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DebuggerWX: Added jit block linking option to the code window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1958 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
140ba01794
commit
d39819c4b5
4 changed files with 25 additions and 7 deletions
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@ -467,13 +467,19 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
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, wxITEM_CHECK);
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automaticstart->Check(bAutomaticStart);
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#ifdef JIT_OFF_OPTIONS
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pCoreMenu->AppendSeparator();
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jitblocklinking = pCoreMenu->Append(IDM_JITBLOCKLINKING, _T("&JIT Block Linking"),
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_T("Speed up the execution by linking the JIT blocks."
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), wxITEM_CHECK);
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jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"),
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_T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing."
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" [This option must be selected before a game is started.]"
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),
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wxITEM_CHECK);
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), wxITEM_CHECK);
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#ifdef JIT_OFF_OPTIONS
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pCoreMenu->AppendSeparator();
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jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"),
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_T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
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@ -602,6 +608,11 @@ bool CCodeWindow::UnlimitedJITCache()
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{
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return GetMenuBar()->IsChecked(IDM_JITUNLIMITED);
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}
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bool CCodeWindow::JITBlockLinking()
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{
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return GetMenuBar()->IsChecked(IDM_JITBLOCKLINKING);
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}
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// =========================
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