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Data: add graphics mod editor templates used when creating materials and custom draw pixel shaders
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4 changed files with 22 additions and 0 deletions
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{
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"shader_asset": "",
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"pixel_properties": [],
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"vertex_properties": [],
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"next_material_asset": "",
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"pixel_textures": [],
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"render_targets": []
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}
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6
Data/Sys/GraphicsModEditor/Templates/raster_shader.json
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6
Data/Sys/GraphicsModEditor/Templates/raster_shader.json
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{
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"pixel_properties": [],
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"pixel_output_targets": [],
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"pixel_samplers": [],
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"vertex_properties": []
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}
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void fragment(in DolphinFragmentInput frag_input, out DolphinFragmentOutput frag_output)
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{
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dolphin_emulated_fragment(frag_input, frag_output);
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}
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void vertex(in DolphinVertexInput vertex_input, out DolphinVertexOutput vertex_output)
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{
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dolphin_emulated_vertex(vertex_input, vertex_output);
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}
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