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SW renderer: add missing ClearCurrent()
courtesy of degasus
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@ -172,6 +172,7 @@ void VideoSoftware::Shutdown()
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void VideoSoftware::Video_Cleanup()
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void VideoSoftware::Video_Cleanup()
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{
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{
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GLInterface->ClearCurrent();
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}
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}
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// This is called after Video_Initialize() from the Core
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// This is called after Video_Initialize() from the Core
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