mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-30 15:02:43 +00:00
Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first) * Up to 4 Emulated Wiimotes can work together at the same timer (PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
4483f2c7b5
commit
d62d6b0c33
36 changed files with 2046 additions and 2749 deletions
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@ -30,7 +30,6 @@
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// Do not change the order unless you change the related arrays
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// Directionals are ordered as L, R, U, D
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// Wiimote
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static const char* wmControlNames[] =
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{
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"WmA",
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@ -49,51 +48,7 @@ static const char* wmControlNames[] =
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"WmPitchU",
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"WmPitchD",
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"WmShake",
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};
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static int wmDefaultControls[] =
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{
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#ifdef _WIN32
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'Z',
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'X',
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'C',
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'V',
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VK_OEM_PLUS,
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VK_OEM_MINUS,
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VK_BACK,
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VK_LEFT,
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VK_RIGHT,
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VK_UP,
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VK_DOWN,
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'N',
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'M',
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VK_OEM_COMMA,
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VK_OEM_PERIOD,
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VK_OEM_2 // /
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#elif defined(HAVE_X11) && HAVE_X11
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'Z',
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'X',
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'C',
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'V',
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XK_equal,
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XK_minus,
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XK_BackSpace,
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XK_Left,
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XK_Right,
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XK_Up,
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XK_Down,
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'N',
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'M',
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XK_comma,
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XK_period,
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XK_slash
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#else
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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#endif
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};
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// Nunchuk
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static const char* ncControlNames[] =
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{
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"NcZ",
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"NcC",
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"NcL",
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@ -105,41 +60,7 @@ static const char* ncControlNames[] =
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"NcPitchU",
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"NcPitchD",
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"NcShake",
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};
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static int nCDefaultControls[] =
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{
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#ifdef _WIN32
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VK_NUMPAD0,
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VK_DECIMAL,
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VK_NUMPAD4,
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VK_NUMPAD6,
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VK_NUMPAD8,
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VK_NUMPAD5,
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VK_NUMPAD7,
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VK_NUMPAD9,
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VK_NUMPAD1,
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VK_NUMPAD3,
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VK_NUMPAD2
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#elif defined(HAVE_X11) && HAVE_X11
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XK_KP_0,
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XK_KP_Decimal,
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XK_KP_4,
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XK_KP_6,
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XK_KP_8,
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XK_KP_5,
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XK_KP_7,
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XK_KP_9,
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XK_KP_1,
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XK_KP_3,
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XK_KP_2
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#else
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0,0,0,0,0,0,0,0,0,0,0
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#endif
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};
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// Classic Controller
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static const char* ccControlNames[] =
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{
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"CcA",
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"CcB",
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"CcX",
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@ -163,9 +84,94 @@ static const char* ccControlNames[] =
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"CcRr",
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"CcRu",
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"CcRd",
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"GH3Green",
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"GH3Red",
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"GH3Yellow",
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"GH3Blue",
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"GH3Orange",
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"GH3Plus",
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"GH3Minus",
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"GH3Whammy",
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"GH3Al",
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"GH3Ar",
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"GH3Au",
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"GH3Ad",
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"GH3StrumUp",
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"GH3StrumDown",
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};
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static int ccDefaultControls[] =
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static int wmDefaultControls[] =
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{
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// Wiimote
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#ifdef _WIN32
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'Z',
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'X',
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'C',
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'V',
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VK_OEM_PLUS,
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VK_OEM_MINUS,
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VK_BACK,
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VK_LEFT,
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VK_RIGHT,
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VK_UP,
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VK_DOWN,
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'N',
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'M',
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VK_OEM_COMMA,
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VK_OEM_PERIOD,
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VK_OEM_2, // /
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#elif defined(HAVE_X11) && HAVE_X11
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'Z',
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'X',
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'C',
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'V',
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XK_equal,
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XK_minus,
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XK_BackSpace,
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XK_Left,
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XK_Right,
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XK_Up,
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XK_Down,
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'N',
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'M',
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XK_comma,
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XK_period,
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XK_slash,
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#else
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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#endif
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// Nunchuck
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#ifdef _WIN32
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VK_NUMPAD0,
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VK_DECIMAL,
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VK_NUMPAD4,
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VK_NUMPAD6,
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VK_NUMPAD8,
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VK_NUMPAD5,
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VK_NUMPAD7,
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VK_NUMPAD9,
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VK_NUMPAD1,
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VK_NUMPAD3,
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VK_NUMPAD2,
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#elif defined(HAVE_X11) && HAVE_X11
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XK_KP_0,
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XK_KP_Decimal,
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XK_KP_4,
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XK_KP_6,
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XK_KP_8,
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XK_KP_5,
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XK_KP_7,
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XK_KP_9,
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XK_KP_1,
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XK_KP_3,
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XK_KP_2,
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#else
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0,0,0,0,0,0,0,0,0,0,0,
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#endif
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// Classic Controller
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// A, B, X, Y
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#ifdef _WIN32
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VK_OEM_4, // [
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@ -212,29 +218,9 @@ static int ccDefaultControls[] =
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'J',
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'L',
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'I',
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'K'
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};
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'K',
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// GH3 Default controls
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static const char* gh3ControlNames[] =
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{
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"GH3Green",
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"GH3Red",
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"GH3Yellow",
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"GH3Blue",
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"GH3Orange",
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"GH3Plus",
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"GH3Minus",
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"GH3Whammy",
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"GH3Al",
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"GH3Ar",
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"GH3Au",
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"GH3Ad",
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"GH3StrumUp",
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"GH3StrumDown",
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};
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static int GH3DefaultControls[] =
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{
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// Guttar Hero
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'A',
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'S',
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'D',
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@ -269,22 +255,14 @@ Config::Config()
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memset(this, 0, sizeof(Config));
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}
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void Config::Load(bool ChangePad)
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void Config::Load()
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
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// General
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iniFile.Get("Settings", "InputActive", &bInputActive, true);
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iniFile.Get("Settings", "Sideways", &bSideways, false);
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iniFile.Get("Settings", "Upright", &bUpright, false);
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iniFile.Get("Settings", "ExtensionConnected", &iExtensionConnected, EXT_NONE);
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iniFile.Get("Settings", "MotionPlusConnected", &bMotionPlusConnected, false);
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// Real Wiimote
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iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
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iniFile.Get("Real", "Use", &bUseRealWiimote, false);
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iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
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iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
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iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
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@ -298,72 +276,55 @@ void Config::Load(bool ChangePad)
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// Slot specific settings
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char SectionName[32];
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sprintf(SectionName, "Wiimote%i", i + 1);
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iniFile.Get(SectionName, "NoTriggerFilter", &bNoTriggerFilter, false);
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iniFile.Get(SectionName, "TiltTypeWM", &Tilt.TypeWM, Tilt.KEYBOARD);
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iniFile.Get(SectionName, "TiltTypeNC", &Tilt.TypeNC, Tilt.KEYBOARD);
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iniFile.Get(SectionName, "TiltRollSwing", &Tilt.Range.RollSwing, false);
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iniFile.Get(SectionName, "TiltRollDegree", &Tilt.Range.RollDegree, 60);
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Tilt.Range.Roll = (Tilt.Range.RollSwing) ? 0 : Tilt.Range.RollDegree;
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iniFile.Get(SectionName, "TiltRollInvert", &Tilt.RollInvert, false);
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iniFile.Get(SectionName, "TiltPitchSwing", &Tilt.Range.PitchSwing, false);
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iniFile.Get(SectionName, "TiltPitchDegree", &Tilt.Range.PitchDegree, 60);
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Tilt.Range.Pitch = (Tilt.Range.PitchSwing) ? 0 : Tilt.Range.PitchDegree;
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iniFile.Get(SectionName, "TiltPitchInvert", &Tilt.PitchInvert, false);
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// General
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iniFile.Get(SectionName, "Source", &WiiMoteEmu::WiiMapping[i].Source, (i) ? 0 : 1);
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iniFile.Get(SectionName, "Sideways", &WiiMoteEmu::WiiMapping[i].bSideways, false);
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iniFile.Get(SectionName, "Upright", &WiiMoteEmu::WiiMapping[i].bUpright, false);
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iniFile.Get(SectionName, "ExtensionConnected", &WiiMoteEmu::WiiMapping[i].iExtensionConnected, WiiMoteEmu::EXT_NONE);
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iniFile.Get(SectionName, "MotionPlusConnected", &WiiMoteEmu::WiiMapping[i].bMotionPlusConnected, false);
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// Wiimote
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for (int x = 0; x < WM_CONTROLS; x++)
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iniFile.Get(SectionName, wmControlNames[x], &WiiMoteEmu::PadMapping[i].Wm.keyForControls[x], wmDefaultControls[x]);
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// Nunchuck
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iniFile.Get(SectionName, "NunchuckStick", &Nunchuck.Type, Nunchuck.KEYBOARD);
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for (int x = 0; x < NC_CONTROLS; x++)
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iniFile.Get(SectionName, ncControlNames[x], &WiiMoteEmu::PadMapping[i].Nc.keyForControls[x], nCDefaultControls[x]);
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iniFile.Get(SectionName, "TiltInputWM", &WiiMoteEmu::WiiMapping[i].Tilt.InputWM, WiiMoteEmu::FROM_KEYBOARD);
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iniFile.Get(SectionName, "TiltInputNC", &WiiMoteEmu::WiiMapping[i].Tilt.InputNC, WiiMoteEmu::FROM_KEYBOARD);
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iniFile.Get(SectionName, "TiltRollDegree", &WiiMoteEmu::WiiMapping[i].Tilt.RollDegree, 60);
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iniFile.Get(SectionName, "TiltRollSwing", &WiiMoteEmu::WiiMapping[i].Tilt.RollSwing, false);
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iniFile.Get(SectionName, "TiltRollInvert", &WiiMoteEmu::WiiMapping[i].Tilt.RollInvert, false);
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WiiMoteEmu::WiiMapping[i].Tilt.RollRange = (WiiMoteEmu::WiiMapping[i].Tilt.RollSwing) ? 0 : WiiMoteEmu::WiiMapping[i].Tilt.RollDegree;
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iniFile.Get(SectionName, "TiltPitchDegree", &WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree, 60);
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iniFile.Get(SectionName, "TiltPitchSwing", &WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing, false);
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iniFile.Get(SectionName, "TiltPitchInvert", &WiiMoteEmu::WiiMapping[i].Tilt.PitchInvert, false);
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WiiMoteEmu::WiiMapping[i].Tilt.PitchRange = (WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing) ? 0 : WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree;
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// Classic Controller
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iniFile.Get(SectionName, "CcLeftStick", &ClassicController.LType, ClassicController.KEYBOARD);
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iniFile.Get(SectionName, "CcRightStick", &ClassicController.RType, ClassicController.KEYBOARD);
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iniFile.Get(SectionName, "CcTriggers", &ClassicController.TType, ClassicController.KEYBOARD);
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for (int x = 0; x < CC_CONTROLS; x++)
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iniFile.Get(SectionName, ccControlNames[x], &WiiMoteEmu::PadMapping[i].Cc.keyForControls[x], ccDefaultControls[x]);
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// StickMapping
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iniFile.Get(SectionName, "NCStick", &WiiMoteEmu::WiiMapping[i].Stick.NC, WiiMoteEmu::FROM_KEYBOARD);
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iniFile.Get(SectionName, "CCStickLeft", &WiiMoteEmu::WiiMapping[i].Stick.CCL, WiiMoteEmu::FROM_KEYBOARD);
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iniFile.Get(SectionName, "CCStickRight", &WiiMoteEmu::WiiMapping[i].Stick.CCR, WiiMoteEmu::FROM_KEYBOARD);
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iniFile.Get(SectionName, "CCTriggers", &WiiMoteEmu::WiiMapping[i].Stick.CCT, WiiMoteEmu::FROM_KEYBOARD);
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iniFile.Get(SectionName, "GHStick", &WiiMoteEmu::WiiMapping[i].Stick.GH, WiiMoteEmu::FROM_KEYBOARD);
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iniFile.Get(SectionName, "GH3Analog", &GH3Controller.AType, GH3Controller.ANALOG1);
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for (int x = 0; x < GH3_CONTROLS; x++)
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iniFile.Get(SectionName, gh3ControlNames[x], &WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x], GH3DefaultControls[x]);
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// ButtonMapping
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for (int x = 0; x < WiiMoteEmu::LAST_CONSTANT; x++)
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iniFile.Get(SectionName, wmControlNames[x], &WiiMoteEmu::WiiMapping[i].Button[x], wmDefaultControls[x]);
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// Don't update this when we are loading settings from the ConfigBox
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if(!ChangePad)
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{
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// This pad Id could possibly be higher than the number of pads that are connected,
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// but we check later, when needed, that that is not the case
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iniFile.Get(SectionName, "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
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iniFile.Get(SectionName, "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
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}
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// This pad Id could possibly be higher than the number of pads that are connected,
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// but we check later, when needed, that that is not the case
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iniFile.Get(SectionName, "DeviceID", &WiiMoteEmu::WiiMapping[i].ID, 0);
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// Joypad specific settings
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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// Prevent a crash from illegal access to joyinfo that will only have values for
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// the current amount of connected PadMapping
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if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
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// Create a section name
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std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
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iniFile.Get(joySectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
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iniFile.Get(joySectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
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iniFile.Get(joySectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
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iniFile.Get(joySectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
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iniFile.Get(joySectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
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iniFile.Get(joySectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
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iniFile.Get(joySectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
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iniFile.Get(joySectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
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iniFile.Get(joySectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
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iniFile.Get(joySectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
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iniFile.Get(joySectionName.c_str(), "Rumble", &WiiMoteEmu::PadMapping[i].Rumble, true);
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iniFile.Get(joySectionName.c_str(), "RumbleStrength", &WiiMoteEmu::PadMapping[i].RumbleStrength, 9); // x10
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iniFile.Get(joySectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
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iniFile.Get(SectionName, "Axis_Lx", &WiiMoteEmu::WiiMapping[i].AxisMapping.Lx, 0);
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iniFile.Get(SectionName, "Axis_Ly", &WiiMoteEmu::WiiMapping[i].AxisMapping.Ly, 1);
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iniFile.Get(SectionName, "Axis_Rx", &WiiMoteEmu::WiiMapping[i].AxisMapping.Rx, 2);
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iniFile.Get(SectionName, "Axis_Ry", &WiiMoteEmu::WiiMapping[i].AxisMapping.Ry, 3);
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iniFile.Get(SectionName, "Trigger_L", &WiiMoteEmu::WiiMapping[i].AxisMapping.Tl, 1004);
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iniFile.Get(SectionName, "Trigger_R", &WiiMoteEmu::WiiMapping[i].AxisMapping.Tr, 1005);
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iniFile.Get(SectionName, "DeadZoneL", &WiiMoteEmu::WiiMapping[i].DeadZoneL, 0);
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iniFile.Get(SectionName, "DeadZoneR", &WiiMoteEmu::WiiMapping[i].DeadZoneR, 0);
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iniFile.Get(SectionName, "Diagonal", &WiiMoteEmu::WiiMapping[i].Diagonal, "100%");
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iniFile.Get(SectionName, "Circle2Square", &WiiMoteEmu::WiiMapping[i].bCircle2Square, false);
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iniFile.Get(SectionName, "Rumble", &WiiMoteEmu::WiiMapping[i].Rumble, true);
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iniFile.Get(SectionName, "RumbleStrength", &WiiMoteEmu::WiiMapping[i].RumbleStrength, 8); // x10
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iniFile.Get(SectionName, "TriggerType", &WiiMoteEmu::WiiMapping[i].TriggerType, 0);
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}
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// Load the IR cursor settings if it's avaliable for the GameId, if not load the default settings
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iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
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char TmpSection[32];
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@ -375,7 +336,6 @@ void Config::Load(bool ChangePad)
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|||
|
||||
// Load a few screen settings to. If these are added to the DirectX plugin it's probably
|
||||
// better to place them in the main Dolphin.ini file
|
||||
|
||||
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
|
||||
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
|
||||
|
@ -384,18 +344,12 @@ void Config::Load(bool ChangePad)
|
|||
//DEBUG_LOG(WIIMOTE, "Load()");
|
||||
}
|
||||
|
||||
void Config::Save(int Slot)
|
||||
void Config::Save()
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
|
||||
iniFile.Set("Settings", "InputActive", bInputActive);
|
||||
iniFile.Set("Settings", "Sideways", bSideways);
|
||||
iniFile.Set("Settings", "Upright", bUpright);
|
||||
iniFile.Set("Settings", "MotionPlusConnected", bMotionPlusConnected);
|
||||
iniFile.Set("Settings", "ExtensionConnected", iExtensionConnected);
|
||||
|
||||
iniFile.Set("Real", "Connect", bConnectRealWiimote);
|
||||
iniFile.Set("Real", "Use", bUseRealWiimote);
|
||||
iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
|
||||
iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
|
||||
iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
|
||||
|
@ -410,64 +364,48 @@ void Config::Save(int Slot)
|
|||
char SectionName[32];
|
||||
sprintf(SectionName, "Wiimote%i", i + 1);
|
||||
|
||||
iniFile.Set(SectionName, "NoTriggerFilter", bNoTriggerFilter);
|
||||
iniFile.Set(SectionName, "TiltTypeWM", Tilt.TypeWM);
|
||||
iniFile.Set(SectionName, "TiltTypeNC", Tilt.TypeNC);
|
||||
iniFile.Set(SectionName, "TiltRollDegree", Tilt.Range.RollDegree);
|
||||
iniFile.Set(SectionName, "TiltRollSwing", Tilt.Range.RollSwing);
|
||||
iniFile.Set(SectionName, "TiltRollInvert", Tilt.RollInvert);
|
||||
iniFile.Set(SectionName, "TiltPitchDegree", Tilt.Range.PitchDegree);
|
||||
iniFile.Set(SectionName, "TiltPitchSwing", Tilt.Range.PitchSwing);
|
||||
iniFile.Set(SectionName, "TiltPitchInvert", Tilt.PitchInvert);
|
||||
// Wiimote
|
||||
for (int x = 0; x < WM_CONTROLS; x++)
|
||||
iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::PadMapping[i].Wm.keyForControls[x]);
|
||||
iniFile.Set(SectionName, "Source", WiiMoteEmu::WiiMapping[i].Source);
|
||||
iniFile.Set(SectionName, "Sideways", WiiMoteEmu::WiiMapping[i].bSideways);
|
||||
iniFile.Set(SectionName, "Upright", WiiMoteEmu::WiiMapping[i].bUpright);
|
||||
iniFile.Set(SectionName, "ExtensionConnected", WiiMoteEmu::WiiMapping[i].iExtensionConnected);
|
||||
iniFile.Set(SectionName, "MotionPlusConnected", WiiMoteEmu::WiiMapping[i].bMotionPlusConnected);
|
||||
|
||||
// Nunchuck
|
||||
iniFile.Set(SectionName, "NunchuckStick", Nunchuck.Type);
|
||||
for (int x = 0; x < NC_CONTROLS; x++)
|
||||
iniFile.Set(SectionName, ncControlNames[x], WiiMoteEmu::PadMapping[i].Nc.keyForControls[x]);
|
||||
iniFile.Set(SectionName, "TiltInputWM", WiiMoteEmu::WiiMapping[i].Tilt.InputWM);
|
||||
iniFile.Set(SectionName, "TiltInputNC", WiiMoteEmu::WiiMapping[i].Tilt.InputNC);
|
||||
iniFile.Set(SectionName, "TiltRollDegree", WiiMoteEmu::WiiMapping[i].Tilt.RollDegree);
|
||||
iniFile.Set(SectionName, "TiltRollSwing", WiiMoteEmu::WiiMapping[i].Tilt.RollSwing);
|
||||
iniFile.Set(SectionName, "TiltRollInvert", WiiMoteEmu::WiiMapping[i].Tilt.RollInvert);
|
||||
iniFile.Set(SectionName, "TiltPitchDegree", WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree);
|
||||
iniFile.Set(SectionName, "TiltPitchSwing", WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing);
|
||||
iniFile.Set(SectionName, "TiltPitchInvert", WiiMoteEmu::WiiMapping[i].Tilt.PitchInvert);
|
||||
|
||||
// Classic Controller
|
||||
iniFile.Set(SectionName, "CcLeftStick", ClassicController.LType);
|
||||
iniFile.Set(SectionName, "CcRightStick", ClassicController.RType);
|
||||
iniFile.Set(SectionName, "CcTriggers", ClassicController.TType);
|
||||
for (int x = 0; x < CC_CONTROLS; x++)
|
||||
iniFile.Set(SectionName, ccControlNames[x], WiiMoteEmu::PadMapping[i].Cc.keyForControls[x]);
|
||||
// StickMapping
|
||||
iniFile.Set(SectionName, "NCStick", WiiMoteEmu::WiiMapping[i].Stick.NC);
|
||||
iniFile.Set(SectionName, "CCStickLeft", WiiMoteEmu::WiiMapping[i].Stick.CCL);
|
||||
iniFile.Set(SectionName, "CCStickRight", WiiMoteEmu::WiiMapping[i].Stick.CCR);
|
||||
iniFile.Set(SectionName, "CCTriggers", WiiMoteEmu::WiiMapping[i].Stick.CCT);
|
||||
iniFile.Set(SectionName, "GHStick", WiiMoteEmu::WiiMapping[i].Stick.GH);
|
||||
|
||||
// GH3
|
||||
iniFile.Set(SectionName, "GH3Analog", GH3Controller.AType);
|
||||
for (int x = 0; x < GH3_CONTROLS; x++)
|
||||
iniFile.Set(SectionName, gh3ControlNames[x], WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x]);
|
||||
// ButtonMapping
|
||||
for (int x = 0; x < WiiMoteEmu::LAST_CONSTANT; x++)
|
||||
iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::WiiMapping[i].Button[x]);
|
||||
|
||||
// Save the physical device ID number
|
||||
iniFile.Set(SectionName, "Enabled", WiiMoteEmu::PadMapping[i].enabled);
|
||||
iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::PadMapping[i].ID);
|
||||
iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::WiiMapping[i].ID);
|
||||
|
||||
// Joypad specific settings
|
||||
// Current joypad device ID: PadMapping[i].ID
|
||||
// Current joypad name: joyinfo[PadMapping[i].ID].Name
|
||||
|
||||
// Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
|
||||
// avoid reading a joyinfo that does't exist
|
||||
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
|
||||
|
||||
// Create a new section name after the joypad name
|
||||
std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
|
||||
|
||||
iniFile.Set(joySectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
|
||||
iniFile.Set(joySectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
|
||||
iniFile.Set(joySectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
|
||||
iniFile.Set(joySectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
|
||||
iniFile.Set(joySectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
|
||||
iniFile.Set(joySectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
|
||||
iniFile.Set(joySectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
|
||||
iniFile.Set(joySectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
|
||||
iniFile.Set(joySectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
|
||||
iniFile.Set(joySectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
|
||||
iniFile.Set(joySectionName.c_str(), "Rumble", WiiMoteEmu::PadMapping[i].Rumble);
|
||||
iniFile.Set(joySectionName.c_str(), "RumbleStrength", WiiMoteEmu::PadMapping[i].RumbleStrength);
|
||||
iniFile.Set(joySectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
|
||||
iniFile.Set(SectionName, "Axis_Lx", WiiMoteEmu::WiiMapping[i].AxisMapping.Lx);
|
||||
iniFile.Set(SectionName, "Axis_Ly", WiiMoteEmu::WiiMapping[i].AxisMapping.Ly);
|
||||
iniFile.Set(SectionName, "Axis_Rx", WiiMoteEmu::WiiMapping[i].AxisMapping.Rx);
|
||||
iniFile.Set(SectionName, "Axis_Ry", WiiMoteEmu::WiiMapping[i].AxisMapping.Ry);
|
||||
iniFile.Set(SectionName, "Trigger_L", WiiMoteEmu::WiiMapping[i].AxisMapping.Tl);
|
||||
iniFile.Set(SectionName, "Trigger_R", WiiMoteEmu::WiiMapping[i].AxisMapping.Tr);
|
||||
iniFile.Set(SectionName, "DeadZoneL", WiiMoteEmu::WiiMapping[i].DeadZoneL);
|
||||
iniFile.Set(SectionName, "DeadZoneR", WiiMoteEmu::WiiMapping[i].DeadZoneR);
|
||||
iniFile.Set(SectionName, "Diagonal", WiiMoteEmu::WiiMapping[i].Diagonal);
|
||||
iniFile.Set(SectionName, "Circle2Square", WiiMoteEmu::WiiMapping[i].bCircle2Square);
|
||||
iniFile.Set(SectionName, "Rumble", WiiMoteEmu::WiiMapping[i].Rumble);
|
||||
iniFile.Set(SectionName, "RumbleStrength", WiiMoteEmu::WiiMapping[i].RumbleStrength); // x10
|
||||
iniFile.Set(SectionName, "TriggerType", WiiMoteEmu::WiiMapping[i].TriggerType);
|
||||
}
|
||||
|
||||
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue