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analytics: Report OpenGL's adapter name too.
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@ -156,6 +156,9 @@ struct VideoConfig final
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std::vector<std::string> PPShaders; // post-processing shaders
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std::vector<std::string> AnaglyphShaders; // anaglyph shaders
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// TODO: merge AdapterName and Adapters array
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std::string AdapterName; // for OpenGL
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bool bSupportsExclusiveFullscreen;
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bool bSupportsDualSourceBlend;
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bool bSupportsPrimitiveRestart;
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