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DolphinAnalytics: Refactor redundant data accesses
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1 changed files with 3 additions and 2 deletions
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@ -372,12 +372,13 @@ static const char* GetShaderCompilationMode(const VideoConfig& video_config)
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void DolphinAnalytics::MakePerGameBuilder()
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void DolphinAnalytics::MakePerGameBuilder()
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{
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{
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Common::AnalyticsReportBuilder builder(m_base_builder);
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Common::AnalyticsReportBuilder builder(m_base_builder);
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const SConfig& config = SConfig::GetInstance();
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// Gameid.
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// Gameid.
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builder.AddData("gameid", SConfig::GetInstance().GetGameID());
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builder.AddData("gameid", config.GetGameID());
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// Unique id bound to the gameid.
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// Unique id bound to the gameid.
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builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID()));
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builder.AddData("id", MakeUniqueId(config.GetGameID()));
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// Configuration.
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// Configuration.
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builder.AddData("cfg-dsp-hle", Config::Get(Config::MAIN_DSP_HLE));
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builder.AddData("cfg-dsp-hle", Config::Get(Config::MAIN_DSP_HLE));
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