project-slippi/Ishiiruka/pull/247

removed some unnecessary logic

we used to overwrite where the codehandler looks for the gecko codes... but we don't run the codehandler anymore past initializing the bootloader. Plus given the codehandler was different than in Ishii, this overwrite location was totally wrong anyway.

Co-authored-by: Jas Laferriere <Fizzi36@gmail.com>
This commit is contained in:
Nikhil Narayana 2021-12-03 17:22:47 -08:00
commit d59553ccba
12 changed files with 254 additions and 60 deletions

BIN
Data/Sys/bootloader.gct Normal file

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@ -128,6 +128,7 @@
#define WII_SETTING "setting.txt"
#define GECKO_CODE_HANDLER "codehandler.bin"
#define GCT_BOOTLOADER "bootloader.gct"
// Subdirs in Sys
#define GC_SYS_DIR "GC"

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@ -41,6 +41,7 @@ namespace fs = std::filesystem;
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/GeckoCode.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
@ -537,6 +538,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
PatchEngine::LoadPatches();
HLE::PatchFixedFunctions();
Gecko::RunCodeHandler();
return true;
}

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@ -51,6 +51,7 @@
#include "VideoCommon/HiresTextures.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeWad.h"
@ -959,7 +960,32 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
const std::string region_dir = GetDirectoryForRegion(ToGameCubeRegion(m_region));
m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
m_strBootROM = GetBootROMPath(region_dir);
m_strIsoPath = (boot.parameters.index() == 0) ? std::get<BootParameters::Disc>(boot.parameters).path : "";
m_strIsoPath =
(boot.parameters.index() == 0) ? std::get<BootParameters::Disc>(boot.parameters).path : "";
std::shared_ptr<DiscIO::Volume> volume = DiscIO::CreateVolume(m_strIsoPath);
if (m_game_id == "GALE01" || m_game_id == "GALJ01")
{
m_melee_version = Melee::Version::NTSC;
if (volume->GetLongNames()[DiscIO::Language::English].find("20XX") != std::string::npos)
m_melee_version = Melee::Version::TwentyXX;
else
{
// check for m-ex based build
if (volume->FileExists("MxDt.dat"))
{
m_melee_version = Melee::Version::MEX;
}
}
}
else if (m_game_id == "GTME01")
{
m_melee_version = Melee::Version::UPTM;
}
INFO_LOG_FMT(BOOT, "Melee Version: {}", m_melee_version);
return true;
}

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@ -4,6 +4,7 @@
#pragma once
#include <future>
#include <limits>
#include <optional>
#include <set>
@ -45,6 +46,18 @@ namespace SerialInterface
enum SIDevices : int;
} // namespace SerialInterface
namespace Melee
{
enum class Version
{
NTSC,
TwentyXX,
UPTM,
MEX,
OTHER,
};
}
struct BootParameters;
// DSP Backend Types
@ -67,6 +80,8 @@ enum class GPUDeterminismMode
struct SConfig
{
// Melee Version
Melee::Version m_melee_version;
// Wii Devices
bool m_WiiSDCard;
bool m_WiiKeyboard;

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@ -19,6 +19,8 @@
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/OnScreenDisplay.h"
namespace Gecko
{
static constexpr u32 CODE_SIZE = 8;
@ -68,6 +70,8 @@ void SetActiveCodes(const std::vector<GeckoCode>& gcodes)
{
std::lock_guard<std::mutex> lk(s_active_codes_lock);
DEBUG_LOG_FMT(ACTIONREPLAY, "Setting up active codes...");
s_active_codes.clear();
if (SConfig::GetInstance().bEnableCheats)
{
@ -153,69 +157,84 @@ static Installation InstallCodeHandlerLocked()
}
}
u32 codelist_base_address;
u32 codelist_end_address;
// Let the Gecko codehandler use free space from Melee's tournament mode region
if (SConfig::GetInstance().GetGameID() == "GALE01")
u32 codelist_base_address = INSTALLER_BASE_ADDRESS + static_cast<u32>(data.length()) - CODE_SIZE;
u32 codelist_end_address = INSTALLER_END_ADDRESS;
// Write a magic value to 'gameid' (codehandleronly does not actually read this).
PowerPC::HostWrite_U32(MAGIC_GAMEID, INSTALLER_BASE_ADDRESS);
// Install the custom bootloader to write gecko codes to the heaps
if (SConfig::GetInstance().m_melee_version == Melee::Version::NTSC ||
SConfig::GetInstance().m_melee_version == Melee::Version::MEX)
{
INFO_LOG(ACTIONREPLAY,
"Detected GALE01 - using tournament mode region for Gecko codelist");
// Write GCT loader into memory which will eventually load the real GCT into the heap
std::string bootloaderData;
std::string _bootloaderFilename = File::GetSysDirectory() + GCT_BOOTLOADER;
if (!File::ReadFileToString(_bootloaderFilename, bootloaderData))
{
OSD::AddMessage("bootloader.gct not found in Sys folder.", 30000, 0xFFFF0000);
ERROR_LOG_FMT(ACTIONREPLAY, "Could not enable cheats because bootloader.gct was missing.");
return Installation::Failed;
}
// Set codelist base to the tournament mode region
codelist_base_address = 0x801910E0;
codelist_end_address = 0x8019AF4C;
if (bootloaderData.length() > codelist_end_address - codelist_base_address)
{
OSD::AddMessage("Gecko bootloader too large.", 30000, 0xFFFF0000);
ERROR_LOG_FMT(SLIPPI, "Gecko bootloader too large");
return Installation::Failed;
}
// Patch codehandler to use tournament mode region
PowerPC::HostWrite_U32(0x3DE08019, 0x80001904); // lis r15, 0x8019
PowerPC::HostWrite_U32(0x61EF10E0, 0x80001908); // ori r15, r15, 0x10e0
// Install bootloader gct
for (size_t i = 0; i < bootloaderData.length(); ++i)
PowerPC::HostWrite_U8(bootloaderData[i], static_cast<u32>(codelist_base_address + i));
}
else
{
codelist_base_address = INSTALLER_BASE_ADDRESS + static_cast<u32>(data.size()) - CODE_SIZE;
codelist_end_address = INSTALLER_END_ADDRESS;
}
// Create GCT in memory
PowerPC::HostWrite_U32(0x00d0c0de, codelist_base_address);
PowerPC::HostWrite_U32(0x00d0c0de, codelist_base_address + 4);
// Write a magic value to 'gameid' (codehandleronly does not actually read this).
// This value will be read back and modified over time by HLE_Misc::GeckoCodeHandlerICacheFlush.
PowerPC::HostWrite_U32(MAGIC_GAMEID, INSTALLER_BASE_ADDRESS);
// Each code is 8 bytes (2 words) wide. There is a starter code and an end code.
const u32 start_address = codelist_base_address + CODE_SIZE;
const u32 end_address = codelist_end_address - CODE_SIZE;
u32 next_address = start_address;
// Create GCT in memory
PowerPC::HostWrite_U32(0x00d0c0de, codelist_base_address);
PowerPC::HostWrite_U32(0x00d0c0de, codelist_base_address + 4);
// Each code is 8 bytes (2 words) wide. There is a starter code and an end code.
const u32 start_address = codelist_base_address + CODE_SIZE;
const u32 end_address = codelist_end_address - CODE_SIZE;
u32 next_address = start_address;
// NOTE: Only active codes are in the list
for (const GeckoCode& active_code : s_active_codes)
{
// If the code is not going to fit in the space we have left then we have to skip it
if (next_address + active_code.codes.size() * CODE_SIZE > end_address)
// NOTE: Only active codes are in the list
for (const GeckoCode& active_code : s_active_codes)
{
NOTICE_LOG_FMT(ACTIONREPLAY,
"Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
"not write: \"{}\". Need {} bytes, only {} remain.",
active_code.name, active_code.codes.size() * CODE_SIZE,
end_address - next_address);
continue;
// If the code is not going to fit in the space we have left then we have to skip it
if (next_address + active_code.codes.size() * CODE_SIZE > end_address)
{
OSD::AddMessage(
fmt::format("Ran out of memory applying gecko codes. Too many codes enabled. "
"Need {} bytes, only {} remain.",
active_code.codes.size() * CODE_SIZE, end_address - next_address),
30000, 0xFFFF0000);
NOTICE_LOG_FMT(ACTIONREPLAY,
"Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
"not write: \"{}\". Need {} bytes, only {} remain.",
active_code.name, active_code.codes.size() * CODE_SIZE,
end_address - next_address);
continue;
}
for (const GeckoCode::Code& code : active_code.codes)
{
PowerPC::HostWrite_U32(code.address, next_address);
PowerPC::HostWrite_U32(code.data, next_address + 4);
next_address += CODE_SIZE;
}
}
for (const GeckoCode::Code& code : active_code.codes)
{
PowerPC::HostWrite_U32(code.address, next_address);
PowerPC::HostWrite_U32(code.data, next_address + 4);
next_address += CODE_SIZE;
}
WARN_LOG_FMT(ACTIONREPLAY, "GeckoCodes: Using {} of {} bytes", next_address - start_address,
end_address - start_address);
// Stop code. Tells the handler that this is the end of the list.
PowerPC::HostWrite_U32(0xF0000000, next_address);
PowerPC::HostWrite_U32(0x00000000, next_address + 4);
}
WARN_LOG_FMT(ACTIONREPLAY, "GeckoCodes: Using {} of {} bytes", next_address - start_address,
end_address - start_address);
// Stop code. Tells the handler that this is the end of the list.
PowerPC::HostWrite_U32(0xF0000000, next_address);
PowerPC::HostWrite_U32(0x00000000, next_address + 4);
// Write 0 to trampoline address, not sure why this is necessary
PowerPC::HostWrite_U32(0, HLE_TRAMPOLINE_ADDRESS);
// Turn on codes
@ -226,6 +245,7 @@ static Installation InstallCodeHandlerLocked()
{
PowerPC::ppcState.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j);
}
return Installation::Installed;
}
@ -296,10 +316,75 @@ void RunCodeHandler()
}
DEBUG_LOG_FMT(ACTIONREPLAY,
"GeckoCodes: Initiating phantom branch-and-link. "
"PC = {:#010x}, SP = {:#010x}, SFP = {:#010x}",
"PC = {:#010x}, SP = {:#010x}, SFP = {:#010x}\n",
PC, SP, SFP);
LR = HLE_TRAMPOLINE_ADDRESS;
PC = NPC = ENTRY_POINT;
}
u32 GetGctLength()
{
std::lock_guard<std::mutex> lk(s_active_codes_lock);
int i = 0;
for (const GeckoCode& active_code : s_active_codes)
{
if (active_code.enabled)
{
i += 8 * static_cast<int>(active_code.codes.size());
}
}
return i + 0x10; // 0x10 is the fixed size of the header and terminator
}
std::vector<u8> uint32ToVector(u32 num)
{
u8 byte0 = num >> 24;
u8 byte1 = (num & 0xFF0000) >> 16;
u8 byte2 = (num & 0xFF00) >> 8;
u8 byte3 = num & 0xFF;
return std::vector<u8>({byte0, byte1, byte2, byte3});
}
void appendWordToBuffer(std::vector<u8>* buf, u32 word)
{
auto wordVector = uint32ToVector(word);
buf->insert(buf->end(), wordVector.begin(), wordVector.end());
}
std::vector<u8> GenerateGct()
{
std::vector<u8> res;
// Write header
appendWordToBuffer(&res, 0x00d0c0de);
appendWordToBuffer(&res, 0x00d0c0de);
std::lock_guard<std::mutex> lk(s_active_codes_lock);
int i = 0;
// Write codes
for (const GeckoCode& active_code : s_active_codes)
{
if (active_code.enabled)
{
for (const GeckoCode::Code& code : active_code.codes)
{
appendWordToBuffer(&res, code.address);
appendWordToBuffer(&res, code.data);
}
}
}
// Write footer
appendWordToBuffer(&res, 0xff000000);
appendWordToBuffer(&res, 0x00000000);
return res;
}
} // namespace Gecko

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@ -66,4 +66,7 @@ void RunCodeHandler();
void Shutdown();
void DoState(PointerWrap&);
u32 GetGctLength();
std::vector<u8> GenerateGct();
} // namespace Gecko

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@ -20,11 +20,13 @@
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Debugger/Debugger_SymbolMap.h"
#include "Core/GeckoCode.h"
#include "Core/HW/EXI/EXI_DeviceSlippi.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Host.h"
#include "Core/NetPlayClient.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/Slippi/SlippiPlayback.h"
#include "Core/Slippi/SlippiReplayComm.h"
#include "Core/State.h"
@ -2316,6 +2318,32 @@ void CEXISlippi::prepareFileLoad(u8* payload)
m_read_queue.insert(m_read_queue.end(), buf.begin(), buf.end());
}
void CEXISlippi::prepareGctLength()
{
m_read_queue.clear();
u32 size = Gecko::GetGctLength();
INFO_LOG(SLIPPI, "Getting gct size: %d", size);
// Write size to output
appendWordToBuffer(&m_read_queue, size);
}
void CEXISlippi::prepareGctLoad(u8* payload)
{
m_read_queue.clear();
auto gct = Gecko::GenerateGct();
// This is the address where the codes will be written to
auto address = Common::swap32(&payload[0]);
INFO_LOG(SLIPPI, "Preparing to write gecko codes at: 0x%X", address);
m_read_queue.insert(m_read_queue.end(), gct.begin(), gct.end());
}
void CEXISlippi::handleChatMessage(u8* payload)
{
int messageId = payload[0];
@ -2618,6 +2646,12 @@ void CEXISlippi::DMAWrite(u32 _uAddr, u32 _uSize)
case CMD_REPORT_GAME:
handleReportGame(&memPtr[bufLoc + 1]);
break;
case CMD_GCT_LENGTH:
prepareGctLength();
break;
case CMD_GCT_LOAD:
prepareGctLoad(&memPtr[bufLoc + 1]);
break;
default:
writeToFileAsync(&memPtr[bufLoc], payloadLen + 1, "");
SlippiSpectateServer::getInstance().write(&memPtr[bufLoc], payloadLen + 1);

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@ -10,6 +10,7 @@
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Core/Slippi/SlippiGameFileLoader.h"
#include "Core/Slippi/SlippiGameReporter.h"
#include "Core/Slippi/SlippiMatchmaking.h"
#include "Core/Slippi/SlippiNetplay.h"
#include "Core/Slippi/SlippiPlayback.h"
@ -17,7 +18,6 @@
#include "Core/Slippi/SlippiSavestate.h"
#include "Core/Slippi/SlippiSpectate.h"
#include "Core/Slippi/SlippiUser.h"
#include "Core/Slippi/SlippiGameReporter.h"
#include "EXI_Device.h"
#define ROLLBACK_MAX_FRAMES 7
@ -79,6 +79,8 @@ private:
CMD_LOG_MESSAGE = 0xD0,
CMD_FILE_LENGTH = 0xD1,
CMD_FILE_LOAD = 0xD2,
CMD_GCT_LENGTH = 0xD3,
CMD_GCT_LOAD = 0xD4,
};
enum
@ -124,6 +126,8 @@ private:
{CMD_LOG_MESSAGE, 0xFFFF}, // Variable size... will only work if by itself
{CMD_FILE_LENGTH, 0x40},
{CMD_FILE_LOAD, 0x40},
{CMD_GCT_LENGTH, 0x0},
{CMD_GCT_LOAD, 0x4},
};
struct WriteMessage
@ -174,7 +178,7 @@ private:
void prepareOnlineStatus();
void handleConnectionCleanup();
void prepareNewSeed();
void handleReportGame(u8 *payload);
void handleReportGame(u8* payload);
// replay playback stuff
void prepareGameInfo(u8* payload);
@ -185,10 +189,12 @@ private:
void prepareIsFileReady();
// misc stuff
void handleChatMessage(u8 *payload);
void handleChatMessage(u8* payload);
void logMessageFromGame(u8* payload);
void prepareFileLength(u8* payload);
void prepareFileLoad(u8* payload);
void prepareGctLength();
void prepareGctLoad(u8* payload);
int getCharColor(u8 charId, u8 teamId);
void FileWriteThread(void);
@ -222,7 +228,7 @@ private:
std::string forcedError = "";
// Used to determine when to detect when a new session has started
bool is_play_session_active = false;
bool is_play_session_active = false;
// Frame skipping variables
int framesToSkip = 0;

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@ -77,7 +77,7 @@ CoreTiming::EventType* et_AudioDMA;
CoreTiming::EventType* et_DSP;
CoreTiming::EventType* et_IPC_HLE;
// PatchEngine updates every 1/60th of a second by default
CoreTiming::EventType* et_PatchEngine;
// CoreTiming::EventType* et_PatchEngine;
CoreTiming::EventType* et_Throttle;
u32 s_cpu_core_clock = 486000000u; // 486 mhz (its not 485, stop bugging me!)
@ -163,7 +163,7 @@ void PatchEngineCallback(u64 userdata, s64 cycles_late)
cycles_pruned += next_schedule;
}
CoreTiming::ScheduleEvent(next_schedule, et_PatchEngine, cycles_pruned);
// CoreTiming::ScheduleEvent(next_schedule, et_PatchEngine, cycles_pruned);
}
void ThrottleCallback(u64 last_time, s64 cyclesLate)
@ -326,7 +326,7 @@ void Init()
et_DSP = CoreTiming::RegisterEvent("DSPCallback", DSPCallback);
et_AudioDMA = CoreTiming::RegisterEvent("AudioDMACallback", AudioDMACallback);
et_IPC_HLE = CoreTiming::RegisterEvent("IPC_HLE_UpdateCallback", IPC_HLE_UpdateCallback);
et_PatchEngine = CoreTiming::RegisterEvent("PatchEngine", PatchEngineCallback);
// et_PatchEngine = CoreTiming::RegisterEvent("PatchEngine", PatchEngineCallback);
et_Throttle = CoreTiming::RegisterEvent("Throttle", ThrottleCallback);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine(), et_VI);
@ -334,7 +334,7 @@ void Init()
CoreTiming::ScheduleEvent(s_audio_dma_period, et_AudioDMA);
CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeUs());
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
// CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
if (SConfig::GetInstance().bWii)
CoreTiming::ScheduleEvent(s_ipc_hle_period, et_IPC_HLE);

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@ -85,6 +85,26 @@ std::map<Language, std::string> Volume::ReadWiiNames(const std::vector<char16_t>
return names;
}
bool Volume::FileExists(std::string file_name)
{
std::vector<DiscIO::Partition> partitions = this->GetPartitions();
if (partitions.empty())
partitions.emplace_back(PARTITION_NONE);
for (const auto& partition : partitions)
{
const DiscIO::FileInfo& root_dir = this->GetFileSystem(partition)->GetRoot();
for (const auto& file_info : root_dir)
{
if (file_info.GetName() == file_name)
{
return true;
}
}
}
return false;
}
static std::unique_ptr<VolumeDisc> CreateDisc(std::unique_ptr<BlobReader>& reader)
{
// Check for Wii

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@ -152,6 +152,8 @@ public:
// The way the hash is calculated may change with updates to Dolphin.
virtual std::array<u8, 20> GetSyncHash() const = 0;
bool FileExists(std::string file_name);
protected:
template <u32 N>
std::string DecodeString(const char (&data)[N]) const