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DX11:
Cleanups, documentation, ... Theoretically enable anisotropic filtering if selected in the config, not sure if it works though. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5761 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -78,6 +78,8 @@ private:
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ID3D11ShaderResourceView* shader_resources[8];
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D3D11_BLEND_DESC blenddesc;
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bool apply_called;
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};
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template<typename T> class AutoState
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