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Make GUI strings more consistent
Most of the changes I've made here were because of small differences between DolphinWX and DolphinQt2.
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parent
e29cd19f73
commit
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11 changed files with 24 additions and 23 deletions
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@ -35,13 +35,13 @@ AudioPane::AudioPane()
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void AudioPane::CreateWidgets()
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{
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auto* dsp_box = new QGroupBox(tr("DSP Emulator Engine"));
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auto* dsp_box = new QGroupBox(tr("DSP Emulation Engine"));
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auto* dsp_layout = new QVBoxLayout;
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dsp_box->setLayout(dsp_layout);
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m_dsp_hle = new QRadioButton(tr("DSP HLE emulation (fast)"));
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m_dsp_lle = new QRadioButton(tr("DSP LLE recompiler"));
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m_dsp_interpreter = new QRadioButton(tr("DSP LLE interpreter (slow)"));
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m_dsp_hle = new QRadioButton(tr("DSP HLE Emulation (fast)"));
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m_dsp_lle = new QRadioButton(tr("DSP LLE Recompiler"));
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m_dsp_interpreter = new QRadioButton(tr("DSP LLE Interpreter (slow)"));
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dsp_layout->addStretch(1);
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dsp_layout->addWidget(m_dsp_hle);
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@ -70,7 +70,7 @@ void AudioPane::CreateWidgets()
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m_backend_label = new QLabel(tr("Audio Backend:"));
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m_backend_combo = new QComboBox();
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m_latency_label = new QLabel(tr("Latency:"));
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m_dolby_pro_logic = new QCheckBox(tr("Dolby Pro Logic II decoder"));
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m_dolby_pro_logic = new QCheckBox(tr("Dolby Pro Logic II Decoder"));
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m_latency_spin = new QSpinBox();
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m_latency_spin->setMinimum(0);
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