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VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing for users, as well as polluting the GL program cache with a mix of uber and specialized shaders if the option was changed.
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10 changed files with 8 additions and 47 deletions
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@ -194,10 +194,6 @@ struct VideoConfig final
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int iShaderCompilerThreads;
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int iShaderPrecompilerThreads;
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// Temporary toggling of ubershaders, for debugging
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bool bForceVertexUberShaders;
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bool bForcePixelUberShaders;
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// Static config per API
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// TODO: Move this out of VideoConfig
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struct
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