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AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running)
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3 changed files with 4 additions and 4 deletions
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@ -147,7 +147,7 @@ static void RunAdjacentSystems(bool running)
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{
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// NOTE: We're assuming these will not try to call Break or EnableStepping.
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Fifo::EmulatorState(running);
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AudioCommon::ClearAudioBuffer(!running);
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AudioCommon::SetSoundStreamRunning(running);
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}
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void Stop()
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