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Fixed D3D booting. Now for the VS/PS compilation errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2488 8ced0084-cf51-0410-be5f-012b33b47a6e
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1577dc6893
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7 changed files with 11 additions and 170 deletions
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@ -928,7 +928,7 @@ static bool WriteAlphaTest(char *&p)
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break;
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}
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// Seems we need clip for Cg and discard for d3d. sigh.
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// Seems we need discard for Cg and clip for d3d. sigh.
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WRITE(p, "discard( ");
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WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="VideoCommon"
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ProjectGUID="{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}"
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RootNamespace="VideoCommon"
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@ -655,6 +655,10 @@
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RelativePath=".\Src\TextureDecoder.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoaderManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoaderManager.h"
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>
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