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savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
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3 changed files with 12 additions and 7 deletions
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@ -80,18 +80,19 @@ public:
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// TODO
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PanicAlert("Do(map<>) does not yet work.");
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}
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// Store vectors.
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// Store vectors.
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template<class T>
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void Do(std::vector<T> &x) {
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// TODO
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PanicAlert("Do(vector<>) does not yet work.");
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}
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template<class T>
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void DoArray(T *x, int count) {
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DoVoid((void *)x, sizeof(T) * count);
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}
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template<class T>
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void DoArray(T *x, int count) {
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DoVoid((void *)x, sizeof(T) * count);
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}
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template<class T>
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void Do(T &x) {
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DoVoid((void *)&x, sizeof(x));
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