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D3D11: Make stateman a unique_ptr
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3 changed files with 5 additions and 5 deletions
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@ -20,7 +20,7 @@ namespace DX11
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{
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namespace D3D
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{
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StateManager* stateman;
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std::unique_ptr<StateManager> stateman;
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StateManager::StateManager() = default;
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StateManager::~StateManager() = default;
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