mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 18:01:56 +00:00
glMapBuffer was slow, go back to glBufferSubData, single combined ps/vs ubo now
This commit is contained in:
parent
d9117ab6a1
commit
d70726b035
3 changed files with 5 additions and 40 deletions
|
@ -206,9 +206,6 @@ void VertexManager::vFlush()
|
|||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
if(g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
ProgramShaderCache::FlushConstants();
|
||||
|
||||
// setup the pointers
|
||||
if (g_nativeVertexFmt)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue