Data: add graphics mod editor templates used when creating materials and custom draw pixel shaders

This commit is contained in:
iwubcode 2023-11-05 20:55:12 -06:00
commit d5bed6dfa2
4 changed files with 22 additions and 0 deletions

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{
"shader_asset": "",
"pixel_properties": [],
"vertex_properties": [],
"next_material_asset": "",
"pixel_textures": [],
"render_targets": []
}

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{
"pixel_properties": [],
"pixel_output_targets": [],
"pixel_samplers": [],
"vertex_properties": []
}

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void fragment(in DolphinFragmentInput frag_input, out DolphinFragmentOutput frag_output)
{
dolphin_emulated_fragment(frag_input, frag_output);
}

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void vertex(in DolphinVertexInput vertex_input, out DolphinVertexOutput vertex_output)
{
dolphin_emulated_vertex(vertex_input, vertex_output);
}