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some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
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13 changed files with 58 additions and 42 deletions
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@ -159,6 +159,9 @@ void InitBackendInfo()
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g_Config.backend_info.bAllowSignedBytes = false;
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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int shaderModel = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
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int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
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g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
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}
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void DllConfig(void *_hParent)
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