pos: " << startPos << "\n";
// log << "End Pos: " << endPos << "\n\n";
if (sizeToRead <= 0)
{
return;
}
@ -408,16 +450,18 @@ namespace Slippi {
file->read(&newData[0], sizeToRead);
int newDataPos = 0;
while (newDataPos < sizeToRead) {
while (newDataPos < sizeToRead)
{
auto command = newData[newDataPos];
auto payloadSize = asmEvents[command];
//char buff[100];
//snprintf(buff, sizeof(buff), "%x", command);
//log << "Command: " << buff << " | Payload Size: " << payloadSize << "\n";
// char buff[100];
// snprintf(buff, sizeof(buff), "%x", command);
// log << "Command: " << buff << " | Payload Size: " << payloadSize << "\n";
auto remainingLen = sizeToRead - newDataPos;
if (remainingLen < ((int)payloadSize + 1)) {
if (remainingLen < ((int)payloadSize + 1))
{
// Here we don't have enough data to read the whole payload
// Will be processed after getting more data (hopefully)
file->seekg(-remainingLen, std::ios::cur);
@ -430,7 +474,8 @@ namespace Slippi {
uint32_t outerPayloadSize = payloadSize;
// Handle a split message, combining in until we possess the entire message
if (command == EVENT_SPLIT_MESSAGE) {
if (command == EVENT_SPLIT_MESSAGE)
{
if (shouldResetSplitMessageBuf)
{
splitMessageBuf.clear();
@ -452,7 +497,8 @@ namespace Slippi {
}
}
switch (command) {
switch (command)
{
case EVENT_GAME_INIT:
handleGameInit(game.get(), payloadSize);
break;
@ -468,9 +514,6 @@ namespace Slippi {
case EVENT_POST_FRAME_UPDATE:
handlePostFrameUpdate(game.get(), payloadSize);
break;
case EVENT_FRAME_END:
handleFrameEnd(game.get(), payloadSize);
break;
case EVENT_GAME_END:
handleGameEnd(game.get(), payloadSize);
isProcessingComplete = true;
@ -480,7 +523,7 @@ namespace Slippi {
// from processing the metadata as raw data. 0x55 is 'U'
// which is the first character after the raw data in the
// ubjson file format
//log.close();
// log.close();
isProcessingComplete = true;
file->seekg(-remainingLen, std::ios::cur);
return;
@ -491,7 +534,8 @@ namespace Slippi {
}
}
std::unique_ptr<SlippiGame> SlippiGame::FromFile(std::string path) {
std::unique_ptr<SlippiGame> SlippiGame::FromFile(std::string path)
{
auto result = std::make_unique<SlippiGame>();
result->game = std::make_unique<Game>();
result->path = path;
@ -504,35 +548,39 @@ namespace Slippi {
result->file = std::make_unique<std::ifstream>(path, std::ios::in | std::ios::binary);
#endif
//result->log.open("log.txt");
if (!result->file->is_open()) {
// result->log.open("log.txt");
if (!result->file->is_open())
{
return nullptr;
}
//int fileLength = (int)file.tellg();
//int rawDataPos = getRawDataPosition(&file);
//uint32_t rawDataLength = getRawDataLength(&file, rawDataPos, fileLength);
//asmEvents = getMessageSizes(&file, rawDataPos);
// int fileLength = (int)file.tellg();
// int rawDataPos = getRawDataPosition(&file);
// uint32_t rawDataLength = getRawDataLength(&file, rawDataPos, fileLength);
// asmEvents = getMessageSizes(&file, rawDataPos);
//std::vector<char> rawData(rawDataLength);
//file.seekg(rawDataPos, std::ios::beg);
//file.read(&rawData[0], rawDataLength);
// std::vector<char> rawData(rawDataLength);
// file.seekg(rawDataPos, std::ios::beg);
// file.read(&rawData[0], rawDataLength);
//SlippiGame* result = processFile((uint8_t*)&rawData[0], rawDataLength);
// SlippiGame* result = processFile((uint8_t*)&rawData[0], rawDataLength);
return std::move(result);
}
bool SlippiGame::IsProcessingComplete() {
bool SlippiGame::IsProcessingComplete()
{
return isProcessingComplete;
}
bool SlippiGame::AreSettingsLoaded() {
bool SlippiGame::AreSettingsLoaded()
{
processData();
return game->areSettingsLoaded;
}
bool SlippiGame::DoesFrameExist(int32_t frame) {
bool SlippiGame::DoesFrameExist(int32_t frame)
{
processData();
return (bool)game->framesByIndex.count(frame);
}
@ -555,11 +603,12 @@ namespace Slippi {
return game->framesByIndex.at(frame);
}
FrameData* SlippiGame::GetFrameAt(uint32_t pos) {
if (pos >= game->frames.size()) {
FrameData* SlippiGame::GetFrameAt(uint32_t pos)
{
if (pos >= game->frames.size())
{
return nullptr;
}
// Get the frame we want
return game->frames[pos].get();
}
@ -574,7 +623,8 @@ namespace Slippi {
return game->frameCount;
}
GameSettings* SlippiGame::GetSettings() {
GameSettings* SlippiGame::GetSettings()
{
processData();
return &game->settings;
}
@ -586,4 +636,4 @@ namespace Slippi {
uint8_t SlippiGame::GetGameEndMethod() {
return game->winCondition;
}
}
} // namespace Slippi

View file

@ -1,12 +1,12 @@
#pragma once
#include <string>
#include <array>
#include <vector>
#include <unordered_map>
#include <iostream>
#include <fstream>
#include <iostream>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
namespace Slippi {
const uint8_t EVENT_SPLIT_MESSAGE = 0x10;

File diff suppressed because it is too large Load diff

View file

@ -7,9 +7,8 @@
#include <SlippiGame.h>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/File.h"
#include "EXI_Device.h"
#include "Common/FileUtil.h"
#include "Core/Slippi/SlippiGameFileLoader.h"
#include "Core/Slippi/SlippiMatchmaking.h"
#include "Core/Slippi/SlippiNetplay.h"
@ -18,6 +17,7 @@
#include "Core/Slippi/SlippiSavestate.h"
#include "Core/Slippi/SlippiSpectate.h"
#include "Core/Slippi/SlippiUser.h"
#include "EXI_Device.h"
#define ROLLBACK_MAX_FRAMES 7
#define MAX_NAME_LENGTH 15
@ -25,67 +25,68 @@
namespace ExpansionInterface
{
// Emulated Slippi device used to receive and respond to in-game messages
class CEXISlippi : public IEXIDevice
// Emulated Slippi device used to receive and respond to in-game messages
class CEXISlippi : public IEXIDevice
{
public:
CEXISlippi();
virtual ~CEXISlippi();
void DMAWrite(u32 _uAddr, u32 _uSize) override;
void DMARead(u32 addr, u32 size) override;
bool IsPresent() const override;
private:
enum
{
public:
CEXISlippi();
virtual ~CEXISlippi();
CMD_UNKNOWN = 0x0,
void DMAWrite(u32 _uAddr, u32 _uSize) override;
void DMARead(u32 addr, u32 size) override;
// Recording
CMD_RECEIVE_COMMANDS = 0x35,
CMD_RECEIVE_GAME_INFO = 0x36,
CMD_RECEIVE_POST_FRAME_UPDATE = 0x38,
CMD_RECEIVE_GAME_END = 0x39,
CMD_FRAME_BOOKEND = 0x3C,
CMD_MENU_FRAME = 0x3E,
bool IsPresent() const override;
// Playback
CMD_PREPARE_REPLAY = 0x75,
CMD_READ_FRAME = 0x76,
CMD_GET_LOCATION = 0x77,
CMD_IS_FILE_READY = 0x88,
CMD_IS_STOCK_STEAL = 0x89,
CMD_GET_GECKO_CODES = 0x8A,
private:
enum
{
CMD_UNKNOWN = 0x0,
// Online
CMD_ONLINE_INPUTS = 0xB0,
CMD_CAPTURE_SAVESTATE = 0xB1,
CMD_LOAD_SAVESTATE = 0xB2,
CMD_GET_MATCH_STATE = 0xB3,
CMD_FIND_OPPONENT = 0xB4,
CMD_SET_MATCH_SELECTIONS = 0xB5,
CMD_OPEN_LOGIN = 0xB6,
CMD_LOGOUT = 0xB7,
CMD_UPDATE = 0xB8,
CMD_GET_ONLINE_STATUS = 0xB9,
CMD_CLEANUP_CONNECTION = 0xBA,
CMD_GET_NEW_SEED = 0xBC,
// Recording
CMD_RECEIVE_COMMANDS = 0x35,
CMD_RECEIVE_GAME_INFO = 0x36,
CMD_RECEIVE_POST_FRAME_UPDATE = 0x38,
CMD_RECEIVE_GAME_END = 0x39,
CMD_FRAME_BOOKEND = 0x3C,
CMD_MENU_FRAME = 0x3E,
// Misc
CMD_LOG_MESSAGE = 0xD0,
CMD_FILE_LENGTH = 0xD1,
CMD_FILE_LOAD = 0xD2,
};
// Playback
CMD_PREPARE_REPLAY = 0x75,
CMD_READ_FRAME = 0x76,
CMD_GET_LOCATION = 0x77,
CMD_IS_FILE_READY = 0x88,
CMD_IS_STOCK_STEAL = 0x89,
CMD_GET_GECKO_CODES = 0x8A,
enum
{
FRAME_RESP_WAIT = 0,
FRAME_RESP_CONTINUE = 1,
FRAME_RESP_TERMINATE = 2,
FRAME_RESP_FASTFORWARD = 3,
};
// Online
CMD_ONLINE_INPUTS = 0xB0,
CMD_CAPTURE_SAVESTATE = 0xB1,
CMD_LOAD_SAVESTATE = 0xB2,
CMD_GET_MATCH_STATE = 0xB3,
CMD_FIND_OPPONENT = 0xB4,
CMD_SET_MATCH_SELECTIONS = 0xB5,
CMD_OPEN_LOGIN = 0xB6,
CMD_LOGOUT = 0xB7,
CMD_UPDATE = 0xB8,
CMD_GET_ONLINE_STATUS = 0xB9,
CMD_CLEANUP_CONNECTION = 0xBA,
CMD_GET_NEW_SEED = 0xBC,
// Misc
CMD_LOG_MESSAGE = 0xD0,
CMD_FILE_LENGTH = 0xD1,
CMD_FILE_LOAD = 0xD2,
};
enum
{
FRAME_RESP_WAIT = 0,
FRAME_RESP_CONTINUE = 1,
FRAME_RESP_TERMINATE = 2,
FRAME_RESP_FASTFORWARD = 3,
};
std::unordered_map<u8, u32> payloadSizes = {
std::unordered_map<u8, u32> payloadSizes = {
// The actual size of this command will be sent in one byte
// after the command is received. The other receive command IDs
// and sizes will be received immediately following
@ -113,117 +114,120 @@ namespace ExpansionInterface
{CMD_GET_ONLINE_STATUS, 0},
{CMD_CLEANUP_CONNECTION, 0},
{CMD_GET_NEW_SEED, 0},
// Misc
{CMD_LOG_MESSAGE, 0xFFFF}, // Variable size... will only work if by itself
{CMD_LOG_MESSAGE, 0xFFFF}, // Variable size... will only work if by itself
{CMD_FILE_LENGTH, 0x40},
{CMD_FILE_LOAD, 0x40},
};
struct WriteMessage
{
std::vector<u8> data;
std::string operation;
};
// .slp File creation stuff
u32 writtenByteCount = 0;
// vars for metadata generation
time_t gameStartTime;
s32 lastFrame;
std::unordered_map<u8, std::unordered_map<u8, u32>> characterUsage;
void updateMetadataFields(u8* payload, u32 length);
void configureCommands(u8* payload, u8 length);
void writeToFileAsync(u8* payload, u32 length, std::string fileOption);
void writeToFile(std::unique_ptr<WriteMessage> msg);
std::vector<u8> generateMetadata();
void createNewFile();
void closeFile();
std::string generateFileName();
bool checkFrameFullyFetched(s32 frameIndex);
// std::ofstream log;
File::IOFile m_file;
std::vector<u8> m_payload;
// online play stuff
u16 getRandomStage();
bool isDisconnected();
void handleOnlineInputs(u8* payload);
void prepareOpponentInputs(u8* payload);
void handleSendInputs(u8* payload);
void handleCaptureSavestate(u8* payload);
void handleLoadSavestate(u8* payload);
void startFindMatch(u8* payload);
void prepareOnlineMatchState();
void setMatchSelections(u8* payload);
bool shouldSkipOnlineFrame(s32 frame);
void handleLogInRequest();
void handleLogOutRequest();
void handleUpdateAppRequest();
void prepareOnlineStatus();
void handleConnectionCleanup();
void prepareNewSeed();
// replay playback stuff
void prepareGameInfo(u8* payload);
void prepareGeckoList();
void prepareCharacterFrameData(Slippi::FrameData* frame, u8 port, u8 isFollower);
void prepareFrameData(u8* payload);
void prepareIsStockSteal(u8* payload);
void prepareIsFileReady();
// misc stuff
void logMessageFromGame(u8* payload);
void prepareFileLength(u8* payload);
void prepareFileLoad(u8* payload);
void FileWriteThread(void);
std::queue<std::unique_ptr<WriteMessage>> fileWriteQueue;
bool writeThreadRunning = false;
std::thread m_fileWriteThread;
std::unordered_map<u8, std::string> getNetplayNames();
std::vector<u8> playbackSavestatePayload;
std::vector<u8> geckoList;
u32 stallFrameCount = 0;
bool isConnectionStalled = false;
std::vector<u8> m_read_queue;
std::unique_ptr<Slippi::SlippiGame> m_current_game = nullptr;
SlippiMatchmaking::MatchSearchSettings lastSearch;
std::vector<u16> stagePool;
u32 frameSeqIdx = 0;
bool isEnetInitialized = false;
std::default_random_engine generator;
std::string forcedError = "";
// Frame skipping variables
int framesToSkip = 0;
bool isCurrentlySkipping = false;
protected:
void TransferByte(u8& byte) override;
private:
SlippiPlayerSelections localSelections;
std::unique_ptr<SlippiUser> user;
std::unique_ptr<SlippiGameFileLoader> gameFileLoader;
std::unique_ptr<SlippiNetplayClient> slippi_netplay;
std::unique_ptr<SlippiMatchmaking> matchmaking;
std::map<s32, std::unique_ptr<SlippiSavestate>> activeSavestates;
std::deque<std::unique_ptr<SlippiSavestate>> availableSavestates;
};
}
struct WriteMessage
{
std::vector<u8> data;
std::string operation;
};
// .slp File creation stuff
u32 writtenByteCount = 0;
// vars for metadata generation
time_t gameStartTime;
s32 lastFrame;
std::unordered_map<u8, std::unordered_map<u8, u32>> characterUsage;
void updateMetadataFields(u8* payload, u32 length);
void configureCommands(u8* payload, u8 length);
void writeToFileAsync(u8* payload, u32 length, std::string fileOption);
void writeToFile(std::unique_ptr<WriteMessage> msg);
std::vector<u8> generateMetadata();
void createNewFile();
void closeFile();
std::string generateFileName();
bool checkFrameFullyFetched(s32 frameIndex);
// bool shouldFFWFrame(s32 frameIndex);
// std::ofstream log;
File::IOFile m_file;
std::vector<u8> m_payload;
// online play stuff
u16 getRandomStage();
bool isDisconnected();
void handleOnlineInputs(u8* payload);
void prepareOpponentInputs(u8* payload);
void handleSendInputs(u8* payload);
void handleCaptureSavestate(u8* payload);
void handleLoadSavestate(u8* payload);
void startFindMatch(u8* payload);
void prepareOnlineMatchState();
void setMatchSelections(u8* payload);
bool shouldSkipOnlineFrame(s32 frame);
void handleLogInRequest();
void handleLogOutRequest();
void handleUpdateAppRequest();
void prepareOnlineStatus();
void handleConnectionCleanup();
void prepareNewSeed();
// replay playback stuff
void prepareGameInfo(u8* payload);
void prepareGeckoList();
void prepareCharacterFrameData(Slippi::FrameData* frame, u8 port, u8 isFollower);
void prepareFrameData(u8* payload);
void prepareIsStockSteal(u8* payload);
void prepareIsFileReady();
// misc stuff
void logMessageFromGame(u8* payload);
void prepareFileLength(u8* payload);
void prepareFileLoad(u8* payload);
void FileWriteThread(void);
std::queue<std::unique_ptr<WriteMessage>> fileWriteQueue;
bool writeThreadRunning = false;
std::thread m_fileWriteThread;
std::unordered_map<u8, std::string> getNetplayNames();
std::vector<u8> playbackSavestatePayload;
std::vector<u8> geckoList;
u32 stallFrameCount = 0;
bool isConnectionStalled = false;
std::vector<u8> m_read_queue;
std::unique_ptr<Slippi::SlippiGame> m_current_game = nullptr;
SlippiSpectateServer* m_slippiserver = nullptr;
SlippiMatchmaking::MatchSearchSettings lastSearch;
std::vector<u16> stagePool;
u32 frameSeqIdx = 0;
bool isEnetInitialized = false;
std::default_random_engine generator;
std::string forcedError = "";
// Frame skipping variables
int framesToSkip = 0;
bool isCurrentlySkipping = false;
protected:
void TransferByte(u8& byte) override;
private:
SlippiPlayerSelections localSelections;
std::unique_ptr<SlippiUser> user;
std::unique_ptr<SlippiGameFileLoader> gameFileLoader;
std::unique_ptr<SlippiNetplayClient> slippi_netplay;
std::unique_ptr<SlippiMatchmaking> matchmaking;
std::map<s32, std::unique_ptr<SlippiSavestate>> activeSavestates;
std::deque<std::unique_ptr<SlippiSavestate>> availableSavestates;
};
} // namespace ExpansionInterface

View file

@ -1,18 +1,18 @@
#include "SlippiGameFileLoader.h"
#include "Common/Logging/Log.h"
#include "Common/FileUtil.h"
#include "Common/File.h"
#include "Core/HW/DVD/DVDThread.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Core/Boot/Boot.h"
#include "Core/Core.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/DVD/DVDThread.h"
std::string getFilePath(std::string fileName)
{
std::string dirPath = File::GetSysDirectory();
std::string filePath = dirPath + "GameFiles/GALE01/" + fileName; // TODO: Handle other games?
std::string filePath = dirPath + "GameFiles/GALE01/" + fileName; // TODO: Handle other games?
if (File::Exists(filePath))
{
@ -49,8 +49,10 @@ u32 SlippiGameFileLoader::LoadFile(std::string fileName, std::string& data)
std::string fileContents;
File::ReadFileToString(gameFilePath, fileContents);
// If the file was a diff file and the game is running, load the main file from ISO and apply patch
if (gameFilePath.substr(gameFilePath.length() - 5) == ".diff" && Core::GetState() == Core::State::Running)
// If the file was a diff file and the game is running, load the main file from ISO and apply
// patch
if (gameFilePath.substr(gameFilePath.length() - 5) == ".diff" &&
Core::GetState() == Core::State::Running)
{
std::vector<u8> buf;
INFO_LOG(SLIPPI, "Will process diff");

View file

@ -1,10 +1,10 @@
#pragma once
#include "Common/CommonTypes.h"
#include <open-vcdiff/src/google/vcdecoder.h>
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
class SlippiGameFileLoader
{

View file

@ -1,11 +1,11 @@
#include "SlippiMatchmaking.h"
#include <string>
#include <vector>
#include "Common/Common.h"
#include "Common/Version.h"
#include "Common/ENetUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include <string>
#include <vector>
#include "Common/Version.h"
class MmMessageType
{
@ -28,7 +28,8 @@ SlippiMatchmaking::SlippiMatchmaking(SlippiUser* user)
m_client = nullptr;
m_server = nullptr;
MM_HOST = Common::scm_slippi_semver_str.find("dev") == std::string::npos ? MM_HOST_PROD : MM_HOST_DEV;
MM_HOST =
Common::scm_slippi_semver_str.find("dev") == std::string::npos ? MM_HOST_PROD : MM_HOST_DEV;
generator = std::default_random_engine(Common::Timer::GetTimeMs());
}
@ -116,7 +117,8 @@ int SlippiMatchmaking::receiveMessage(json& msg, int timeoutMs)
case ENET_EVENT_TYPE_RECEIVE:
{
std::vector<u8> buf;
buf.insert(buf.end(), netEvent.packet->data, netEvent.packet->data + netEvent.packet->dataLength);
buf.insert(buf.end(), netEvent.packet->data,
netEvent.packet->data + netEvent.packet->dataLength);
std::string str(buf.begin(), buf.end());
INFO_LOG(SLIPPI_ONLINE, "[Matchmaking] Received: %s", str.c_str());
@ -286,13 +288,13 @@ void SlippiMatchmaking::startMatchmaking()
std::vector<u8> connectCodeBuf;
connectCodeBuf.insert(connectCodeBuf.end(), m_searchSettings.connectCode.begin(),
m_searchSettings.connectCode.end());
m_searchSettings.connectCode.end());
// Send message to server to create ticket
json request;
request["type"] = MmMessageType::CREATE_TICKET;
request["user"] = { {"uid", userInfo.uid}, {"playKey", userInfo.playKey} };
request["search"] = { {"mode", m_searchSettings.mode}, {"connectCode", connectCodeBuf} };
request["user"] = {{"uid", userInfo.uid}, {"playKey", userInfo.play_key}};
request["search"] = {{"mode", m_searchSettings.mode}, {"connectCode", connectCodeBuf}};
request["appVersion"] = Common::scm_slippi_semver_str;
sendMessage(request);
@ -301,7 +303,8 @@ void SlippiMatchmaking::startMatchmaking()
int rcvRes = receiveMessage(response, 5000);
if (rcvRes != 0)
{
ERROR_LOG(SLIPPI_ONLINE, "[Matchmaking] Did not receive response from server for create ticket");
ERROR_LOG(SLIPPI_ONLINE,
"[Matchmaking] Did not receive response from server for create ticket");
m_state = ProcessState::ERROR_ENCOUNTERED;
m_errorMsg = "Failed to join mm queue";
return;
@ -369,7 +372,8 @@ void SlippiMatchmaking::handleMatchmaking()
if (latestVersion != "")
{
// Update file to get new version number when the mm server tells us our version is outdated
m_user->OverwriteLatestVersion(latestVersion); // Force latest version for people whose file updates dont work
m_user->OverwriteLatestVersion(
latestVersion); // Force latest version for people whose file updates dont work
}
ERROR_LOG(SLIPPI_ONLINE, "[Matchmaking] Received error from server for get ticket");
@ -391,15 +395,16 @@ void SlippiMatchmaking::handleMatchmaking()
if (oppUser.is_object())
{
m_oppUser.uid = oppUser.value("uid", "");
m_oppUser.displayName = oppUser.value("displayName", "");
m_oppUser.connectCode = oppUser.value("connectCode", "");
m_oppUser.display_name = oppUser.value("displayName", "");
m_oppUser.connect_code = oppUser.value("connectCode", "");
}
// Disconnect and destroy enet client to mm server
terminateMmConnection();
m_state = ProcessState::OPPONENT_CONNECTING;
ERROR_LOG(SLIPPI_ONLINE, "[Matchmaking] Opponent found. isDecider: %s", m_isHost ? "true" : "false");
ERROR_LOG(SLIPPI_ONLINE, "[Matchmaking] Opponent found. isDecider: %s",
m_isHost ? "true" : "false");
}
void SlippiMatchmaking::handleConnecting()
@ -407,7 +412,8 @@ void SlippiMatchmaking::handleConnecting()
std::vector<std::string> ipParts = SplitString(m_oppIp, ':');
// Is host is now used to specify who the decider is
auto client = std::make_unique<SlippiNetplayClient>(ipParts[0], std::stoi(ipParts[1]), m_hostPort, m_isHost);
auto client = std::make_unique<SlippiNetplayClient>(ipParts[0], std::stoi(ipParts[1]), m_hostPort,
m_isHost);
while (!m_netplayClient)
{
@ -425,7 +431,8 @@ void SlippiMatchmaking::handleConnecting()
}
else if (status != SlippiNetplayClient::SlippiConnectStatus::NET_CONNECT_STATUS_CONNECTED)
{
ERROR_LOG(SLIPPI_ONLINE, "[Matchmaking] Connection attempt failed, looking for someone else.");
ERROR_LOG(SLIPPI_ONLINE,
"[Matchmaking] Connection attempt failed, looking for someone else.");
// Return to the start to get a new ticket to find someone else we can hopefully connect with
m_netplayClient = nullptr;

View file

@ -6,9 +6,9 @@
#include "Core/Slippi/SlippiUser.h"
#include <enet/enet.h>
#include <random>
#include <unordered_map>
#include <vector>
#include <random>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
@ -51,8 +51,8 @@ public:
SlippiUser::UserInfo GetOpponent();
protected:
const std::string MM_HOST_DEV = "35.197.121.196"; // Dev host
const std::string MM_HOST_PROD = "35.247.98.48"; // Production host
const std::string MM_HOST_DEV = "35.197.121.196"; // Dev host
const std::string MM_HOST_PROD = "35.247.98.48"; // Production host
const u16 MM_PORT = 43113;
std::string MM_HOST = "";

View file

@ -11,10 +11,10 @@
#include "Common/MD5.h"
#include "Common/MsgHandler.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
#include "Core/NetPlayProto.h"
#include "Core/Core.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/NetPlayProto.h"
//#include "Core/HW/EXI_DeviceIPL.h"
//#include "Core/HW/SI.h"
//#include "Core/HW/SI_DeviceGCController.h"
@ -22,16 +22,16 @@
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
//#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h"
#include "Core/Movie.h"
#include "InputCommon/GCAdapter.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
#include <SlippiGame.h>
#include <algorithm>
#include <fstream>
#include <mbedtls/md5.h>
#include <memory>
#include <thread>
#include "Core/Movie.h"
#include "InputCommon/GCAdapter.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
static std::mutex pad_mutex;
static std::mutex ack_mutex;
@ -62,25 +62,26 @@ SlippiNetplayClient::~SlippiNetplayClient()
}
// called from ---SLIPPI EXI--- thread
SlippiNetplayClient::SlippiNetplayClient(const std::string& address, const u16 remotePort, const u16 localPort,
bool isDecider)
SlippiNetplayClient::SlippiNetplayClient(const std::string& address, const u16 remotePort,
const u16 localPort, bool isDecider)
#ifdef _WIN32
: m_qos_handle(nullptr)
, m_qos_flow_id(0)
: m_qos_handle(nullptr), m_qos_flow_id(0)
#endif
{
WARN_LOG(SLIPPI_ONLINE, "Initializing Slippi Netplay for port: %d, with host: %s", localPort,
isDecider ? "true" : "false");
isDecider ? "true" : "false");
this->isDecider = isDecider;
// this->playerIdx = isDecider ? 0 : 1;
// Local address
ENetAddress* localAddr = nullptr;
ENetAddress localAddrDef;
// It is important to be able to set the local port to listen on even in a client connection because
// not doing so will break hole punching, the host is expecting traffic to come from a specific ip/port
// and if the port does not match what it is expecting, it will not get through the NAT on some routers
// It is important to be able to set the local port to listen on even in a client connection
// because not doing so will break hole punching, the host is expecting traffic to come from a
// specific ip/port and if the port does not match what it is expecting, it will not get through
// the NAT on some routers
if (localPort > 0)
{
INFO_LOG(SLIPPI_ONLINE, "Setting up local address");
@ -91,7 +92,8 @@ SlippiNetplayClient::SlippiNetplayClient(const std::string& address, const u16 r
localAddr = &localAddrDef;
}
// TODO: Figure out how to use a local port when not hosting without accepting incoming connections
// TODO: Figure out how to use a local port when not hosting without accepting incoming
// connections
m_client = enet_host_create(localAddr, 2, 3, 0, 0);
if (m_client == nullptr)
@ -126,7 +128,8 @@ SlippiNetplayClient::SlippiNetplayClient(bool isDecider)
unsigned int SlippiNetplayClient::OnData(sf::Packet& packet)
{
NetPlay::MessageId mid = 0;
if (!(packet >> mid)) {
if (!(packet >> mid))
{
ERROR_LOG(SLIPPI_ONLINE, "Received empty netplay packet");
return 0;
}
@ -136,7 +139,8 @@ unsigned int SlippiNetplayClient::OnData(sf::Packet& packet)
case NetPlay::NP_MSG_SLIPPI_PAD:
{
int32_t frame;
if (!(packet >> frame)) {
if (!(packet >> frame))
{
ERROR_LOG(SLIPPI_ONLINE, "Netplay packet too small to read frame count");
break;
}
@ -151,8 +155,8 @@ unsigned int SlippiNetplayClient::OnData(sf::Packet& packet)
auto timing = lastFrameTiming;
if (!hasGameStarted)
{
// Handle case where opponent starts sending inputs before our game has reached frame 1. This will
// continuously say frame 0 is now to prevent opp from getting too far ahead
// Handle case where opponent starts sending inputs before our game has reached frame 1. This
// will continuously say frame 0 is now to prevent opp from getting too far ahead
timing.frame = 0;
timing.timeUs = curTime;
}
@ -161,8 +165,8 @@ unsigned int SlippiNetplayClient::OnData(sf::Packet& packet)
s64 frameDiffOffsetUs = 16683 * (timing.frame - frame);
s64 timeOffsetUs = opponentSendTimeUs - timing.timeUs + frameDiffOffsetUs;
INFO_LOG(SLIPPI_ONLINE, "[Offset] Opp Frame: %d, My Frame: %d. Time offset: %lld", frame, timing.frame,
timeOffsetUs);
INFO_LOG(SLIPPI_ONLINE, "[Offset] Opp Frame: %d, My Frame: %d. Time offset: %lld", frame,
timing.frame, timeOffsetUs);
// Add this offset to circular buffer for use later
if (frameOffsetData.buf.size() < SLIPPI_ONLINE_LOCKSTEP_INTERVAL)
@ -173,7 +177,7 @@ unsigned int SlippiNetplayClient::OnData(sf::Packet& packet)
frameOffsetData.idx = (frameOffsetData.idx + 1) % SLIPPI_ONLINE_LOCKSTEP_INTERVAL;
{
std::lock_guard<std::mutex> lk(pad_mutex); // TODO: Is this the correct lock?
std::lock_guard<std::mutex> lk(pad_mutex); // TODO: Is this the correct lock?
auto packetData = (u8*)packet.getData();
@ -183,19 +187,22 @@ unsigned int SlippiNetplayClient::OnData(sf::Packet& packet)
int inputsToCopy = frame - headFrame;
// Check that the packet actually contains the data it claims to
//if ((5 + inputsToCopy * SLIPPI_PAD_DATA_SIZE) > (int)packet.getDataSize())
//{
// ERROR_LOG(SLIPPI_ONLINE, "Netplay packet too small to read pad buffer");
// break;
//}
if ((5 + inputsToCopy * SLIPPI_PAD_DATA_SIZE) > (int)packet.getDataSize())
{
ERROR_LOG(SLIPPI_ONLINE,
"Netplay packet too small to read pad buffer. Size: %d, Inputs: %d, MinSize: %d",
(int)packet.getDataSize(), inputsToCopy, 5 + inputsToCopy * SLIPPI_PAD_DATA_SIZE);
break;
}
for (int i = inputsToCopy - 1; i >= 0; i--)
{
auto pad = std::make_unique<SlippiPad>(frame - i, &packetData[5 + i * SLIPPI_PAD_DATA_SIZE]);
auto pad =
std::make_unique<SlippiPad>(frame - i, &packetData[5 + i * SLIPPI_PAD_DATA_SIZE]);
INFO_LOG(SLIPPI_ONLINE, "Rcv [%d] -> %02X %02X %02X %02X %02X %02X %02X %02X", pad->frame,
pad->padBuf[0], pad->padBuf[1], pad->padBuf[2], pad->padBuf[3], pad->padBuf[4], pad->padBuf[5],
pad->padBuf[6], pad->padBuf[7]);
pad->padBuf[0], pad->padBuf[1], pad->padBuf[2], pad->padBuf[3], pad->padBuf[4],
pad->padBuf[5], pad->padBuf[6], pad->padBuf[7]);
remotePadQueue.push_front(std::move(pad));
}
@ -211,11 +218,12 @@ unsigned int SlippiNetplayClient::OnData(sf::Packet& packet)
case NetPlay::NP_MSG_SLIPPI_PAD_ACK:
{
std::lock_guard<std::mutex> lk(ack_mutex); // Trying to fix rare crash on ackTimers.count
std::lock_guard<std::mutex> lk(ack_mutex); // Trying to fix rare crash on ackTimers.count
// Store last frame acked
int32_t frame;
if (!(packet >> frame)) {
if (!(packet >> frame))
{
ERROR_LOG(SLIPPI_ONLINE, "Ack packet too small to read frame");
break;
}
@ -240,8 +248,9 @@ unsigned int SlippiNetplayClient::OnData(sf::Packet& packet)
pingUs = Common::Timer::GetTimeUs() - sendTime;
if (g_ActiveConfig.bShowNetPlayPing && frame % SLIPPI_PING_DISPLAY_INTERVAL == 0)
{
OSD::AddTypedMessage(OSD::MessageType::NetPlayPing, StringFromFormat("Ping: %u", pingUs / 1000),
OSD::Duration::NORMAL, OSD::Color::CYAN);
OSD::AddTypedMessage(OSD::MessageType::NetPlayPing,
StringFromFormat("Ping: %u", pingUs / 1000), OSD::Duration::NORMAL,
OSD::Color::CYAN);
}
}
break;
@ -254,15 +263,18 @@ unsigned int SlippiNetplayClient::OnData(sf::Packet& packet)
// This might be a good place to reset some logic? Game can't start until we receive this msg
// so this should ensure that everything is initialized before the game starts
// TODO: This could cause issues in the case of a desync? If this is ever received mid-game, bad things
// TODO: will happen. Consider improving this
hasGameStarted = false;
// Reset remote pad queue such that next inputs that we get are not compared to inputs from last
// game
remotePadQueue.clear();
}
break;
case NetPlay::NP_MSG_SLIPPI_CONN_SELECTED:
{
// Currently this is unused but the intent is to support two-way simultaneous connection attempts
// Currently this is unused but the intent is to support two-way simultaneous connection
// attempts
isConnectionSelected = true;
}
break;
@ -283,7 +295,8 @@ void SlippiNetplayClient::writeToPacket(sf::Packet& packet, SlippiPlayerSelectio
packet << s.rngOffset;
}
std::unique_ptr<SlippiPlayerSelections> SlippiNetplayClient::readSelectionsFromPacket(sf::Packet& packet)
std::unique_ptr<SlippiPlayerSelections>
SlippiNetplayClient::readSelectionsFromPacket(sf::Packet& packet)
{
auto s = std::make_unique<SlippiPlayerSelections>();
@ -395,26 +408,27 @@ void SlippiNetplayClient::ThreadFunc()
bool qos_success = false;
#ifdef _WIN32
QOS_VERSION ver = { 1, 0 };
QOS_VERSION ver = {1, 0};
if (Config::Get(Config::NETPLAY_ENABLE_QOS) && QOSCreateHandle(&ver, &m_qos_handle))
{
// from win32.c
struct sockaddr_in sin = { 0 };
struct sockaddr_in sin = {0};
sin.sin_family = AF_INET;
sin.sin_port = ENET_HOST_TO_NET_16(m_server->host->address.port);
sin.sin_addr.s_addr = m_server->host->address.host;
if (QOSAddSocketToFlow(m_qos_handle, m_server->host->socket, reinterpret_cast<PSOCKADDR>(&sin),
// this is 0x38
QOSTrafficTypeControl, QOS_NON_ADAPTIVE_FLOW, &m_qos_flow_id))
// this is 0x38
QOSTrafficTypeControl, QOS_NON_ADAPTIVE_FLOW, &m_qos_flow_id))
{
DWORD dscp = 0x2e;
// this will fail if we're not admin
// sets DSCP to the same as linux (0x2e)
QOSSetFlow(m_qos_handle, m_qos_flow_id, QOSSetOutgoingDSCPValue, sizeof(DWORD), &dscp, 0, nullptr);
QOSSetFlow(m_qos_handle, m_qos_flow_id, QOSSetOutgoingDSCPValue, sizeof(DWORD), &dscp, 0,
nullptr);
qos_success = true;
}
@ -431,7 +445,8 @@ void SlippiNetplayClient::ThreadFunc()
// https://www.tucny.com/Home/dscp-tos
// ef is better than cs7
int tos_val = 0xb8;
qos_success = setsockopt(m_server->host->socket, IPPROTO_IP, IP_TOS, &tos_val, sizeof(tos_val)) == 0;
qos_success =
setsockopt(m_server->host->socket, IPPROTO_IP, IP_TOS, &tos_val, sizeof(tos_val)) == 0;
}
#endif
@ -458,13 +473,13 @@ void SlippiNetplayClient::ThreadFunc()
break;
case ENET_EVENT_TYPE_DISCONNECT:
ERROR_LOG(SLIPPI_ONLINE, "[Netplay] Disconnected Event detected: %s",
netEvent.peer == m_server ? "same client" : "diff client");
netEvent.peer == m_server ? "same client" : "diff client");
// If the disconnect event doesn't come from the client we are actually listening to,
// it can be safely ignored
if (netEvent.peer == m_server)
{
m_do_loop.Clear(); // Stop the loop, will trigger a disconnect
m_do_loop.Clear(); // Stop the loop, will trigger a disconnect
}
break;
default:
@ -514,12 +529,7 @@ void SlippiNetplayClient::StartSlippiGame()
localPadQueue.clear();
remotePadQueue.clear();
for (s32 i = 1; i <= 2; i++)
{
std::unique_ptr<SlippiPad> pad = std::make_unique<SlippiPad>(i);
remotePadQueue.push_front(std::move(pad));
}
// Remote pad should have been cleared when receiving the match selections
// Reset match info for next game
matchInfo.Reset();
@ -540,8 +550,10 @@ void SlippiNetplayClient::SendConnectionSelected()
void SlippiNetplayClient::SendSlippiPad(std::unique_ptr<SlippiPad> pad)
{
auto status = slippiConnectStatus;
bool connectionFailed = status == SlippiNetplayClient::SlippiConnectStatus::NET_CONNECT_STATUS_FAILED;
bool connectionDisconnected = status == SlippiNetplayClient::SlippiConnectStatus::NET_CONNECT_STATUS_DISCONNECTED;
bool connectionFailed =
status == SlippiNetplayClient::SlippiConnectStatus::NET_CONNECT_STATUS_FAILED;
bool connectionDisconnected =
status == SlippiNetplayClient::SlippiConnectStatus::NET_CONNECT_STATUS_DISCONNECTED;
if (connectionFailed || connectionDisconnected)
{
return;
@ -549,8 +561,9 @@ void SlippiNetplayClient::SendSlippiPad(std::unique_ptr<SlippiPad> pad)
// if (pad && isDecider)
//{
// ERROR_LOG(SLIPPI_ONLINE, "[%d] %X %X %X %X %X %X %X %X", pad->frame, pad->padBuf[0], pad->padBuf[1],
// pad->padBuf[2], pad->padBuf[3], pad->padBuf[4], pad->padBuf[5], pad->padBuf[6], pad->padBuf[7]);
// ERROR_LOG(SLIPPI_ONLINE, "[%d] %X %X %X %X %X %X %X %X", pad->frame, pad->padBuf[0],
// pad->padBuf[1], pad->padBuf[2], pad->padBuf[3], pad->padBuf[4], pad->padBuf[5],
// pad->padBuf[6], pad->padBuf[7]);
//}
if (pad)
@ -577,13 +590,13 @@ void SlippiNetplayClient::SendSlippiPad(std::unique_ptr<SlippiPad> pad)
*spac << static_cast<NetPlay::MessageId>(NetPlay::NP_MSG_SLIPPI_PAD);
*spac << frame;
INFO_LOG(SLIPPI_ONLINE, "Sending a packet of inputs [%d]...", frame);
// INFO_LOG(SLIPPI_ONLINE, "Sending a packet of inputs [%d]...", frame);
for (auto it = localPadQueue.begin(); it != localPadQueue.end(); ++it)
{
INFO_LOG(SLIPPI_ONLINE, "Send [%d] -> %02X %02X %02X %02X %02X %02X %02X %02X", (*it)->frame, (*it)->padBuf[0],
(*it)->padBuf[1], (*it)->padBuf[2], (*it)->padBuf[3], (*it)->padBuf[4], (*it)->padBuf[5],
(*it)->padBuf[6], (*it)->padBuf[7]);
spac->append((*it)->padBuf, SLIPPI_PAD_DATA_SIZE); // only transfer 8 bytes per pad
/*INFO_LOG(SLIPPI_ONLINE, "Send [%d] -> %02X %02X %02X %02X %02X %02X %02X %02X", (*it)->frame,
(*it)->padBuf[0], (*it)->padBuf[1], (*it)->padBuf[2], (*it)->padBuf[3],
(*it)->padBuf[4], (*it)->padBuf[5], (*it)->padBuf[6], (*it)->padBuf[7]);*/
spac->append((*it)->padBuf, SLIPPI_PAD_DATA_SIZE); // only transfer 8 bytes per pad
}
SendAsync(std::move(spac));
@ -616,7 +629,7 @@ void SlippiNetplayClient::SetMatchSelections(SlippiPlayerSelections& s)
std::unique_ptr<SlippiRemotePadOutput> SlippiNetplayClient::GetSlippiRemotePad(int32_t curFrame)
{
std::lock_guard<std::mutex> lk(pad_mutex); // TODO: Is this the correct lock?
std::lock_guard<std::mutex> lk(pad_mutex); // TODO: Is this the correct lock?
std::unique_ptr<SlippiRemotePadOutput> padOutput = std::make_unique<SlippiRemotePadOutput>();
@ -662,7 +675,7 @@ u64 SlippiNetplayClient::GetSlippiPing()
int32_t SlippiNetplayClient::GetSlippiLatestRemoteFrame()
{
std::lock_guard<std::mutex> lk(pad_mutex); // TODO: Is this the correct lock?
std::lock_guard<std::mutex> lk(pad_mutex); // TODO: Is this the correct lock?
if (remotePadQueue.empty())
{
@ -698,7 +711,7 @@ s32 SlippiNetplayClient::CalcTimeOffsetUs()
int count = end - offset;
if (count <= 0)
{
return 0; // What do I return here?
return 0; // What do I return here?
}
return sum / count;

View file

@ -4,6 +4,16 @@
#pragma once
#include <SFML/Network/Packet.hpp>
#include <array>
#include <deque>
#include <map>
#include <memory>
#include <mutex>
#include <queue>
#include <string>
#include <thread>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/Timer.h"
@ -11,22 +21,13 @@
#include "Core/NetPlayProto.h"
#include "Core/Slippi/SlippiPad.h"
#include "InputCommon/GCPadStatus.h"
#include <SFML/Network/Packet.hpp>
#include <array>
#include <deque>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include <vector>
#include <queue>
#ifdef _WIN32
#include <Qos2.h>
#endif
#define SLIPPI_ONLINE_LOCKSTEP_INTERVAL 30 // Number of frames to wait before attempting to time-sync
#define SLIPPI_ONLINE_LOCKSTEP_INTERVAL \
30 // Number of frames to wait before attempting to time-sync
#define SLIPPI_PING_DISPLAY_INTERVAL 60
struct SlippiRemotePadOutput
@ -97,8 +98,9 @@ public:
void ThreadFunc();
void SendAsync(std::unique_ptr<sf::Packet> packet);
SlippiNetplayClient(bool isDecider); // Make a dummy client
SlippiNetplayClient(const std::string& address, const u16 remotePort, const u16 localPort, bool isDecider);
SlippiNetplayClient(bool isDecider); // Make a dummy client
SlippiNetplayClient(const std::string& address, const u16 remotePort, const u16 localPort,
bool isDecider);
~SlippiNetplayClient();
// Slippi Online
@ -140,8 +142,8 @@ protected:
std::thread m_thread;
std::string m_selected_game;
Common::Flag m_is_running{ false };
Common::Flag m_do_loop{ true };
Common::Flag m_is_running{false};
Common::Flag m_do_loop{true};
unsigned int m_minimum_buffer_size = 6;
@ -167,8 +169,8 @@ protected:
bool hasGameStarted = false;
FrameTiming lastFrameTiming;
u64 pingUs;
std::deque<std::unique_ptr<SlippiPad>> localPadQueue; // most recent inputs at start of deque
std::deque<std::unique_ptr<SlippiPad>> remotePadQueue; // most recent inputs at start of deque
std::deque<std::unique_ptr<SlippiPad>> localPadQueue; // most recent inputs at start of deque
std::deque<std::unique_ptr<SlippiPad>> remotePadQueue; // most recent inputs at start of deque
std::queue<FrameTiming> ackTimers;
SlippiConnectStatus slippiConnectStatus = SlippiConnectStatus::NET_CONNECT_STATUS_UNSET;
SlippiMatchInfo matchInfo;

View file

@ -5,7 +5,7 @@
#include <string.h>
// TODO: Confirm the default and padding values are right
static u8 emptyPad[SLIPPI_PAD_FULL_SIZE] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
static u8 emptyPad[SLIPPI_PAD_FULL_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
SlippiPad::SlippiPad(int32_t frame)
{

View file

@ -15,4 +15,3 @@ public:
int32_t frame;
u8 padBuf[SLIPPI_PAD_FULL_SIZE];
};

View file

@ -86,8 +86,7 @@ void SlippiPlaybackStatus::prepareSlippiPlayback(s32& frameIndex)
// TODO: figure out why sometimes playback frame increments past targetFrameNum
if (inSlippiPlayback && frameIndex >= targetFrameNum)
{
INFO_LOG(SLIPPI, "Reached frame %d. Target was %d. Unblocking", frameIndex,
targetFrameNum);
INFO_LOG(SLIPPI, "Reached frame %d. Target was %d. Unblocking", frameIndex, targetFrameNum);
cv_waitingForTargetFrame.notify_one();
}
}
@ -101,7 +100,7 @@ void SlippiPlaybackStatus::resetPlayback()
if (m_savestateThread.joinable())
m_savestateThread.detach();
condVar.notify_one(); // Will allow thread to kill itself
condVar.notify_one(); // Will allow thread to kill itself
futureDiffs.clear();
futureDiffs.rehash(0);
}
@ -122,7 +121,8 @@ void SlippiPlaybackStatus::processInitialState()
// Doing it here to get it out of the way and prevent stutters later
// Subsequent calls to SaveToBuffer for cState take ~1 frame
State::SaveToBuffer(cState);
if (SConfig::GetInstance().m_slippiEnableSeek) {
if (SConfig::GetInstance().m_slippiEnableSeek)
{
SConfig::GetInstance().bHideCursor = false;
}
};
@ -138,7 +138,8 @@ void SlippiPlaybackStatus::SavestateThread()
{
// Wait to hit one of the intervals
// Possible while rewinding that we hit this wait again.
while (shouldRunThreads && (currentPlaybackFrame - Slippi::PLAYBACK_FIRST_SAVE) % FRAME_INTERVAL != 0)
while (shouldRunThreads &&
(currentPlaybackFrame - Slippi::PLAYBACK_FIRST_SAVE) % FRAME_INTERVAL != 0)
condVar.wait(intervalLock);
if (!shouldRunThreads)
@ -171,11 +172,13 @@ void SlippiPlaybackStatus::SavestateThread()
void SlippiPlaybackStatus::seekToFrame()
{
if (seekMtx.try_lock()) {
if (seekMtx.try_lock())
{
if (targetFrameNum < Slippi::PLAYBACK_FIRST_SAVE)
targetFrameNum = Slippi::PLAYBACK_FIRST_SAVE;
if (targetFrameNum > lastFrame) {
if (targetFrameNum > lastFrame)
{
targetFrameNum = lastFrame;
}
@ -188,8 +191,10 @@ void SlippiPlaybackStatus::seekToFrame()
if (prevState != Core::State::Paused)
Core::SetState(Core::State::Paused);
s32 closestStateFrame = targetFrameNum - emod(targetFrameNum - Slippi::PLAYBACK_FIRST_SAVE, FRAME_INTERVAL);
bool isLoadingStateOptimal = targetFrameNum < currentPlaybackFrame || closestStateFrame > currentPlaybackFrame;
s32 closestStateFrame =
targetFrameNum - emod(targetFrameNum - Slippi::PLAYBACK_FIRST_SAVE, FRAME_INTERVAL);
bool isLoadingStateOptimal =
targetFrameNum < currentPlaybackFrame || closestStateFrame > currentPlaybackFrame;
if (isLoadingStateOptimal)
{
@ -208,7 +213,7 @@ void SlippiPlaybackStatus::seekToFrame()
{
s32 closestActualStateFrame = closestStateFrame - FRAME_INTERVAL;
while (closestActualStateFrame > Slippi::PLAYBACK_FIRST_SAVE &&
futureDiffs.count(closestActualStateFrame) == 0)
futureDiffs.count(closestActualStateFrame) == 0)
closestActualStateFrame -= FRAME_INTERVAL;
loadState(closestActualStateFrame);
}
@ -216,10 +221,11 @@ void SlippiPlaybackStatus::seekToFrame()
{
s32 closestActualStateFrame = closestStateFrame - FRAME_INTERVAL;
while (closestActualStateFrame > currentPlaybackFrame &&
futureDiffs.count(closestActualStateFrame) == 0)
futureDiffs.count(closestActualStateFrame) == 0)
closestActualStateFrame -= FRAME_INTERVAL;
// only load a savestate if we find one past our current frame since we are seeking forwards
// only load a savestate if we find one past our current frame since we are seeking
// forwards
if (closestActualStateFrame > currentPlaybackFrame)
loadState(closestActualStateFrame);
}
@ -236,18 +242,22 @@ void SlippiPlaybackStatus::seekToFrame()
setHardFFW(false);
}
// We've reached the frame we want. Reset targetFrameNum and release mutex so another seek can be performed
// We've reached the frame we want. Reset targetFrameNum and release mutex so another seek can
// be performed
g_playbackStatus->currentPlaybackFrame = targetFrameNum;
targetFrameNum = INT_MAX;
Core::SetState(prevState);
seekMtx.unlock();
} else {
}
else
{
INFO_LOG(SLIPPI, "Already seeking. Ignoring this call");
}
}
// Set isHardFFW and update OC settings to speed up the FFW
void SlippiPlaybackStatus::setHardFFW(bool enable) {
void SlippiPlaybackStatus::setHardFFW(bool enable)
{
if (enable)
{
SConfig::GetInstance().m_OCEnable = true;
@ -262,7 +272,6 @@ void SlippiPlaybackStatus::setHardFFW(bool enable) {
isHardFFW = enable;
}
void SlippiPlaybackStatus::loadState(s32 closestStateFrame)
{
if (closestStateFrame == Slippi::PLAYBACK_FIRST_SAVE)
@ -270,7 +279,8 @@ void SlippiPlaybackStatus::loadState(s32 closestStateFrame)
else
{
std::string stateString;
decoder.Decode((char*)iState.data(), iState.size(), futureDiffs[closestStateFrame].get(), &stateString);
decoder.Decode((char*)iState.data(), iState.size(), futureDiffs[closestStateFrame].get(),
&stateString);
std::vector<u8> stateToLoad(stateString.begin(), stateString.end());
State::LoadFromBuffer(stateToLoad);
}

View file

@ -5,12 +5,12 @@
#include <unordered_map>
#include <vector>
#include <SlippiLib/SlippiGame.h>
#include <open-vcdiff/src/google/vcdecoder.h>
#include <open-vcdiff/src/google/vcencoder.h>
#include <SlippiLib/SlippiGame.h>
#include "Core/ConfigManager.h"
#include "../../Common/CommonTypes.h"
#include "Core/ConfigManager.h"
class SlippiPlaybackStatus
{
@ -48,9 +48,9 @@ private:
void updateWatchSettingsStartEnd();
std::unordered_map<int32_t, std::shared_future<std::string>>
futureDiffs; // State diffs keyed by frameIndex, processed async
std::vector<u8> iState; // The initial state
std::vector<u8> cState; // The current (latest) state
futureDiffs; // State diffs keyed by frameIndex, processed async
std::vector<u8> iState; // The initial state
std::vector<u8> cState; // The current (latest) state
open_vcdiff::VCDiffDecoder decoder;
open_vcdiff::VCDiffEncoder* encoder = NULL;

View file

@ -1,6 +1,6 @@
#include "SlippiReplayComm.h"
#include <cctype>
#include <memory>
#include "SlippiReplayComm.h"
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/Logging/LogManager.h"
@ -18,7 +18,8 @@ static inline void ltrim(std::string& s)
// trim from end (in place)
static inline void rtrim(std::string& s)
{
s.erase(std::find_if(s.rbegin(), s.rend(), [](int ch) { return !std::isspace(ch); }).base(), s.end());
s.erase(std::find_if(s.rbegin(), s.rend(), [](int ch) { return !std::isspace(ch); }).base(),
s.end());
}
// trim from both ends (in place)
@ -31,11 +32,13 @@ static inline void trim(std::string& s)
SlippiReplayComm::SlippiReplayComm()
{
INFO_LOG(EXPANSIONINTERFACE, "SlippiReplayComm: Using playback config path: %s",
SConfig::GetInstance().m_strSlippiInput.c_str());
SConfig::GetInstance().m_strSlippiInput.c_str());
configFilePath = SConfig::GetInstance().m_strSlippiInput.c_str();
}
SlippiReplayComm::~SlippiReplayComm() {}
SlippiReplayComm::~SlippiReplayComm()
{
}
SlippiReplayComm::CommSettings SlippiReplayComm::getSettings()
{
@ -178,8 +181,8 @@ void SlippiReplayComm::loadFile()
{
WARN_LOG(EXPANSIONINTERFACE, "Comm file load error detected. Check file format");
// Reset in the case of read error. this fixes a race condition where file mod time changes but
// the file is not readable yet?
// Reset in the case of read error. this fixes a race condition where file mod time changes
// but the file is not readable yet?
configLastLoadModTime = 0;
}

View file

@ -1,10 +1,10 @@
#pragma once
#include <SlippiGame.h>
#include <limits.h>
#include <nlohmann/json.hpp>
#include <queue>
#include <string>
#include <nlohmann/json.hpp>
#include <SlippiGame.h>
#include <Common/CommonTypes.h>
@ -32,8 +32,8 @@ public:
int endFrame = INT_MAX;
bool outputOverlayFiles;
bool isRealTimeMode;
bool shouldResync; // If true, logic will attempt to resync games
std::string rollbackDisplayMethod; // off, normal, visible
bool shouldResync; // If true, logic will attempt to resync games
std::string rollbackDisplayMethod; // off, normal, visible
std::string commandId;
std::queue<WatchSettings> queue;
} CommSettings;

View file

@ -1,4 +1,5 @@
#include "SlippiSavestate.h"
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/MemoryUtil.h"
#include "Core/HW/AudioInterface.h"
@ -11,7 +12,6 @@
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/VideoInterface.h"
#include <vector>
SlippiSavestate::SlippiSavestate()
{
@ -47,52 +47,52 @@ bool cmpFn(SlippiSavestate::PreserveBlock pb1, SlippiSavestate::PreserveBlock pb
void SlippiSavestate::initBackupLocs()
{
static std::vector<ssBackupLoc> fullBackupRegions = {
{0x80005520, 0x80005940, nullptr}, // Data Sections 0 and 1
{0x803b7240, 0x804DEC00, nullptr}, // Data Sections 2-7 and in between sections including BSS
{0x80005520, 0x80005940, nullptr}, // Data Sections 0 and 1
{0x803b7240, 0x804DEC00, nullptr}, // Data Sections 2-7 and in between sections including BSS
// Full Unknown Region: [804fec00 - 80BD5C40)
// https://docs.google.com/spreadsheets/d/16ccNK_qGrtPfx4U25w7OWIDMZ-NxN1WNBmyQhaDxnEg/edit?usp=sharing
{0x8065c000, 0x8071b000, nullptr}, // Unknown Region Pt1
{0x80bb0000, 0x811AD5A0, nullptr}, // Unknown Region Pt2, Heap [80bd5c40 - 811AD5A0)
{0x8065c000, 0x8071b000, nullptr}, // Unknown Region Pt1
{0x80bb0000, 0x811AD5A0, nullptr}, // Unknown Region Pt2, Heap [80bd5c40 - 811AD5A0)
};
static std::vector<PreserveBlock> excludeSections = {
// Sound stuff
{0x804031A0, 0x24}, // [804031A0 - 804031C4)
{0x80407FB4, 0x34C}, // [80407FB4 - 80408300)
{0x80433C64, 0x1EE80}, // [80433C64 - 80452AE4)
{0x804A8D78, 0x17A68}, // [804A8D78 - 804C07E0)
{0x804C28E0, 0x399C}, // [804C28E0 - 804C627C)
{0x804D7474, 0x8}, // [804D7474 - 804D747C)
{0x804D74F0, 0x50}, // [804D74F0 - 804D7540)
{0x804D7548, 0x4}, // [804D7548 - 804D754C)
{0x804D7558, 0x24}, // [804D7558 - 804D757C)
{0x804D7580, 0xC}, // [804D7580 - 804D758C)
{0x804D759C, 0x4}, // [804D759C - 804D75A0)
{0x804D7720, 0x4}, // [804D7720 - 804D7724)
{0x804D7744, 0x4}, // [804D7744 - 804D7748)
{0x804D774C, 0x8}, // [804D774C - 804D7754)
{0x804D7758, 0x8}, // [804D7758 - 804D7760)
{0x804D7788, 0x10}, // [804D7788 - 804D7798)
{0x804D77C8, 0x4}, // [804D77C8 - 804D77CC)
{0x804D77D0, 0x4}, // [804D77D0 - 804D77D4)
{0x804D77E0, 0x4}, // [804D77E0 - 804D77E4)
{0x804DE358, 0x80}, // [804DE358 - 804DE3D8)
{0x804DE800, 0x70}, // [804DE800 - 804DE870)
// Sound stuff
{0x804031A0, 0x24}, // [804031A0 - 804031C4)
{0x80407FB4, 0x34C}, // [80407FB4 - 80408300)
{0x80433C64, 0x1EE80}, // [80433C64 - 80452AE4)
{0x804A8D78, 0x17A68}, // [804A8D78 - 804C07E0)
{0x804C28E0, 0x399C}, // [804C28E0 - 804C627C)
{0x804D7474, 0x8}, // [804D7474 - 804D747C)
{0x804D74F0, 0x50}, // [804D74F0 - 804D7540)
{0x804D7548, 0x4}, // [804D7548 - 804D754C)
{0x804D7558, 0x24}, // [804D7558 - 804D757C)
{0x804D7580, 0xC}, // [804D7580 - 804D758C)
{0x804D759C, 0x4}, // [804D759C - 804D75A0)
{0x804D7720, 0x4}, // [804D7720 - 804D7724)
{0x804D7744, 0x4}, // [804D7744 - 804D7748)
{0x804D774C, 0x8}, // [804D774C - 804D7754)
{0x804D7758, 0x8}, // [804D7758 - 804D7760)
{0x804D7788, 0x10}, // [804D7788 - 804D7798)
{0x804D77C8, 0x4}, // [804D77C8 - 804D77CC)
{0x804D77D0, 0x4}, // [804D77D0 - 804D77D4)
{0x804D77E0, 0x4}, // [804D77E0 - 804D77E4)
{0x804DE358, 0x80}, // [804DE358 - 804DE3D8)
{0x804DE800, 0x70}, // [804DE800 - 804DE870)
// The following need to be added to the ranges proper
{0x804d6030, 0x4}, // ???
{0x804d603c, 0x4}, // ???
{0x804d7218, 0x4}, // ???
{0x804d7228, 0x8}, // ???
{0x804d7740, 0x4}, // ???
{0x804d7754, 0x4}, // ???
{0x804d77bc, 0x4}, // ???
{0x804de7f0, 0x10}, // ???
// The following need to be added to the ranges proper
{0x804d6030, 0x4}, // ???
{0x804d603c, 0x4}, // ???
{0x804d7218, 0x4}, // ???
{0x804d7228, 0x8}, // ???
{0x804d7740, 0x4}, // ???
{0x804d7754, 0x4}, // ???
{0x804d77bc, 0x4}, // ???
{0x804de7f0, 0x10}, // ???
// Camera Blocks, Temporarily added here
//{0x80452c7c, 0x2B0}, // Cam Block 1, including gaps
//{0x806e516c, 0xA8}, // Cam Block 2, including gaps
// Camera Blocks, Temporarily added here
//{0x80452c7c, 0x2B0}, // Cam Block 1, including gaps
//{0x806e516c, 0xA8}, // Cam Block 2, including gaps
};
static std::vector<ssBackupLoc> processedLocs = {};
@ -146,7 +146,7 @@ void SlippiSavestate::initBackupLocs()
// Add split section after exclusion
if (backupLocs[idx].endAddress > ipb.address + ipb.length)
{
ssBackupLoc newLoc = { ipb.address + ipb.length, backupLocs[idx].endAddress, nullptr };
ssBackupLoc newLoc = {ipb.address + ipb.length, backupLocs[idx].endAddress, nullptr};
backupLocs.insert(backupLocs.begin() + idx + 1, newLoc);
}

View file

@ -1,8 +1,8 @@
#pragma once
#include <unordered_map>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include <unordered_map>
class PointerWrap;
@ -14,7 +14,10 @@ public:
u32 address;
u32 length;
bool operator==(const PreserveBlock& p) const { return address == p.address && length == p.length; }
bool operator==(const PreserveBlock& p) const
{
return address == p.address && length == p.length;
}
};
SlippiSavestate();
@ -46,7 +49,7 @@ private:
{
std::size_t operator()(const PreserveBlock& node) const
{
return node.address ^ node.length; // TODO: This is probably a bad hash
return node.address ^ node.length; // TODO: This is probably a bad hash
}
};

View file

@ -33,7 +33,7 @@ static void system_hidden(const char* cmd)
memset(&p_info, 0, sizeof(p_info));
s_info.cb = sizeof(s_info);
wchar_t utf16cmd[MAX_SYSTEM_PROGRAM] = { 0 };
wchar_t utf16cmd[MAX_SYSTEM_PROGRAM] = {0};
MultiByteToWideChar(CP_UTF8, 0, cmd, -1, utf16cmd, MAX_SYSTEM_PROGRAM);
if (CreateProcessW(NULL, utf16cmd, NULL, NULL, 0, CREATE_NO_WINDOW, NULL, NULL, &s_info, &p_info))
{
@ -76,8 +76,8 @@ SlippiUser::SlippiUser()
curl_easy_setopt(curl, CURLOPT_TIMEOUT_MS, 5000);
// Set up HTTP Headers
m_curlHeaderList = curl_slist_append(m_curlHeaderList, "Content-Type: application/json");
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, m_curlHeaderList);
m_curl_header_list = curl_slist_append(m_curl_header_list, "Content-Type: application/json");
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, m_curl_header_list);
#ifdef _WIN32
// ALPN support is enabled by default but requires Windows >= 8.1.
@ -91,56 +91,58 @@ SlippiUser::SlippiUser()
SlippiUser::~SlippiUser()
{
// Wait for thread to terminate
runThread = false;
if (fileListenThread.joinable())
fileListenThread.join();
m_run_thread = false;
if (m_file_listen_thread.joinable())
m_file_listen_thread.join();
if (m_curl)
{
curl_slist_free_all(m_curlHeaderList);
curl_slist_free_all(m_curl_header_list);
curl_easy_cleanup(m_curl);
}
}
bool SlippiUser::AttemptLogin()
{
std::string userFilePath = getUserFilePath();
std::string user_file_path = getUserFilePath();
INFO_LOG(SLIPPI_ONLINE, "Looking for file at: %s", userFilePath.c_str());
INFO_LOG(SLIPPI_ONLINE, "Looking for file at: %s", user_file_path.c_str());
{
std::string userFilePathTxt =
userFilePath + ".txt"; // Put the filename here in its own scope because we don't really need it elsewhere
if (File::Exists(userFilePathTxt))
// Put the filename here in its own scope because we don't really need it elsewhere
std::string user_file_path_txt = user_file_path + ".txt";
if (File::Exists(user_file_path_txt))
{
// If both files exist we just log they exist and take no further action
if (File::Exists(userFilePath))
if (File::Exists(user_file_path))
{
INFO_LOG(SLIPPI_ONLINE,
"Found both .json.txt and .json file for user data. Using .json and ignoring the .json.txt");
INFO_LOG(SLIPPI_ONLINE, "Found both .json.txt and .json file for user data. Using .json "
"and ignoring the .json.txt");
}
// If only the .txt file exists move the contents to a json file and log if it fails
else if (!File::Rename(userFilePathTxt, userFilePath))
else if (!File::Rename(user_file_path_txt, user_file_path))
{
WARN_LOG(SLIPPI_ONLINE, "Could not move file %s to %s", userFilePathTxt.c_str(), userFilePath.c_str());
WARN_LOG(SLIPPI_ONLINE, "Could not move file %s to %s", user_file_path_txt.c_str(),
user_file_path.c_str());
}
}
}
// Get user file
std::string userFileContents;
File::ReadFileToString(userFilePath, userFileContents);
std::string user_file_contents;
File::ReadFileToString(user_file_path, user_file_contents);
userInfo = parseFile(userFileContents);
m_user_info = parseFile(user_file_contents);
isLoggedIn = !userInfo.uid.empty();
if (isLoggedIn)
m_is_logged_in = !m_user_info.uid.empty();
if (m_is_logged_in)
{
overwriteFromServer();
WARN_LOG(SLIPPI_ONLINE, "Found user %s (%s)", userInfo.displayName.c_str(), userInfo.uid.c_str());
WARN_LOG(SLIPPI_ONLINE, "Found user %s (%s)", m_user_info.display_name.c_str(),
m_user_info.uid.c_str());
}
return isLoggedIn;
return m_is_logged_in;
}
void SlippiUser::OpenLogInPage()
@ -149,27 +151,28 @@ void SlippiUser::OpenLogInPage()
std::string path = getUserFilePath();
#ifdef _WIN32
// On windows, sometimes the path can have backslashes and slashes mixed, convert all to backslashes
// On windows, sometimes the path can have backslashes and slashes mixed, convert all to
// backslashes
path = ReplaceAll(path, "\\", "\\");
path = ReplaceAll(path, "/", "\\");
#endif
#ifndef __APPLE__
char* escapedPath = curl_easy_escape(nullptr, path.c_str(), (int)path.length());
path = std::string(escapedPath);
curl_free(escapedPath);
char* escaped_path = curl_easy_escape(nullptr, path.c_str(), (int)path.length());
path = std::string(escaped_path);
curl_free(escaped_path);
#endif
std::string fullUrl = url + "?path=" + path;
std::string full_url = url + "?path=" + path;
INFO_LOG(SLIPPI_ONLINE, "[User] Login at path: %s", fullUrl.c_str());
INFO_LOG(SLIPPI_ONLINE, "[User] Login at path: %s", full_url.c_str());
#ifdef _WIN32
std::string command = "explorer \"" + fullUrl + "\"";
std::string command = "explorer \"" + full_url + "\"";
#elif defined(__APPLE__)
std::string command = "open \"" + fullUrl + "\"";
std::string command = "open \"" + full_url + "\"";
#else
std::string command = "xdg-open \"" + fullUrl + "\""; // Linux
std::string command = "xdg-open \"" + full_url + "\""; // Linux
#endif
RunSystemCommand(command);
@ -181,16 +184,21 @@ void SlippiUser::UpdateApp()
auto isoPath = SConfig::GetInstance().m_strIsoPath;
std::string path = File::GetExeDirectory() + "/dolphin-slippi-tools.exe";
std::string echoMsg = "echo Starting update process. If nothing happen after a few "
"minutes, you may need to update manually from https://slippi.gg/netplay ...";
std::string echo_msg =
"echo Starting update process. If nothing happen after a few "
"minutes, you may need to update manually from https://slippi.gg/netplay ...";
// std::string command =
// "start /b cmd /c " + echoMsg + " && \"" + path + "\" app-update -launch -iso \"" + isoPath + "\"";
std::string command = "start /b cmd /c " + echoMsg + " && \"" + path + "\" app-update -launch -iso \"" + isoPath +
"\" -version \"" + Common::scm_slippi_semver_str + "\"";
// "start /b cmd /c " + echo_msg + " && \"" + path + "\" app-update -launch -iso \"" + isoPath
// +
// "\"";
std::string command = "start /b cmd /c " + echo_msg + " && \"" + path +
"\" app-update -launch -iso \"" + isoPath + "\" -version \"" +
Common::scm_slippi_semver_str + "\"";
WARN_LOG(SLIPPI, "Executing app update command: %s", command.c_str());
RunSystemCommand(command);
#elif defined(__APPLE__)
CriticalAlertT("Automatic updates are not available for macOS; please get the latest update from slippi.gg/netplay.");
CriticalAlertT("Automatic updates are not available for macOS; please get the latest update from "
"slippi.gg/netplay.");
#else
const char* appimage_path = getenv("APPIMAGE");
const char* appmount_path = getenv("APPDIR");
@ -204,55 +212,56 @@ void SlippiUser::UpdateApp()
std::string command = mount_path + "/usr/bin/appimageupdatetool " + path;
WARN_LOG(SLIPPI, "Executing app update command: %s", command.c_str());
RunSystemCommand(command);
CriticalAlertT("Restart Dolphin to finish the update. If there was an issue, please head over to the Slippi "
"Discord for support.");
CriticalAlertT(
"Restart Dolphin to finish the update. If there was an issue, please head over to the Slippi "
"Discord for support.");
#endif
}
void SlippiUser::ListenForLogIn()
{
if (runThread)
if (m_run_thread)
return;
if (fileListenThread.joinable())
fileListenThread.join();
if (m_file_listen_thread.joinable())
m_file_listen_thread.join();
runThread = true;
fileListenThread = std::thread(&SlippiUser::FileListenThread, this);
m_run_thread = true;
m_file_listen_thread = std::thread(&SlippiUser::FileListenThread, this);
}
void SlippiUser::LogOut()
{
runThread = false;
m_run_thread = false;
deleteFile();
UserInfo emptyUser;
isLoggedIn = false;
userInfo = emptyUser;
UserInfo empty_user;
m_is_logged_in = false;
m_user_info = empty_user;
}
void SlippiUser::OverwriteLatestVersion(std::string version)
{
userInfo.latestVersion = version;
m_user_info.latest_version = version;
}
SlippiUser::UserInfo SlippiUser::GetUserInfo()
{
return userInfo;
return m_user_info;
}
bool SlippiUser::IsLoggedIn()
{
return isLoggedIn;
return m_is_logged_in;
}
void SlippiUser::FileListenThread()
{
while (runThread)
while (m_run_thread)
{
if (AttemptLogin())
{
runThread = false;
m_run_thread = false;
break;
}
@ -266,13 +275,14 @@ void SlippiUser::FileListenThread()
std::string SlippiUser::getUserFilePath()
{
#if defined(__APPLE__)
std::string userFilePath = File::GetBundleDirectory() + "/Contents/Resources" + DIR_SEP + "user.json";
std::string user_file_path =
File::GetBundleDirectory() + "/Contents/Resources" + DIR_SEP + "user.json";
#elif defined(_WIN32)
std::string userFilePath = File::GetExeDirectory() + DIR_SEP + "user.json";
std::string user_file_path = File::GetExeDirectory() + DIR_SEP + "user.json";
#else
std::string userFilePath = File::GetUserPath(F_USERJSON_IDX);
std::string user_file_path = File::GetUserPath(F_USERJSON_IDX);
#endif
return userFilePath;
return user_file_path;
}
inline std::string readString(json obj, std::string key)
@ -286,30 +296,30 @@ inline std::string readString(json obj, std::string key)
return obj[key];
}
SlippiUser::UserInfo SlippiUser::parseFile(std::string fileContents)
SlippiUser::UserInfo SlippiUser::parseFile(std::string file_contents)
{
UserInfo info;
info.fileContents = fileContents;
info.file_contents = file_contents;
auto res = json::parse(fileContents, nullptr, false);
auto res = json::parse(file_contents, nullptr, false);
if (res.is_discarded() || !res.is_object())
{
return info;
}
info.uid = readString(res, "uid");
info.displayName = readString(res, "displayName");
info.playKey = readString(res, "playKey");
info.connectCode = readString(res, "connectCode");
info.latestVersion = readString(res, "latestVersion");
info.display_name = readString(res, "displayName");
info.play_key = readString(res, "playKey");
info.connect_code = readString(res, "connectCode");
info.latest_version = readString(res, "latestVersion");
return info;
}
void SlippiUser::deleteFile()
{
std::string userFilePath = getUserFilePath();
File::Delete(userFilePath);
std::string user_file_path = getUserFilePath();
File::Delete(user_file_path);
}
void SlippiUser::overwriteFromServer()
@ -319,7 +329,7 @@ void SlippiUser::overwriteFromServer()
// Perform curl request
std::string resp;
curl_easy_setopt(m_curl, CURLOPT_URL, (URL_START + "/" + userInfo.uid).c_str());
curl_easy_setopt(m_curl, CURLOPT_URL, (URL_START + "/" + m_user_info.uid).c_str());
curl_easy_setopt(m_curl, CURLOPT_WRITEDATA, &resp);
CURLcode res = curl_easy_perform(m_curl);
@ -329,17 +339,17 @@ void SlippiUser::overwriteFromServer()
return;
}
long responseCode;
curl_easy_getinfo(m_curl, CURLINFO_RESPONSE_CODE, &responseCode);
if (responseCode != 200)
long response_code;
curl_easy_getinfo(m_curl, CURLINFO_RESPONSE_CODE, &response_code);
if (response_code != 200)
{
ERROR_LOG(SLIPPI, "[User] Server responded with non-success status: %d", responseCode);
ERROR_LOG(SLIPPI, "[User] Server responded with non-success status: %d", response_code);
return;
}
// Overwrite userInfo with data from server
// Overwrite user info with data from server
auto r = json::parse(resp);
userInfo.connectCode = r.value("connectCode", userInfo.connectCode);
userInfo.latestVersion = r.value("latestVersion", userInfo.latestVersion);
userInfo.displayName = r.value("displayName", userInfo.displayName);
m_user_info.connect_code = r.value("connectCode", m_user_info.connect_code);
m_user_info.latest_version = r.value("latestVersion", m_user_info.latest_version);
m_user_info.display_name = r.value("displayName", m_user_info.display_name);
}

View file

@ -1,12 +1,12 @@
#pragma once
#include "Common/CommonTypes.h"
#include <atomic>
#include <curl/curl.h>
#include <string>
#include <thread>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
class SlippiUser
{
@ -14,11 +14,11 @@ public:
struct UserInfo
{
std::string uid = "";
std::string playKey = "";
std::string displayName = "";
std::string connectCode = "";
std::string latestVersion = "";
std::string fileContents = "";
std::string play_key = "";
std::string display_name = "";
std::string connect_code = "";
std::string latest_version = "";
std::string file_contents = "";
};
SlippiUser();
@ -36,18 +36,18 @@ public:
protected:
std::string getUserFilePath();
UserInfo parseFile(std::string fileContents);
UserInfo parseFile(std::string file_contents);
void deleteFile();
void overwriteFromServer();
UserInfo userInfo;
bool isLoggedIn = false;
UserInfo m_user_info;
bool m_is_logged_in = false;
const std::string URL_START = "https://users-rest-dot-slippi.uc.r.appspot.com/user";
CURL* m_curl = nullptr;
struct curl_slist* m_curlHeaderList = nullptr;
std::vector<char> receiveBuf;
struct curl_slist* m_curl_header_list = nullptr;
std::vector<char> m_receive_buf;
std::thread fileListenThread;
std::atomic<bool> runThread;
std::thread m_file_listen_thread;
std::atomic<bool> m_run_thread;
};

View file

@ -438,13 +438,13 @@ endif()
if(APPLE)
include(BundleUtilities)
set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Dolphin.app)
set(BUNDLE_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Slippi_Dolphin.app")
# Ask for an application bundle.
set_target_properties(dolphin-emu PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
OUTPUT_NAME Dolphin
OUTPUT_NAME "Slippi_Dolphin"
)
# Copy qt.conf into the bundle

View file

@ -29,11 +29,15 @@
</dict>
</array>
<key>CFBundleExecutable</key>
<string>Dolphin</string>
<string>Slippi_Dolphin</string>
<key>CFBundleName</key>
<string>Slippi_Dolphin</string>
<key>CFBundleDisplayName</key>
<string>Slippi_Dolphin</string>
<key>CFBundleIconFile</key>
<string>Dolphin.icns</string>
<key>CFBundleIdentifier</key>
<string>org.dolphin-emu.dolphin</string>
<string>com.project-slippi.dolphin</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundlePackageType</key>

View file

@ -94,22 +94,23 @@ void SlippiPane::CreateLayout()
connect(delay_spin, qOverload<int>(&QSpinBox::valueChanged), this,
[](int delay) { SConfig::GetInstance().m_slippiOnlineDelay = delay; });
#else
//Playback Settings
// Playback Settings
auto* playback_settings = new QGroupBox(tr("Playback Settings"));
auto* playback_settings_layout = new QVBoxLayout();
playback_settings->setLayout(playback_settings_layout);
layout->addWidget(playback_settings);
auto* enable_playback_seek_checkbox = new QCheckBox(tr("Enable Seekbar"));
char seekbarTooltip[] = "<html><head/><body><p>Enables video player style controls while watching Slippi replays. Uses more cpu resources and can be stuttery. " \
"Space: Pause/Play " \
"Left/Right: Jump 5 seconds back/forward" \
"Shift + Left/Right: Jump 20 seconds back/forward" \
"Period (while paused): Advance one frame";
char seekbarTooltip[] = "<html><head/><body><p>Enables video player style controls while "
"watching Slippi replays. Uses more cpu resources and can be stuttery. "
"Space: Pause/Play "
"Left/Right: Jump 5 seconds back/forward"
"Shift + Left/Right: Jump 20 seconds back/forward"
"Period (while paused): Advance one frame";
enable_playback_seek_checkbox->setToolTip(tr(seekbarTooltip));
playback_settings_layout->addWidget(enable_playback_seek_checkbox);
enable_playback_seek_checkbox->setChecked(SConfig::GetInstance().m_slippiEnableSeek);
connect(enable_playback_seek_checkbox, &QCheckBox::toggled, this,
[](bool checked) { SConfig::GetInstance().m_slippiEnableSeek = checked; });
[](bool checked) { SConfig::GetInstance().m_slippiEnableSeek = checked; });
#endif
}

View file

@ -1,7 +1,8 @@
#!/bin/bash -e
# build-online-appimage.sh
# build-appimage.sh
ZSYNC_STRING="gh-releases-zsync|project-slippi|Ishiiruka|latest|Slippi_Online-x86_64.AppImage.zsync"
NETPLAY_APPIMAGE_STRING="Slippi_Online-x86_64.AppImage"
PLAYBACK_APPIMAGE_STRING="Slippi_Playback-x86_64.AppImage"
LINUXDEPLOY_PATH="https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous"
@ -16,28 +17,33 @@ UPDATETOOL_PATH="https://github.com/AppImage/AppImageUpdate/releases/download/co
UPDATETOOL_FILE="appimageupdatetool-x86_64.AppImage"
UPDATETOOL_URL="${UPDATETOOL_PATH}/${UPDATETOOL_FILE}"
DESKTOP_APP_URL="https://github.com/project-slippi/slippi-desktop-app"
DESKTOP_APP_SYS_PATH="./slippi-desktop-app/app/dolphin-dev/overwrite/Sys"
PLAYBACK_CODES_PATH="./Data/PlaybackGeckoCodes/"
APPDIR_BIN="./AppDir/usr/bin"
APPDIR_HOOKS="./AppDir/apprun-hooks"
# Grab various appimage binaries from GitHub if we don't have them
if [ ! -e ./Tools/linuxdeploy ]; then
wget ${LINUXDEPLOY_URL} -O ./Tools/linuxdeploy
chmod +x ./Tools/linuxdeploy
fi
if [ ! -e ./Tools/linuxdeploy-update-plugin ]; then
wget ${UPDATEPLUG_URL} -O ./Tools/linuxdeploy-update-plugin
chmod +x ./Tools/linuxdeploy-update-plugin
fi
if [ ! -e ./Tools/appimageupdatetool ]; then
wget ${UPDATEPLUG_URL} -O ./Tools/appimageupdatetool
chmod +x ./Tools/appimageupdatetool
wget ${UPDATETOOL_URL} -O ./Tools/appimageupdatetool
fi
chmod +x ./Tools/linuxdeploy
chmod +x ./Tools/linuxdeploy-update-plugin
chmod +x ./Tools/appimageupdatetool
# Delete the AppDir folder to prevent build issues
rm -rf ./AppDir/
# Add the linux-env script to the AppDir prior to running linuxdeploy
mkdir -p ${APPDIR_HOOKS}
cp Data/linux-env.sh ${APPDIR_HOOKS}
# Build the AppDir directory for this image
mkdir -p AppDir
./Tools/linuxdeploy \
@ -50,9 +56,24 @@ mkdir -p AppDir
cp -r Data/Sys ${APPDIR_BIN}
# Build type
if [ -z "$1" ] # Netplay
if [ "$1" == "playback" ] # Playback
then
echo "Using Netplay build config"
echo "Using Playback build config"
rm -f ${PLAYBACK_APPIMAGE_STRING}
# Update Sys dir with playback codes
echo "Copying Playback gecko codes"
rm -rf "${APPDIR_BIN}/Sys/GameSettings" # Delete netplay codes
cp -r "${PLAYBACK_CODES_PATH}/." "${APPDIR_BIN}/Sys/GameSettings/"
OUTPUT="${PLAYBACK_APPIMAGE_STRING}" \
./Tools/linuxdeploy-update-plugin --appdir=./AppDir/
else
echo "Using Netplay build config"
# remove existing appimage just in case
rm -f ${NETPLAY_APPIMAGE_STRING}
# Package up the update tool within the AppImage
cp ./Tools/appimageupdatetool ./AppDir/usr/bin/
@ -60,22 +81,4 @@ if [ -z "$1" ] # Netplay
# Bake an AppImage with the update metadata
UPDATE_INFORMATION="${ZSYNC_STRING}" \
./Tools/linuxdeploy-update-plugin --appdir=./AppDir/
elif [ "$1" == "playback" ] # Playback
then
echo "Using Playback build config"
if [ -d "slippi-desktop-app" ]
then
pushd slippi-desktop-app
git checkout master
git pull --ff-only
popd
else
git clone ${DESKTOP_APP_URL}
fi
# Update Sys dir with playback codes
rm -rf "${APPDIR_BIN}/GameSettings" # Delete netplay codes
cp -r ${DESKTOP_APP_SYS_PATH} ${APPDIR_BIN}
OUTPUT="${PLAYBACK_APPIMAGE_STRING}" \
./Tools/linuxdeploy-update-plugin --appdir=./AppDir/
fi

View file

@ -3,15 +3,19 @@
CMAKE_FLAGS='-DLINUX_LOCAL_DEV=true'
PLAYBACK_CODES_PATH="./Data/PlaybackGeckoCodes/"
DATA_SYS_PATH="./Data/Sys/"
BINARY_PATH="./build/Binaries/"
# Build type
if [ -z "$1" ]
if [ "$1" == "playback" ]
then
echo "Using Playback build config"
else
# TODO: move this around, playback should be the secondary build
CMAKE_FLAGS+=" -DSLIPPI_PLAYBACK=false"
echo "Using Netplay build config"
elif [ "$1" == "playback" ]
then
echo "Using Playback build config"
fi
# Move into the build directory, run CMake, and compile the project
@ -22,6 +26,15 @@ make -j$(nproc)
popd
# Copy the Sys folder in
cp -r -n Data/Sys/ build/Binaries/
cp -r -n ${DATA_SYS_PATH} ${BINARY_PATH}
touch ./build/Binaries/portable.txt
# Copy playback specific codes if needed
if [ "$1" == "playback" ]
then
# Update Sys dir with playback codes
echo "Copying Playback gecko codes"
rm -rf "${BINARY_PATH}/Sys/GameSettings" # Delete netplay codes
cp -r "${PLAYBACK_CODES_PATH}/." "${BINARY_PATH}/Sys/GameSettings/"
fi

49
build-mac.sh Normal file
View file

@ -0,0 +1,49 @@
#!/bin/bash -e
# build-mac.sh
QT_BREW_PATH=$(brew --prefix qt@5)
CMAKE_FLAGS="-DQt5_DIR=${QT_BREW_PATH}/lib/cmake/Qt5 -DENABLE_NOGUI=false"
PLAYBACK_CODES_PATH="./Data/PlaybackGeckoCodes/"
DATA_SYS_PATH="./Data/Sys/"
BINARY_PATH="./build/Binaries/Slippi_Dolphin.app/Contents/Resources/"
export LIBRARY_PATH=$LIBRARY_PATH:/usr/local/lib:/usr/lib/
# Build type
if [ "$1" == "playback" ]
then
echo "Using Playback build config"
else
echo "Using Netplay build config"
CMAKE_FLAGS+=" -DSLIPPI_PLAYBACK=false"
fi
if [[ -z "${CERTIFICATE_MACOS_APPLICATION}" ]]
then
echo "Building without code signing"
else
echo "Building with code signing"
CMAKE_FLAGS+=' -DMACOS_CODE_SIGNING="ON"'
fi
# Move into the build directory, run CMake, and compile the project
mkdir -p build
pushd build
cmake ${CMAKE_FLAGS} ..
make -j7
popd
# Copy the Sys folder in
echo "Copying Sys files into the bundle"
cp -Rfn "${DATA_SYS_PATH}" "${BINARY_PATH}"
# Copy playback specific codes if needed
if [ "$1" == "playback" ]
then
# Update Sys dir with playback codes
echo "Copying playback gecko codes into the bundle"
rm -rf "${BINARY_PATH}/Sys/GameSettings" # Delete netplay codes
cp -r "${PLAYBACK_CODES_PATH}/." "${BINARY_PATH}/Sys/GameSettings/"
fi