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Boot: Restore symbol map loading
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commit
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5 changed files with 24 additions and 12 deletions
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@ -173,8 +173,9 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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if (!Core::IsRunning())
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return;
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std::string existing_map_file, writable_map_file, title_id_str;
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bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file, &title_id_str);
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const std::string& title_id_str = SConfig::GetInstance().m_debugger_game_id;
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std::string existing_map_file, writable_map_file;
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bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file);
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switch (event.GetId())
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{
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case IDM_CLEAR_SYMBOLS:
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