Cleanups, documentation, ...
Theoretically enable anisotropic filtering if selected in the config, not sure if it works though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5761 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-06-21 17:54:13 +00:00
parent 3650ee2fc5
commit d0f00cedff
6 changed files with 68 additions and 67 deletions

View file

@ -347,7 +347,6 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
return &entry;
}
// TODO: this doesn't work quite right, yet
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, unsigned int bScaleByHalf, const EFBRectangle &source_rect)
{
int efb_w = source_rect.GetWidth();